First things first; that stonehorn looks amazing mate. The variety of colour in the fur really makes him stand out and it truly is an inspiring paint job. I have one to do myself and after seeing yours i know exactly how i am going to (try) and paint him.
Secondly, thank you for posting up the paints you used to do the stonehorn. All too often it is something that people don't do (because they forget or don't see it as important) but it is a really good way of giving people not only ideas but the tools to carry it off. So thank you.
Lastly, please do the battle report. I know that sometimes Bat reps can seem like allot of work for little return if no one comments on them, this can be a bit soul-destroying. But in this case this game sounds really interesting. We often rush as fast as we can to get out dinner, so sitting back and waiting for your lunch to come to you is a marginally different tactic; especially if it was in the midst of poor making and a slow loss of diners! It sounds interesting so don't be perturbed, please do a write up!
Amazing work mate, keep it up.
G_H
G_H, this is for you!
High Elves - Teclis Fight
Played a quick game the other day, only lasted 4 rounds. I have just slapped around every High Elf army I have faced with my ogres, but admittedly the armies were not competitive builds. So, I asked my good friend to take the most competitive, mean High Elf list and do all the mean things. To this, he brought:
-Teclis (Mindrazor, Flaming Sword, Throne of Vines, Purple Sun
basically allowed to pick the best of each lore)
-Special Fire Mage on a Dragon
-Archmage (book of Hoeth)
-Lv 1 or 2 wizard (dispel scroll)
-BSB
-5xDragon Princes
-10xSisters of Avelorn
-10xBowmen
-10xBowmen
-5xEllyrian Reavers
-5xEllyrian Reavers
-Repeater Bolt Thrower
-Phoenix
-30 or so Sea Guard
I tend to run a standard list, and only in bigger point games do I bring large hordes of ogres/ironguts. What I mean is that I consider my normal medium build to be 2-3 units of 8-12 models (including heroes/lords) of ogres or ironguts to fill out my core. This time though, I wanted to try out the Deathstar or Gutstar style list, as well as my gorger, and a hunter on a stonehorn. My list:
-SM Lv 4 (The Maw was exchanged for Spinemarrow, Bonecrusher, Bullgorger, Trollguts) Hellheart, Armor of Destiny
-BSB Dragonhelm, IF, HA, Crown of Command, Warrior Bane
-Hunter on a Stonehorn Tricksters Helm, Great Weapon
-16 Ironguts- Full Cmd, Std o Discipline
-8 Leadbelchers
-4 Mournfang, Std, Mus, HA, IF, Dragonhide
-Sabretusk
-Sabretusk
-Sabretusk
-Gorger
-Ironblaster
In deployment, my opponent castled in one corner. I considered running straight up the gut, but I knew I risked the countercharges and getting overwhelmed. So, I decided to attempt an envelopment with the Hunter/Stonehorn and the MFC. I kept the Ironguts, my main combat power and casting, in the middle for 2 purposes: if he turned to face the flank threat, I take the opportunity with the Ironguts to attack; otherwise, the respect my deathstar commanded meant the majority of his army would stay oriented on it, pinning them in place. The trick would be timing the Irongut advance so they are not overwhelmed and countercharged, but still pressure enough to keep it as my opponents focus. This is an uncomfortable feeling, considering that the deathstar held nearly half my army points, as well as general and BSB
and basically they are bait. Granted, they are one big fat, tough piece of bait, but they are mostly isolated and vulnerable to being overwhelmed.

He predictably vanguards his Reavers up as far as possible.
Turn 1
Ogres
Knowing they will just get shot (or charged), I charge 2 of my cats into his each of his reavers. Its a gamble, but they are the only things in range of his shooting for the first turn, and thus are likely to just die as pin cushions. There is an off chance that, between good rolls and failed Fear tests, that the cats could win out in combat and either remove the reavers or at least hold them up. Unfortunately, both suffer a wound from stand and shoot (..and both will just barely die in combat before striking. Of note, I let my opponent roll for his horses before my cats, I think that was wrong. They still die. Fairly close, but the gamble fails). Otherwise, I angle up my ranged firepower for some good shots while still staying away from his bows, and I bring the MFC and Stonehorn around the far right flank (with the 3rd sabretusk along for good luck).
Magic is a total bust, I attempt Trollguts on my gutstar, which I get off, but Teclis uses some scroll thing he has that automatically dispels, and then we roll off to see if I forget the spell. I roll a 1 and he rolls a 6! I may as well just kiss my magic phase goodbye, as 4 channels each turn seems to put him equal to me in dice nearly every time. Shooting: Ironblaster goes for the character snipe on Teclis, lined up nicely with the phoenix behind
rolling is low, and he makes his look-out sir, and 2 Sea Guard die. The leadbelchers need 7s to hit the Sisters in the forest across the way (we played it wrong, only 6s for forest as soft cover), and take 2 off.

High Elves
My opponent runs his reavers up to surround the gutstar, same with the flying monsters. He recognizes that his Dragon Princes are out of the useful range and moves them in. He doesnt turn the sisters to face, but side-steps them 2.5 inches away from the MFC, that I need a very long charge to hit (19 inches). Magic: he casts a whole bunch of stuff, mostly buffs that I let through (i.e. flaming sword on the Sea guard, but they are out of range
he didnt measure first), it was mostly inconsequential. Shooting: he starts pining off wounds from the Ironguts as well as a flank shot from the bolt thrower into the Leadbelchers (oops). I lose one from each unit and some wounds carry over, but thats it.

Turn 2
Ogres
Gorger shows up, and I place him on the flank of the Repeater Bolt Thrower for a nice overrun into some Bow Elves. The MFC contemplate the charge, but I am too far out, so I opt to march right up to the edge of the woods along with the Stonehorn. Leadies reposition themselves to protect from the flank shot, and I reform the Ironguts and start pushing them forward to face the dragon (who I wrongly anticipate will charge). Magic: I dont know why I bothered. Shooting: same sentiment. Tons of shots from the leadbelchers at the Phoenix do nothing, the single wound is saved with his ward; cannon shot goes 2 inches and then fails to bounce into Teclis (just glad it wasnt a misfire). At this point, I am pretty sure I am going to lose, I cannot seem to do any damage, and he is lining up charges, apparently outmaneuvering me and dominating the magic phase. I expected this, but its an uneasy feeling to watch it happen.

Elves
I think he missed a key opportunity. Instead of charging the Ironguts with the dragon and phoenix, and potentially causing serious damage or holding them up, he does not. Granted, I would likely have won, but not without taking serious losses, which is what he needs to inflict. Instead, he tries to clear my leadblechers with a charge from the Phoenix (a good move if it works
more isolated gutstar, phoenix in the rear of the guts
364 easy points, but they are still Ogres). He faces the sisters to the incoming monster charge, and continues to move the Dragon and Dragon Princes forward, clearly angling for a massive charge into the guts of Dragon and Dragon Princes (and maybe phoenix). In Magic, my patience is running low and I am afraid I may lose a good opportunity to use the Hellheart, so I pop it now. 3 will hit the Fire Mage, 4 will hit Teclis and his Archmage as well. HERE WE GO
2! 1 inch shy of even the Fire mage. Turns out that this magic phase wasnt that bad anyway
some flaming swords on the Seaguard again, and throne of vines. I am saving all my dice for a Purple Sun or Mindrazor, which dont come because he fails to cast something smaller. Opps. Shooting: he continues to pour into the Ironguts, who lose a few more wounds. Sisters do a wound to the MFC. The Bolt Thrower pivots to deal with the Gorger, single shot, and misses (I was extremely happy with the decision, as he couldnt even kill it under the best of shots on D3 wounds). Close Combat: The phoenix hits and causes only a single wound
no thunderstomp
kind of a whiff. Leadbelchers strike back, causing a wound in return. Combat turns out to be a draw, but my Musician means they win! The phoenix holds. Not quite what my opponent expected.

Turn 3
Ogres
Lets see if my patience pays off
if not, I might lose. Mournfang charge the Sisters, and although I dont want to charge with the Stonehorn, I fail the LD check with an 11, and since, technically with the MFC clearing out it is possible for him to charge, I am obligated to do so. My main concern is both units overrunning off the table and/or not being able to bring combat power to bear on the elf flank. They both make it in without issue, I fail a dangerous terrain test for another wound. I forgot to force the terror test, the MFC would have run them down (same result). Now to the center: the Ironguts into the dragon princes
he had closed his circle in just a little too close. I decide it is time to break out of the encirclement; after all, I will get charged if I do not. I needed a 7 on the dice, got an 8! Oh yeah, the Gorger, gets the charge on the Repeater Bolt Thrower. The ironblaster lines up for a shot on the Dragon/fire Mage. Magic is again mostly pointless, although I get off stubborn on the Leadbelchers as insurance since I have now moved my general out of Inspiring presence range. The ironblaster takes aim and BOOM, kills a reaver, and hits the Dragon/Mage. The rider has the charmed shield, and discounts his hit. The dragon is wounded and takes 2 or 3 wounds.
Close Combat: Somehow, the phoenix continues to fail to do much (1 wound?), and my leadbelchers (despite failing the fear test) in turn wound him some, and I win combat by 1
and he fails his Ld Check by 1, and flees. Hooray! The Gorger in the backfield breaks the bolt thrower apart and overruns into the waiting bow-elves (passed panic test). On the right, the combined 6D3 Impact hits (rerolling 1s for the MFC Dragonhide) really should be called Trample, because thats what happens. Luckily, the stonehorn only overruns 5 and stays on the board. The MFC overrun 8, nicely keeping the flank of the Sea Guard in view. And the main event, Ironguts into the Dragon Princes: 2 dragon princes die from impact hits alone, and the other 3 kill a Gut, but the ironguts easily bash the heavily armored knights to bits. Overrun takes me into the Sea Guard and Teclis! I count this as a successful breakout!

Elves
My opponent is suddenly desperate to close the circle around the ironguts, and charges with everything left (he considers charging the Leadbelchers with the dragon, but it is just as far and less important). He needs an 11 on the dice for all the charges (potential with swiftstride) and gets close but not in, fails with the Dragon and both units of Reavers. He does rally the phoenix facing right into the ironguts. Magic: as before, I save all my dice for Mind Razor or a similarly devastating spell, allowing the Flaming Sword and the Light spell that doubles attacks and speed to be cast on the Sea Guard. To make this happen, though, he uses Tecliss staff that gives him additional dice (but makes him S1/T1). The BSB has the dragonhelm and is in B2B with most of his unit
I will take the odds. Close Combat: the Gorger does 4 wounds to the Bowmen, and takes none in return, but the elves stand. In the other combat, the important one, his BSB challenges me, and I mistakenly accept with my champion
bad move. He hits and wounds with 3 wounds, killing the champion before he can strike back
doh! The rest of the unit pours attacks into the BSB and the Slaughtermaster, and thanks to their wonderful armor and ward saves (dragonhelm), he doesnt do a single wound. The Ironguts strike back, massive damage. I cannot kill Teclis, but I win by a lot. However, I think he is steadfast, or stayed on insane courage off the BSB re-roll
I cannot remember. So, I reform to get more guts into combat.

Turn 4
Ogres
MFC Charge! Into the flank of the remaining Sea guard. The Leadbechers actually back up a bit to get out of the Dragons charge arc. Magic: why? Shooting: the leadbelchers take aim at the damn phoenix and yet again, FAIL to do any damage (I have been rolling poorly at range with these guys lately). On the good side, the Ironblaster lines up another shot on the Dragon and BOOM, solid hit (almost an overshoot). 6 wounds to the fire mage shoots him off the top of the dragon, who survives taking only a wound. Close combat: The remaining Sea Guard, Archmage, and Teclis die to impact hits and MFC attacks, along with some ironguts. The BSB is the only remaining guy (Challenged accepted by my BSB this time. Although I didnt wound him because of the Banner of the World Dragon, my 2+ vs flaming meant nothing for him). He fails his Ld and is cut down. At this point, my opponent concedes the game.

OGRE VICTORY! Despite how much I felt I was going to lose, and lose badly in the first 2 turns as he just dominated the magic phase and surrounded me, I managed a win, giving up only the victory points for 2 sabretusks (I dont know exactly his army list, but it roughly comes out to approx. 2000 pts, depending on if the living dragon meant I got points for the mage or not since it all comes together in quartermaster app).
Afterthoughts/Questions for the readership:
*First off, I recognize that while everything didnt go my way, what I needed to did: the charges. I attribute my victory to this.
1. Although this was more for a lack of better targets, I have to stop using the Leadbelchers against high toughness creatures. They really need to target T 3 or 4 stuff. Another game with lots of massed shooting (some bad rolls by me) and netted nearly no wounds on the monster.
2. Tactical patience really paid off for me, but it wasnt a moment too soon and any longer would have been totally different. I wonder in retrospect if I would have had the same results just plowing straight across the table with everything, and less of a risk. I probably would have just had to eat a couple of charges (dragon, phoenix, dragon princes)
3. Ironblaster finally did something! Still not sold on its necessity in an Ogre list.
4. Hunter on a Stonehorn
Could I have done better with one on foot or none at all? Free up some points? I just really like its potential, especially against massed infantry.
5. Losing trollguts on the first turn and having nothing else to really make a difference made me question the value of a Lv 4 Slaughtermaster vs a Tyrant supported by a couple of Lv 2s. I will have to try that next. He was just a high T target, only added to dispel attempts. And I still won out, but against a more combat oriented army, what would have happened?
6. Gorger: totally awesome and worth it.
7. So, magic heavy Elves fared just as poorly as the shooty elf lists I usually face (4xrepeater bolt throwers, multiple large blocks of bowmen, masses of spearmen in support). What are my opponents not doing that makes everyone rank High Elves as the most overpowered army? Am I just getting that lucky at the right moments (which, luck is at least a large part of every success, more than 50%).
8. Gutstar horde vs 12 man unit. Thats a lot of points, and I can free up many points for another medium sized unit. Also, in combat with models dying, I seldom benefited from the extra rank of attacks. And when I did, it wasnt necessary. The biggest benefit I see as points denial: I maintained combat effectiveness throughout, whereas a smaller unit might start to lose. So, the question becomes, is it easier for an opponent to break apart 1 large 18 model irongut horde, or 2x12 models (1 irongut, 1 ogres)?
And to give him some love (maybe that is why he has been underperforming), here is a picture of my Ironblaster. I consider it a big deal that he killed the fire mage and almost killed the dragon as well, especially after many games of ineffectiveness. I got this second hand, just primed and no base, so I did some restoration to the construction, but like the stonehorn (also second hand), he has some flaws (parts that arent quite together right). Hopefully not too noticeable.



