07 Jun 2014
So in 2 weekends time I'll be playing chaos dwarfs for the first time...
I've managed to have a (very quick) look at the new army book and the things that scare me are that flask that makes all units within 18'' do a panic test and ash cloud. Not to mention their crazy war machines! The only thing I know for definite that's being included is the k'daii destroyer as my opponent wants to try it out for fun.
I don't have high hopes for this game mostly because my knowledge of the enemy is very limited and that puts a massive dent in tactical planning but I was just wondering if anyone has any good ideas for units that are important to take against CD!
So far I think I will take a SM for buffs (maybe a hell heart on this guy too), and a bruiser with dragon helm to solo charge out of a unit and tie up k'daii
Other than that 2 iron blasters and maybe some scouting maneaters to deal with their war machines.
Any other suggestions? I know I'm in for a tough fight but just don't want to be tabled on turn 3....
Thanks all!!
- J
I've managed to have a (very quick) look at the new army book and the things that scare me are that flask that makes all units within 18'' do a panic test and ash cloud. Not to mention their crazy war machines! The only thing I know for definite that's being included is the k'daii destroyer as my opponent wants to try it out for fun.
I don't have high hopes for this game mostly because my knowledge of the enemy is very limited and that puts a massive dent in tactical planning but I was just wondering if anyone has any good ideas for units that are important to take against CD!
So far I think I will take a SM for buffs (maybe a hell heart on this guy too), and a bruiser with dragon helm to solo charge out of a unit and tie up k'daii
Other than that 2 iron blasters and maybe some scouting maneaters to deal with their war machines.
Any other suggestions? I know I'm in for a tough fight but just don't want to be tabled on turn 3....
Thanks all!!
- J