You guys are late aren't you? those 2 answers have been there since April and it doesn't change the Remains in Play part of Ogres isn't a normal one, the +3 applies to the cast value, not to the 'remains in play value'.
I don't see any reason for you to be rude about when we choose to discuss this information.
So +3 the Power Level of 7 for the new dispel cost of the Gut Magic RIP spell?
Has anyone from the Stronghold attempted to get clarification on this from GW?
Because you're all ignoring the spell itself: Drain Magic adds +3 to the CAST VALUE.
Ogre spells cast value becomes 6+, however, an Ogre RIP spell is dispelled on a 7+ while in play, regardless of the cast value at the moment of casting it. You do not add +3 to RIP values, you add +3 to the cast value.
Turn 1, I cast Flames of the Phoenix on your 25 gnoblars and then Drain Magic (2 different mages), both get through your dispels, Turn 2, you try to dispel it before they burn again - you need a 14+ because that is its current Cast Value and thus its RIP Value.
You cast Trollguts on your Tyrant's unit, the spell goes through, I attempt to dispel it during my own Magic Phase after Drain Magic has been cast by myself: Your cast value has gone from 3 to 6, but your special Ogre Rules state that your RIP are treated as Power Level 7. As you know, Cast Value and Power Levels ARE two different terms in the Magic of Warhammer - Drain MAgic does not affect bound items that have a Power Level and so your Ogre spells are dispelled on a 7+ regardless of how many Drain Magics are stacked.
Next up, Dragon Armour.
Hey, we play with miniature figurines made of metal and plastic, and greenstuff and glue.
We play those minis in a fantasy context with rules surrounding that game and world.
How is it unthinkable that something is Immune to a certain thing?
We see it all the time in video games, we see it in animated series, we read it in stories.
Dragon Armour makes the model and its mount Immune to Flaming Attacks - by the rules, a model with 'Flaming Attacks' has all its attacks with that modifier - the Dragon Armour models are thus Immune to the attack.
Sure someone with a 5+ ward save can fail his ward and be hit by the flaming cannon ball but even if it has a chance to fail, when it succeeds, you don't complain how its ridiculous that a gobin somehow blocked an entire cannon ball and stands tall and proud.
O:
And last topic, Immune to Poison is now Immune to anything that is a poison - dark venom, manbane, black lotus in the Dark Elf book (new one) says very clearly that models immune to poisons are immune to these as well.