The Ogre Stronghold

The first and largest home of the Ogre Kingdoms — preserved.

Filter by date range

Standalone from the search box above — this queries Pagefind directly and checks each result's date itself, since the packaged search widget can only match a single exact date, not a range.

Deamon gift: Siren song

original thread ↗

Hi all,

In the new Deamon book there is a Deamon gift: Siren song
With Siren song you can forge 1 unit too make a charge or flee reaction.

My question is:
If the enemy unit is Immune to Psychology and choise flee.
Does the unit flee or because of the Itp it can not flee?
This is an interesting query, and there is no definitive answer.

I realize this isn´t much help...  :o
"It's always darkest just before it goes pitch black."

http://despair.com/viewall.html

"Needs Moar Manowar"
I doubt if it would work on Immune to Psychology units, but certainly on all the others.
WC's Achievements  29/101 = 29% completed

Ogres  6:0:0 (New Book) vs. Dwarves, Empire, HE's, VC's, WE's and Skaven.

2008 Nominated for: Achievements in Tactics & Strategy Ogre Stronghold
It will work on ItP - ItP means that they don't flee to a panic test - but it doesn't mean they can't flee (they do flee if they fail a break test for example).  Nowhere in the rules does it say they can't flee.

the siren song ability doesn't cause panic and has nothing to do with psychology, so it would effect ItP units/chracters

its worth noting though that an unbreakable unit cannot flee at all, ever (rules in the brb) and could only choose to charge if affected by the siren song ability.
x105 - keeping pace with my wins!

Ogre achievements: 65/101 latest: maneater (play in 5 different venues)

Latest Fantasy Result: ogre kingdoms vs. high elves - 1500 points - win!

8th edition: 105/25/12
New ogres: 36/6/5

I was born and bred in a briar patch!
Thanks for the replies.

On Warseer forum some one says:

Immune to Psychology does not mean you cannot flee, it just means you don't test for Psychology.

So the player being affected by Siren can choose to flee if they want and does so as normal.

The exact wording of the gift of "flee as if they had failed a panic check" is just to tell you how the model(s) should flee, they are not actually failing a panic check, which Immune to Psychology does stop.


So possible the Siren song does not work on ItP.
Thanks for the replies.

On Warseer forum some one says:

Immune to Psychology does not mean you cannot flee, it just means you don't test for Psychology.

So the player being affected by Siren can choose to flee if they want and does so as normal.

The exact wording of the gift of "flee as if they had failed a panic check" is just to tell you how the model(s) should flee, they are not actually failing a panic check, which Immune to Psychology does stop.


So possible the Siren song does not work on ItP.

everything you just quoted would suggest that siren song DOES work on ItP models :)
x105 - keeping pace with my wins!

Ogre achievements: 65/101 latest: maneater (play in 5 different venues)

Latest Fantasy Result: ogre kingdoms vs. high elves - 1500 points - win!

8th edition: 105/25/12
New ogres: 36/6/5

I was born and bred in a briar patch!
Thanks for the replies.

On Warseer forum some one says:

Immune to Psychology does not mean you cannot flee, it just means you don't test for Psychology.

So the player being affected by Siren can choose to flee if they want and does so as normal.

The exact wording of the gift of "flee as if they had failed a panic check" is just to tell you how the model(s) should flee, they are not actually failing a panic check, which Immune to Psychology does stop.


So possible the Siren song does not work on ItP.

everything you just quoted would suggest that siren song DOES work on ItP models :)

You are right.
Oopsy, I have not read that well.
Oh well at least my Gorgers (Claudia & Elle Mc)are safe from that spell :)

I didn't think immune to psycholgy troops could choose to Flee?

Certainly not as a charge reaction.

In a break test its not a choice, the ItP unit is defeated in combat and flees if it fails its leadership test.

Sorry I don't have the Chaos Demon book to refer to so I'm just speaking from my knowledge of the MRB.
WC's Achievements  29/101 = 29% completed

Ogres  6:0:0 (New Book) vs. Dwarves, Empire, HE's, VC's, WE's and Skaven.

2008 Nominated for: Achievements in Tactics & Strategy Ogre Stronghold
Well as they don't flee, they might be forced to charge ( you have two options: flee or charge)

ItP units are not able to flee voluntarily.

And no siren song is not a psychology spell.
Cormorant on thundertusk ASL rule
Quote from: Cormorant on Aug 24, 2011, 05:46:24 PM
Now all we need is the 7th edition rule that said if the models are killed they don't get to fight and we WOULD be a broken army! lol

Ogre achievements: 41/101
Ye the forced to charge seems more logical for the ItP troops.
WC's Achievements  29/101 = 29% completed

Ogres  6:0:0 (New Book) vs. Dwarves, Empire, HE's, VC's, WE's and Skaven.

2008 Nominated for: Achievements in Tactics & Strategy Ogre Stronghold
Oh well at least my Gorgers (Claudia & Elle Mc)are safe from that spell :)

I didn't think immune to psycholgy troops could choose to Flee?

Certainly not as a charge reaction.

In a break test its not a choice, the ItP unit is defeated in combat and flees if it fails its leadership test.

Sorry I don't have the Chaos Demon book to refer to so I'm just speaking from my knowledge of the MRB.

it isn't a charge reaction - they are not being charged by the thing with siren song - siren song goes off in the opponent's movement phase - so this will work on ItP troops and they can opt to flee.
x105 - keeping pace with my wins!

Ogre achievements: 65/101 latest: maneater (play in 5 different venues)

Latest Fantasy Result: ogre kingdoms vs. high elves - 1500 points - win!

8th edition: 105/25/12
New ogres: 36/6/5

I was born and bred in a briar patch!
I realize its not a charge reaction I was just giving an example of the way ItP troops are allowed to respond when they get a choice.

Oh well answered in the Daemon FAQs. Cannot Flee must charge.

WC's Achievements  29/101 = 29% completed

Ogres  6:0:0 (New Book) vs. Dwarves, Empire, HE's, VC's, WE's and Skaven.

2008 Nominated for: Achievements in Tactics & Strategy Ogre Stronghold
Continue this conversation on GitHub ↗

Opens a new GitHub Issue pre-filled with a link back here — sign in with GitHub to post. If someone already restarted this thread, please add to that issue instead of opening a second one.