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In the new Deamon book there is a Deamon gift: Siren song With Siren song you can forge 1 unit too make a charge or flee reaction.
My question is: If the enemy unit is Immune to Psychology and choise flee. Does the unit flee or because of the Itp it can not flee?
Manowar12 May 2008
This is an interesting query, and there is no definitive answer.
I realize this isn´t much help...
"It's always darkest just before it goes pitch black."
http://despair.com/viewall.html
"Needs Moar Manowar"
Bob the Butcher12 May 2008
I doubt if it would work on Immune to Psychology units, but certainly on all the others.
WC's Achievements 29/101 = 29% completed
Ogres 6:0:0 (New Book) vs. Dwarves, Empire, HE's, VC's, WE's and Skaven.
2008 Nominated for: Achievements in Tactics & Strategy Ogre Stronghold
Wildcard12 May 2008
It will work on ItP - ItP means that they don't flee to a panic test - but it doesn't mean they can't flee (they do flee if they fail a break test for example). Nowhere in the rules does it say they can't flee.
the siren song ability doesn't cause panic and has nothing to do with psychology, so it would effect ItP units/chracters
its worth noting though that an unbreakable unit cannot flee at all, ever (rules in the brb) and could only choose to charge if affected by the siren song ability.
x105 - keeping pace with my wins!
Ogre achievements: 65/101 latest: maneater (play in 5 different venues)
Latest Fantasy Result:ogre kingdoms vs. high elves - 1500 points - win!
8th edition: 105/25/12 New ogres: 36/6/5
I was born and bred in a briar patch!
Dooppie12 May 2008
Thanks for the replies.
On Warseer forum some one says:
Immune to Psychology does not mean you cannot flee, it just means you don't test for Psychology.
So the player being affected by Siren can choose to flee if they want and does so as normal.
The exact wording of the gift of "flee as if they had failed a panic check" is just to tell you how the model(s) should flee, they are not actually failing a panic check, which Immune to Psychology does stop.
So possible the Siren song does not work on ItP.
Wildcard12 May 2008
Thanks for the replies.
On Warseer forum some one says:
Immune to Psychology does not mean you cannot flee, it just means you don't test for Psychology.
So the player being affected by Siren can choose to flee if they want and does so as normal.
The exact wording of the gift of "flee as if they had failed a panic check" is just to tell you how the model(s) should flee, they are not actually failing a panic check, which Immune to Psychology does stop.
So possible the Siren song does not work on ItP.
everything you just quoted would suggest that siren song DOES work on ItP models
x105 - keeping pace with my wins!
Ogre achievements: 65/101 latest: maneater (play in 5 different venues)
Latest Fantasy Result:ogre kingdoms vs. high elves - 1500 points - win!
8th edition: 105/25/12 New ogres: 36/6/5
I was born and bred in a briar patch!
Dooppie12 May 2008
Thanks for the replies.
On Warseer forum some one says:
Immune to Psychology does not mean you cannot flee, it just means you don't test for Psychology.
So the player being affected by Siren can choose to flee if they want and does so as normal.
The exact wording of the gift of "flee as if they had failed a panic check" is just to tell you how the model(s) should flee, they are not actually failing a panic check, which Immune to Psychology does stop.
So possible the Siren song does not work on ItP.
everything you just quoted would suggest that siren song DOES work on ItP models
You are right. Oopsy, I have not read that well.
Bob the Butcher13 May 2008
Oh well at least my Gorgers (Claudia & Elle Mc)are safe from that spell
I didn't think immune to psycholgy troops could choose to Flee?
Certainly not as a charge reaction.
In a break test its not a choice, the ItP unit is defeated in combat and flees if it fails its leadership test.
Sorry I don't have the Chaos Demon book to refer to so I'm just speaking from my knowledge of the MRB.
WC's Achievements 29/101 = 29% completed
Ogres 6:0:0 (New Book) vs. Dwarves, Empire, HE's, VC's, WE's and Skaven.
2008 Nominated for: Achievements in Tactics & Strategy Ogre Stronghold
Lexy13 May 2008
Well as they don't flee, they might be forced to charge ( you have two options: flee or charge)
ItP units are not able to flee voluntarily.
And no siren song is not a psychology spell.
Cormorant on thundertusk ASL rule
Quote from: Cormorant on Aug 24, 2011, 05:46:24 PM
Now all we need is the 7th edition rule that said if the models are killed they don't get to fight and we WOULD be a broken army! lol
Ogre achievements: 41/101
Bob the Butcher13 May 2008
Ye the forced to charge seems more logical for the ItP troops.
WC's Achievements 29/101 = 29% completed
Ogres 6:0:0 (New Book) vs. Dwarves, Empire, HE's, VC's, WE's and Skaven.
2008 Nominated for: Achievements in Tactics & Strategy Ogre Stronghold
Wildcard13 May 2008
Oh well at least my Gorgers (Claudia & Elle Mc)are safe from that spell
I didn't think immune to psycholgy troops could choose to Flee?
Certainly not as a charge reaction.
In a break test its not a choice, the ItP unit is defeated in combat and flees if it fails its leadership test.
Sorry I don't have the Chaos Demon book to refer to so I'm just speaking from my knowledge of the MRB.
it isn't a charge reaction - they are not being charged by the thing with siren song - siren song goes off in the opponent's movement phase - so this will work on ItP troops and they can opt to flee.
x105 - keeping pace with my wins!
Ogre achievements: 65/101 latest: maneater (play in 5 different venues)
Latest Fantasy Result:ogre kingdoms vs. high elves - 1500 points - win!
8th edition: 105/25/12 New ogres: 36/6/5
I was born and bred in a briar patch!
Bob the Butcher16 May 2008
I realize its not a charge reaction I was just giving an example of the way ItP troops are allowed to respond when they get a choice.
Oh well answered in the Daemon FAQs. Cannot Flee must charge.
WC's Achievements 29/101 = 29% completed
Ogres 6:0:0 (New Book) vs. Dwarves, Empire, HE's, VC's, WE's and Skaven.
2008 Nominated for: Achievements in Tactics & Strategy Ogre Stronghold
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