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Meedle.

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    This is Meedle. Say 'Hello Meedle'

    He is a fine example of Gnoblar-ness; cowardly, simpering, weak and lowly wicked. Beyond the applaudable accomplishment of surviving in the harsh world of the Ogre Kingdoms there is nothing special or unexpected about him. well, maybe one thing...

    Meedle is likely one of the most powerful creatures in the Warhammer World!

    As with most things involving Gnoblars it occured almost entirely by accident; Meedle was aiming to win a particularly intense game of "Shove It" (A popular Gnoblar past-time involving reaching into the cooking pot of an absent Butcher and shoving whatever one should pull out of it up their nose!) when hi searching fingers grasped what could be a winner, happily he heaved the morsel from the foul-smelling depths of the Cooking Pot and promptly shoved it to the back of his right nostril. Unfortunately Meedle had no knowledge that what his grasping fingers had stumbled upon was the'key ingredient' of any Butchers Pot: A tooth, wrenched from the horizon stretching gums of the Great Maw itself!!!

    Sensing a more pliable mind then it had felt in millennia the Great Maw sent forth nearly all its might through this new channel, seeking to quench its world-devouring hunger. In the end it took almost all of Slaughtermaster Whassatz's larder (and a well aimed spatula) to cease the devastation being wrought by Meedle's snotty nose.

    Sensing the potential of this innocuous little time bomb Whassatz tied Meedle up, blindfolding him, shoving rocks in his ears and plugging his other nostril. Thus he is kept, been fed scraps from the end of a very long stick until the Tyrant bids him brought to battle, to be deplyed, rather callously, with a firm kick to ensure he arrives closer to the enemy than his own side...


    Meedle: 150pts (counts as 1 Hero choice)
    M4 WS2 BS3 S2 T4 W2 I3 A2 Ld6
    Weapons: Meedle is thrown into melee armed with only his Wikked Poin'y Fing.
    Special Rules
    Bicker, Sharp Stuff (see Army book for details)

    Give 'im a boot!- Meedle may only be played in an army of 3000pts or more, this army must include a Slaughtermaster. After all other Models have been deployed roll a D6 and add 12", this is the distance in front of the Slaughtermaster Meedle is deployed.

    Mind out, its Meedle!!- Such is the fear his own side have of him, Meedle often times finds himself surrounded on all sides by no friends at all as Ogre and Gnoblar alike make a point of avoiding him.Meedle may always make a March move.
    No model listed as an Ogre or a Gnoblar may come within 6" of Meedle. If he comes within this range whilst routing all Units must take a Panic test, with a -1 modifier. If failed they rout directly away from Meedle.

    The Maw's Plaything- Meedle is the most fun the incomprehensible mind of the Great Maw has felt in centuries, and so is loath to allow him to perish.
    Meedle counts as having Magical Resistance 1 and a 5+ Ward Save.

    Meedles Wikked Pointy Fing- In truth just a piece of chewed Rhinox bone, in Meedles grubby little hands it becomes a conduit to the indicriminate fury of The Great Maw, morphed by Meedles own cruel little thoughts.
    The Wikked Poin'y Fing is a Bound Spell to be used in the Magic Phase with a Power Level of 6. To activate it there must be an enemy Unit within 12", Meedle takes a Leadership test, if failed Meedle may do nothing. If passed roll 1 D6 on the chart below:
    Meedles Wikked Poin'y Chart
    1- Meedle sneezes, expending all his potent energies in a flurry of apocalyptic bogies, and spends the next few minutes furiously picking the remains. Nothing occurs this turn and Meedle automatically fails his next Bicker Test.
    2- Each model in the targeted Unit suffers 1 Strength 4 Flaming Attack.
    3- Place the Large Template directly over the Unit and Scatter D6" any models directly beneath the Template suffer 1 Strength 7 hit with no Armour Saves.
    4- One Model in the Unit (opponents choice) explodes without warning. First roll an armour save, if the test is failed place the small template direcly over the affected model. All models under this template get struck with a hit using the toughness of the affected model as its strength, partially covered models are hit on a 4+. Remove the affected regardless of whether it passed its armour save.
    5- The Unit must take a Panic Test with a -4 Modifier
    6- Meedle players choice
    [/list]
    The Wikked Poin'y Fing also counts as being Magical Weapon.

    Bag of Nerves- Having the equivalent of a Greater Daemon lodged up his nostril has done nothing to cure the Meedles Gnoblarish tendancies towards neurosis and paranoia, if anything it has exacerbated matters!
    If, when taking a Leadership Test, Meedle rolls a double 1 the tremendous power housed in his nose shows its displeasour. Place the Flame template against Meedles base and rotate it 360 degrees, any Unit touched by the template suffers D3 automatic wounds. Set aside any casualties this creates. after the Template has been rotated all the way count up the number of casualties, the total is the strength of the hit every Spell Caster on the field suffers.

    Yes, he's shockingly overpowered, I mean't him to be. How much more fun and rediculous can you get than the truest Avatar of the Maw been a frazzled schizoid Gnoblar? :D
    He has a nice fluff, and looks fun to play.  Several questions though:

    1) Morale Test?  Do you mean leadership test?
    2) "Any model touched by the template suffers D3 automatic wounds"  Do you mean any UNIT touched by the template suffers D3 wounds...because each model would be rediculous
    3) could bag of nerves be activated when he bickers with the deamon up his nose?  It'd fit with my second note
    4) Make the Bound Spell Power Level 6 instead of 10?
    5) Tone down the Wikked Poin'y Chart and give the guy some defense.  The chart looks good, just adjust it a bit.
    6) What does it mean to take a hit the same Strength as one's armour save?  if you have a 6+ armour save, do you take a S6 hit?  Maybe this should be taken out for a whole new idea.
    7) Maybe #5 on the chart should be "That unit takes a panic test at a -4 modifier", it fits in the rules a lot better.
    8) No leadership test associated with the bound spell?
    9) This guy will die before you get a turn (from shooting).  If you tone down the bound spell, then give him T4, 5+ Ward Save and MR(1).  You won't have to adjust his points much.
    10) Allow him to always march??
    11) May he cast his bound spell while in CC with that unit (could it count toward CR?)

    Just some thoughts.

    Neat Idea you got there!
    8th Edition OK Record
    Crushing Victory: 6   Victory: 4    Draw: 1   Loss: 10  Crushing Loss: 3  

    7th Edition OK Record
    Massacre: 3   Solid Victory: 4    Minor Victory:  3   Draw:  2   Minor Defeat:  2   Solid Defeat:  4   Massacred:  5
    I love it... though you are making the maw a bit more powerful than it should be. Even a greater demon doesn't have the powers Meedle has.

    oh, since 6 on the chart is "Meedles choice", Make 1 on the chart "Sneeze! Meedle is replace by a normal gnoblar trapper model and looses all powers until the start of the next owning player's turn." That way you can give him some kind of silly protection that may (or may not) work the next turn.
    Ogre General's Warning: Following any advice or suggestions proposed in this post could be hazzardous to your win/loss ratio. The poster above has an inflated opinion of himself and a talent for sounding like he knows what he is talking about when he is actually clueless.

    My story: A Bloodprint's Story
    :shock:

    What. The. . .

    You like it? :?

    Don't question it Big Chef; ride the wave of insanity!!

    Righty-oh!

    Hardyworld- To pardon my very confused rules; all my rulesbooks are packed away in another country, and everythings getting mixed up in my head!
    1) Yes, that's what I meant, sorry.
    2) Again; yes.
    3) Meedle bickers with himself, if thats what you're getting at (The poor lads lost his marbles)
    4) To be honest the entire Magic phase is fuzzy to me, so alright I will.
    5) Will do.
    6) Getting mixed up with LotR SBG. How do you make it so the higher a Units Armour Save, the harder it gets hurt?
    7) Probably sensible, alrighty (I stole the current rule oof my old Gnomes magic)
    8,) Ooh, I'll have to think about that. Meedle basically closes his eyes, points the Wikked Poin'y Fing, and hopes. If he's frozen with fear, even that's a bit hard for him.
    9) Is small target a WHFB or 40K rule? If its 40K I'll add your suggestions.
    10) Can characters not always march anyway? Gods I need my rule book!!!
    11) Mmm... No, that would be too powerful, he has to be killed some way.

    Sterling- I know, isn't it great! ;)
    Sneeze is a good idea, which chart effect should I drop for it?
    I think it pwns, and I don't like Gnoblars, LOL.
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    Right I followed your advise, put his points up a little since he can actually survive a round now.

    By the way, I still think you're all mad. :P

    *Big Chef, if they're mad, what does that make me?!*
    I think these rules rock! It's absolutely great, and would you mind if I were to play a few games using them?

    regards,

    Josh :)
    Resident Smiley Spam Artist and Fastest Fingers in the Stronghold.

    Raising the forum's smiley count, one post at a time, since 2008

    Quote from: Shadowlord on Mar 11, 2013, 01:57:18 PM
    After all, painting 100 night goblins is something you do in the morning just before you are off to work.

    And I think you missed a 0 when you wrote 11 armies. The correct nr should be 110 armies I would think, based on your painting speed.
    sure you can use him just josh; be sure to let us know how he does though, ok?
    Cheers Big Chef :D My game is tomorrow night, so I will post an update on how the rules fare late tomorrow night, or thursday morning ;)
    Resident Smiley Spam Artist and Fastest Fingers in the Stronghold.

    Raising the forum's smiley count, one post at a time, since 2008

    Quote from: Shadowlord on Mar 11, 2013, 01:57:18 PM
    After all, painting 100 night goblins is something you do in the morning just before you are off to work.

    And I think you missed a 0 when you wrote 11 armies. The correct nr should be 110 armies I would think, based on your painting speed.
    these rules look awesome to me hopefully just-josh has a good time useing meedle!
    pez
    Helluva long game Just-Josh is playing, hope Meedle isn't holding him up ;)
    Oh yeah! Damn! I finished the game wednesday evening, but haven't got round to letting you guys know how it went :( Yeah, I thought Meedle worked really well, but my opponent was a lil unsatisfied... He agreed to allow me to play the rules, but I think he felt that Meedle was a lil over-powered afterwards :D I still thought it played out perfectly though, and was extreme fun! :D

    Thanks :)

    J
    Resident Smiley Spam Artist and Fastest Fingers in the Stronghold.

    Raising the forum's smiley count, one post at a time, since 2008

    Quote from: Shadowlord on Mar 11, 2013, 01:57:18 PM
    After all, painting 100 night goblins is something you do in the morning just before you are off to work.

    And I think you missed a 0 when you wrote 11 armies. The correct nr should be 110 armies I would think, based on your painting speed.
    Glad to hear the game went well Just-Josh :) How did Meedle handle, he wasn't too much of an influence in game was he?

    I don't suppose you or your friend had any ideas on how he could be improved/balanced? (The last thing I want is something of mine been seen as overpowered)
    I personally thought he was almost perfectly balanced, and the game was fun and exciting, and he added a lil twist of something new yet exciting :D However, my opponent said that he felt that Meedle had far too much influence, especially for a Gnoblar... I then preceded to to explain Meedle's fluff, and my opponent still felt that Meedle was unbalance, and overpowered... However I feel that his opinion may be influenced by a touch of jealousy, as he did infact lose his whole army, with me only suffering the loss of 6 bulls, and Meedle (in the final turn though! ;))

    Josh
    Resident Smiley Spam Artist and Fastest Fingers in the Stronghold.

    Raising the forum's smiley count, one post at a time, since 2008

    Quote from: Shadowlord on Mar 11, 2013, 01:57:18 PM
    After all, painting 100 night goblins is something you do in the morning just before you are off to work.

    And I think you missed a 0 when you wrote 11 armies. The correct nr should be 110 armies I would think, based on your painting speed.
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