13 Feb 2008
Here's my take on a list that includes golgfag maneater, first of the maneaters.
Golgfag maneater : 500 pts
statline: M6 WS6 BS4 S5 T6 W5 I5 A5 Ld9
golgfag maneater takes up a lord and a special choice
equipment;
Sword of Ind, Golgfag's Gromril armor, Ceremonial gutplate, Paymaster's coffers, Brace of handguns
special rules;
Ogre paymaster, Mercenary captain, Not a tribe, What are those doing here? Eat them!, Immune to psychology, Stubborn
Sword of Ind
Granted to Golgfag after a succesful bodyguard career for the emperor of Ind, this sword has been crafted by the best craftsmen in Ind and glows with an unnatural glow able to shred true evil apart in the blink of an eye.
The Sword of Ind is a great weapon, causes D3 wounds for each unsaved wound, and gives Golgfag the always strikes first rule. Grants an additional +1 Combat resolution as if a standard bearer in each close combat phase against daemons.
Golgfag's Gromril armor
After being employed by a dwarven thane to aid his ironbreakers in combat against night goblins in his tunnels, This exceptionally big suit of gromril armor was made for Golgfag by a master runesmith who inscribed it with a powerful rune of resistance
This gromril armor grants Golgfag a 4+ armor save. May reroll failed armor saves
Ceremonial gutplate
Blessed by multiple generations of butchers, this gutplate not only protects Golgfag, but is used for collecting rare body parts, afterwards donated to butchers, after battle as well.
The gutplate grants a 5+ armor save, for a combined armor save of 2+. Due to its ceremonial nature, it also grants a 5+ ward save.
Paymaster's coffers
The coffers which earned Golgfag his title. The riches of the paymaster are still inside these coffers, but are now used by Golgfag to finance his own mercenaries. Although ogres aren't too known for intelligence, Golgfag is smarter than most, and gains quite a lot of profit from his ventures, making sure the coffers stay full. Beautifully adorned with jewels, they make greed a powerful weapon.
During each combat phase, roll a D6 for each enemy model in base contact with Golgfag. On the roll of a 6+, that model is paid off and makes an attack against his own unit with their own WS, S and A. This has no effect on models that are immune to psychology.
special rules;
Ogre Paymaster
Having gathered his own band of ogres to fight for him, he is seen by them more as their paymaster than their ruler. Nobody in his band wants to double-cross him like an unnamed ogre once tried. Golgfag ordered some of his mercenaries to strip him apart limb by limb by his side, starting with legs and arms, and making sure he lived long enough to see Golgfag eat him piece by piece.
Golgfag can never be the army general. He allows failed break tests within 12" of him to be rerolled as if he were a battle standard bearer.
mercenary captain
Being the first maneater brings a lot of respect with it, giving Golgfag the ability to easily find ogres-for-hire and paying them enough to join his growing following. He knows what it means to be a mercenary, and thus lets his fellow maneaters keep all the armor and weapons they find and earn.
Maneaters count as a single special choice. In addition, their armor and weapon upgrades are free. They are also a 1+ choice. Golgfag may only join units of maneaters.
Rhinox riders may be added as a rare choice.
Not a tribe
Golgfag will never admit his growing possee of ogres is a tribe; anybody making that comment can be found in Golgfag's stomach minutes later.
Ogre bulls lose the 1+ unit count.
What are those doing here? Eat them!
Gnoblars are not Golgfag's favourite creatures. In fact, that's why he left his tribe in the first place. He can't stand the sight of greenskins - that's why he was so eager to help the dwarves -, and will never allow any of them to be in his vicinity. He has been known to tolerate pet gnoblars of other maneaters though; he knows just how fun it is to hurl one at an unexpecting enemy, or just use it for target practice.
Golgfag's army may not include gnoblar fighters. One unit of gnoblar trappers is allowed (they sneak ahead without him knowing), but when within 8" of Golgfag, must take a panic test.
Thoughts and comments are appreciated
Edit; reworked the suggested changes
Golgfag maneater : 500 pts
statline: M6 WS6 BS4 S5 T6 W5 I5 A5 Ld9
golgfag maneater takes up a lord and a special choice
equipment;
Sword of Ind, Golgfag's Gromril armor, Ceremonial gutplate, Paymaster's coffers, Brace of handguns
special rules;
Ogre paymaster, Mercenary captain, Not a tribe, What are those doing here? Eat them!, Immune to psychology, Stubborn
Sword of Ind
Granted to Golgfag after a succesful bodyguard career for the emperor of Ind, this sword has been crafted by the best craftsmen in Ind and glows with an unnatural glow able to shred true evil apart in the blink of an eye.
The Sword of Ind is a great weapon, causes D3 wounds for each unsaved wound, and gives Golgfag the always strikes first rule. Grants an additional +1 Combat resolution as if a standard bearer in each close combat phase against daemons.
Golgfag's Gromril armor
After being employed by a dwarven thane to aid his ironbreakers in combat against night goblins in his tunnels, This exceptionally big suit of gromril armor was made for Golgfag by a master runesmith who inscribed it with a powerful rune of resistance
This gromril armor grants Golgfag a 4+ armor save. May reroll failed armor saves
Ceremonial gutplate
Blessed by multiple generations of butchers, this gutplate not only protects Golgfag, but is used for collecting rare body parts, afterwards donated to butchers, after battle as well.
The gutplate grants a 5+ armor save, for a combined armor save of 2+. Due to its ceremonial nature, it also grants a 5+ ward save.
Paymaster's coffers
The coffers which earned Golgfag his title. The riches of the paymaster are still inside these coffers, but are now used by Golgfag to finance his own mercenaries. Although ogres aren't too known for intelligence, Golgfag is smarter than most, and gains quite a lot of profit from his ventures, making sure the coffers stay full. Beautifully adorned with jewels, they make greed a powerful weapon.
During each combat phase, roll a D6 for each enemy model in base contact with Golgfag. On the roll of a 6+, that model is paid off and makes an attack against his own unit with their own WS, S and A. This has no effect on models that are immune to psychology.
special rules;
Ogre Paymaster
Having gathered his own band of ogres to fight for him, he is seen by them more as their paymaster than their ruler. Nobody in his band wants to double-cross him like an unnamed ogre once tried. Golgfag ordered some of his mercenaries to strip him apart limb by limb by his side, starting with legs and arms, and making sure he lived long enough to see Golgfag eat him piece by piece.
Golgfag can never be the army general. He allows failed break tests within 12" of him to be rerolled as if he were a battle standard bearer.
mercenary captain
Being the first maneater brings a lot of respect with it, giving Golgfag the ability to easily find ogres-for-hire and paying them enough to join his growing following. He knows what it means to be a mercenary, and thus lets his fellow maneaters keep all the armor and weapons they find and earn.
Maneaters count as a single special choice. In addition, their armor and weapon upgrades are free. They are also a 1+ choice. Golgfag may only join units of maneaters.
Rhinox riders may be added as a rare choice.
Not a tribe
Golgfag will never admit his growing possee of ogres is a tribe; anybody making that comment can be found in Golgfag's stomach minutes later.
Ogre bulls lose the 1+ unit count.
What are those doing here? Eat them!
Gnoblars are not Golgfag's favourite creatures. In fact, that's why he left his tribe in the first place. He can't stand the sight of greenskins - that's why he was so eager to help the dwarves -, and will never allow any of them to be in his vicinity. He has been known to tolerate pet gnoblars of other maneaters though; he knows just how fun it is to hurl one at an unexpecting enemy, or just use it for target practice.
Golgfag's army may not include gnoblar fighters. One unit of gnoblar trappers is allowed (they sneak ahead without him knowing), but when within 8" of Golgfag, must take a panic test.
Thoughts and comments are appreciated

Edit; reworked the suggested changes
no guts, no glory
"Got problem? Hit with club. Problem not gone? Get bigger club."
- Gwargh Gutguzzler, tyrant of the redpants tribe
"Got problem? Hit with club. Problem not gone? Get bigger club."
- Gwargh Gutguzzler, tyrant of the redpants tribe
- bad punchline, but still, it gave me a laugh 
