date unknown
1 Bruiser @ 182 Pts
General; Ogre Club; Great Weapon; Heavy Armour; Luck-Gnoblar (x1); Causes Fear
1 Wyrdstone Necklace @ [] Pts
1 Fistful of Laurels @ [] Pts
1 Butcher @ 180 Pts
Hand Weapon; Causes Fear
1 Dispel Scroll @ [] Pts
1 Bangstick @ [] Pts
3 Bulls @ 127 Pts
Bellower Mus; Ogre Club; Extra Hand Weapon; Causes Fear
3 Ironguts @ 144 Pts
Great Weapon; Heavy Armour; Causes Fear
3 Ironguts @ 144 Pts
Great Weapon; Heavy Armour; Causes Fear
2 Leadbelchers @ 110 Pts
Leadbelcher Cannon; Light Armour; Causes Fear
2 Leadbelchers @ 110 Pts
Leadbelcher Cannon; Light Armour; Causes Fear
Total Roster Cost: 997
I found 1000 point extremely difficult and was even tempted to skip the butcher. So the bulls are bait and flee and the belchers I tend to try and shoot up fast cavalry and protect the flanks. I have yet to play a 1000 point game so I am a little confused as to what I should expect to see from other armies. Should I drop the butcher is it enough magic protection or should I just run and gun with units and get stuck in?
I would love to hear some comments on the lists and some people explain to me what a 1000 points tourney is going to play like? IE shooty magic etc etc
Cheers
General; Ogre Club; Great Weapon; Heavy Armour; Luck-Gnoblar (x1); Causes Fear
1 Wyrdstone Necklace @ [] Pts
1 Fistful of Laurels @ [] Pts
1 Butcher @ 180 Pts
Hand Weapon; Causes Fear
1 Dispel Scroll @ [] Pts
1 Bangstick @ [] Pts
3 Bulls @ 127 Pts
Bellower Mus; Ogre Club; Extra Hand Weapon; Causes Fear
3 Ironguts @ 144 Pts
Great Weapon; Heavy Armour; Causes Fear
3 Ironguts @ 144 Pts
Great Weapon; Heavy Armour; Causes Fear
2 Leadbelchers @ 110 Pts
Leadbelcher Cannon; Light Armour; Causes Fear
2 Leadbelchers @ 110 Pts
Leadbelcher Cannon; Light Armour; Causes Fear
Total Roster Cost: 997
I found 1000 point extremely difficult and was even tempted to skip the butcher. So the bulls are bait and flee and the belchers I tend to try and shoot up fast cavalry and protect the flanks. I have yet to play a 1000 point game so I am a little confused as to what I should expect to see from other armies. Should I drop the butcher is it enough magic protection or should I just run and gun with units and get stuck in?
I would love to hear some comments on the lists and some people explain to me what a 1000 points tourney is going to play like? IE shooty magic etc etc
Cheers