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The Mutations Lab

original thread ↗

Hey first Gnoblog, and this will be the progress of my Lizardmen Army should have a list up soon!
Thanks, LK
Records:
(Lizardmen) Played:0 Won:0 Drawn:0 Lost:0
Right I'm back and I have a list, a 500 Pt list! So here it is:
1 Skink Priest
Lvl2 Upgrade
Scouts Special Rule

20 Saurus Warriors
Spears
Full Command

10 Skink Skirmishers
Javelins and Shields
Scouts Special Rule
Brave
That's my 500 Pt list!
Thanks, LK
Records:
(Lizardmen) Played:0 Won:0 Drawn:0 Lost:0
Right I'm back and I have a list, a 500 Pt list! So here it is:
1 Skink Priest
Lvl2 Upgrade
Scouts Special Rule

why scouts, with scouts, the priest will pretty much die by enemy fire.

20 Saurus Warriors
Spears
Full Command

knock them down to 15 (gives you more points to work with while keeping the unit a good size), get rid of the spears, HW + shield gives you a better armor save and stops them from just sitting in the middle of the deployment zone and makes them an offensive unit, which they are meant to be.

10 Skink Skirmishers
Javelins and Shields
Scouts Special Rule
Brave

get rid of the brave, not worth the points, change javelins for blowpipes, shields don't do crap, as most strengths will make it inneffective. lose the scout rule also

with the extra points, i would get another unit of skinks, and ethier salamanders or the jauguar sarus of doom (scar vet with jaguar pendant and great weapon). if you go with the sarus option, knock the sarus warriors down to 14 so you can have even ranks before he charges out on his own. (he's supposed to, he can take on mostly anything until his warriors come to help out.)

That's my 500 Pt list!
Thanks, LK


hi, just want to give you some pointers, they are in the quote
"die"

W/L/T

http://world5.monstersgame.co.uk/?ac=vid&vid=59235612
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