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My first ogre games

original thread ↗

I'm new to the Stronghold and to Ogres, but i have played three games at 1000pts. The results were bad. Before i get to writing the reports, i know my army list was bad, but i was only using the models i have.

Bruiser
Great weapon
Heavy armour
Fistful of Laurels
Longstrider

Butcher
Bangstick

3 Bulls
Ironfists, Light Armour
Bellower (superhero!)

3 Bulls
Ironfists, Light Armour
Crusher(recently pulled the model apart and remade it as a bellower)

4 Ironguts
Bellower, Standard bearer with look out gnoblar
Warbanner

8 Gnoblar Trappers

Gorger (Mr Chewy)


Battle 1: (Old) High Elves

2 level 2 Mages

2x10 archers

20 Phoenix Guard
Full Command
Banner of Sorcery

I will say here that the dice kicked me in the nuts during this game. I ran my butcher on his own, figuring that he could help pick up the slack. Should have ran the Bruiser on his own, instead of in the Ironguts. I won turn one. The Bangstick ran out (after being dispelled) bone crucher was cast on a 3 (and dispelled) and i miscast Trollguts. Fortunately it just meant that my butcher had a sudden attack of flatulence that harmed noone.

He moves his mages around by themselves casts magic and shoots. The Bulls with the crusher panic.

I moved more (I knew my opponent hadn't deployed on the 12 inch mark) and again failed to cast magic. The Gnoblars can't shoot and Mr Chewy doesn't arrive. The Bulls don't rally.

He blasts me more, panicking my ironguts who were about to splatter the expensive unit of Phoenix Guard.

I manage to rally my Bulls, but not my Ironguts (they're not off the board though). Mr Chewy turns up behind the Phoenix Guard. My Butcher and Gnoblars charge a unit of archers. I don't want to talk about close combat.  I killed noone and a gnoblar was killed in return. I lost combat, both units fled, and were both cut down.

His Phoenix Guard turn to face Mr Chewy.  In an astonishing display of dice rolling the archers kill two out of 3 Bellower bulls. I passed the only panic test i passed the whole game then. Cue short pause while i do a dance. Magic blast my ironguts again.

I Rally the Guts, and charge with Mr Chewy. I move my other Bulls. Mr Chewy cuts down 3 Phoenix Guard and take no wounds back.

More magic, more shooting. The Crusher bulls panic again. No wounds on Mr Chewy, 2 more guard die.

I get a flank charge on the Phoenix Guard with the Ironguts (now numbering banner and Bruiser). Bellower charge archers (the ones who killed my butcher). Bull loses combat and is run down. Ironguts splatter Phoenix guard, who do two wounds to Mr Chewy before he kills 3 more and runs them down. Mr Chewy and Guts overrun off the battle field.

Only my Crusher is still on the battle field. If he weren't such a coward i'd feel sorry for him.

Ironguts and Mr Chewy returns.

Magic is only able to do 1 wound to Mr Chewy, and the game ends.

Choice Meat award goes to: Mr Chewy. In a game of awful leadership tests, it was reassuring having someone unbreakable about.

Bones to Chew goes to: My butcher. Not only did he fail to cast a spell, but he failed to kill even a single dress wearing pansy.

Game 2: Lizardmen

3 level 2 Skink Priests 
     
15 Skinks with Blowpipes

15 Skinks with Javelins and shields

6 Saurus cavalry with full command and Huanchi banner

3 Salamanders

I move up. Bangstick and bonecruncher kill off several Skink handlers. I shall mention it now. The trappers bickered the whole game long. I believe they may have been doing drugs in their forest.

He casts comet and moves, Salamander saliva killing a bull in the crushers unit and panicking them. I get feelings of deja vu.

I manouvre my Ironguts around, to help out should the Saurus cav come in. The bellower bulls move up, the crusher bulls continue fleeing very slowly. Mr Chewy arrives. The comet lands, but i've left it far behind. Several more handlers explode.

Skinks with javelins shoot Mr Chewy killing him. Salamanders shoot my butcher, but he hangs in there, while my bellower bulls are reduced to just my bellower. Before the game i had specifically asked my opponent if his Cav had the Huanchi banner, and he said no. He now used the Huanchi Banner, saying that he didn't have to tell me. (it was written in his list though). Rather then start an argument i say go ahead. The dice gods then punished him for unsportsmanlike behaviour. To hit my remaining Bull he needs 2+. He rolls 1.  :D :D :D.

Ironguts flank charge saurus cav. They flee, panicking the skinks with blow pipes. Bellower charges Javelin skinks (too close to stand and shoot). They hold. Bulls rally. Butcher kills off the remaining skink handlers. Salamanders pass there tests for handler loss. Bull kills one skink (annoyingly lucky armour saves). They don't wound him. They outnumber, i have a wound. I'm a bellower. The skinks and accompanying priest are run down. :D.

The other skinks fail to rally, and with priest in tow, run off the board. The cav rally though. In the shooting phase however, things turn bad as the Salamnders kill my butcher.

Ironguts manouvre. Bulls move up. Bellower turns around and moves a bit.

Saurus cav charge Superbull. He flees. An irongut is fried with a thunderbolt. The bulls are panicked again by Salamnders.

Bulls don't rally Ironguts charge Saurus cav flank. They turn out to be 12 and 1/4 inches away. Failed charge.

Salamanders flank charge ironguts, defeat them and run them down. We end the game here.

Choice Meat: My Butcher, for blowing up so many skinks.
Bones to Chew: Ironguts. They couldn't even hold off a couple of Salamanders.

I also played a game against wood elves, but am too lazy to type it up now. I'll add it later.
If it doesn't move eat it; If it does move hit it until it stops. Then eat it.
So for my game against Wood Elves i went in a little disheartened (it may have something to do with the fact that 5 people, having heard that i was playing wood elves with ogres, told me i'd get creamed and was being selfsh using a table an actual game could be played on) :(.

The Woodies
Alter Noble
Helm of the Hunt
Annoyance of Netlings
Great weapon, light armour, shield

2x Level 2 Spellsingers
Calaingors stave and Ranu's Heartstone between them

15 Glade Guard
Full Command, Banner of always stand and shoot

10 Glade Guard
Full command

10 Dryads
Branchnymph

8 Wardancers
Bladesinger, Musician


The woodies won the roll for table quarters and chose the side with a large hill in it (large enough for the main Glade Guard unit anyway), whilst i had a useless building at my back.

I end up with the majority of my units facing off against his archers, whilst the crusher bulls were alone against the Dryads and Wardancers. My butcher was with the Ironguts, and my Bruiser alone. The Trappers were in the largest woods. His characters were in the centre, so his Noble could redeploy rapidly and his spellsingers would never see combat.

He rolled treesinging with both singers, twilight host and call of the hunt.

I won the roll for first turn and made a general advance. The Trappers (to clear the wood) moved to far to shoot and the butcher was unable to cast.

His alter and wardancers moved to face off against the crusher bulls. The singers moved for position and the dryads moved to intercept me. His casting was sub par, with me dispelling everything he did cast. He had one dice left and had already cast treesinging with both singers. Then calaingors stave kicked in, allowing him to cast a violent treesinging on my bruiser who had the woods wrapped around him by another successful spell. 6 hits, 4 wounds, and i'm taking my most powerful model off the board with nothing to show for it. Shooting targeted the ironguts, killing one.

I can declare no charges so i manouvre. The butcher leaves the ironguts and wanders around on his own. The bulls move again. No magic works, no shooting hits. Mr Chewy graces us with his presence.

The Alter charged the Crusher bulls, The Dryads charged the ironguts. Wardancers manouvre behind the Bulls. Magic does nothing of note this turn, and shooting turns my butcher into a (slightly smelly) pincushion, as well as putting 1 wound on Mr Chewy. The Alter challenges the crusher who accepts. The Alter doe two wounds to the crusher, and recieves one back, which he saves with a roll of 6. I lose combat by one, flee, and am crossfired by the wardancers. The Dryads charge resulted with this. 10 hits, 7 wounds, 3 saved leaving 2 Guts. 6/6 hits, 6/6 wounds, 2/6 saved. We now have equal unit strength, so i won the combat by 2 due to the warbanner. The Dryads flee, but i am unable to capture them.

The bulls charge the 10 man archers in front of the 15 man ones, Mr Chewy the 15 man archers. Stand and shoot costs me a bull and a wound off Mr Chewy, but i get away with both charges. The Ironguts also charged the fleeing Dryad who unfortunately rolled a 4 (just low enough to stay on the board, but too far for me to run them down. A 5+ would have had them off.). The bulls kill a few archers and run the rest of the unit down, getting into the 15 elf unit to help out. They were also routed.

The Alter charged the Ironguts. The Dryads rallied. The wardancers moved up. The spellsingers shot the Trappers, killing two and panicking them. The alter killed off the Iron Guts and overran into the bulls.

The Trappers rallied!!! Mr Chewy turned around. Now, remember when i was writing my army list i wrote the word Superhero by my bellower? Here's why. The Alter inflicts 2 wounds on my normal bull (my opponent claimed that he had lost a wound before. I don't remember it, but accede to him rather then cause a fuss.) My Bellower backhands him for one wound. Now he has two wounds, and i have outnumber and a wound. It's a drawn combat but i'm a bellower. He needs insane courage, doesn't get it, and flees 11 inches. I decide to follow as the game's already over. I pick up two dice and roll.....Double 6!!! The Alter was run down, and i crashed into the dryads.

The Dryads tear my bull to pieces and overrun into Mr Chewy. The wardancers move.

Mr Chewy kills one Dryad (below 1/2 strength now). The Trappers start arguing over who gets to eat the prize Hedgehog.   

Wardancers move more and are call of the hunt'ed into close combat. The Dryads and the wardancers tear Mr Chewy to shreds, and we call it a game.

Choice Meat: It would have to go to Superbull, who killed the Noble.
Bones to Chew: Crusher Bulls. Waste of points if ever there was one.

So does anyone have any comments, criticism, rude names? (actually, don't post rude names) Any at all?
If it doesn't move eat it; If it does move hit it until it stops. Then eat it.
Too bad about the negativity, there's really no reason to give you that sort of criticism. So I assume after people complained about you wasting table space on a losing prospect they got their just reward (i.e a swift kick to the groin).
What are Crusher Bulls? Is that just your bull champions? Because all OK champs (yes, even the groinbiters and trapper champs) are a waste of points. Are you rolling your bellower attacks seperate? Because musicians and standard bearers are for all intents and purposes of attacks and wounds the same as RaF troops.
Quote from: Ganymede on Mar 26, 2009, 11:17:45 AM
If by RAW, you mean "Reg06's Audacious Whims", then you'd be right.
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I didn't roll the bellowers attacks seperately, but whenever he did something heroic the rest of his unit had been killed.
If it doesn't move eat it; If it does move hit it until it stops. Then eat it.
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