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The Hunting band of Gorgam Dragonspitter

original thread ↗

Hey all,

I have tried out the Ogres and they seem pretty nice to play icon_wink Anyhow I have made a new list based on your advice.

The theme of the army is a more nomadic army of Ogres lead by a tyrant, Gorgram Dragonspitter. Being an ogre under constant challenge he has been hit on the head to many times, he craves now only for delicasies as Dragon Stew or Steamed Steam tank crew soufflet or Steamy Blood thirsters wings.
Simply said he travels with his tribe all around the ogre Kingdoms searching for special food to enrich himself with and has the scars to prove it. His quest for food has drawn many strange Ogres to his band, including butchers desperatly trying to cook something different to Gorgers who just stalk him waiting for any leftovers.

Tyrant: Tenderiser, Demon Killer Scars, Heavy armour. 291 points
Big angry guy who hits hard, he causes terror meaning that no Dragon scares him, also a threat to low leadership armies. A failed terrortest can really wreck an army The Mad man himself, he knows no fear and craves for food.

Butcher: Skull Mantle, Dispell scroll. 175 points
I have seen this combo used to cast Toothcracker making the enemy more likely to panic, combined with another strong ogre means a powerful guy
We can't have those stupid small creatures run in the way for our quest for food.

Butcher: Bangstick, Dispell scroll. 180 points
Dispell dice drawing item and another ogre caster.
Hes got a stick which goes BOOM, shot a dragon down once!

Hunter: 2 Sabretusks, Big name: Beast Killer. 200 points
Large Target(Steam tank) sniper, yes everybody doesn't seem to like this guys but I wanted to give him a chance
The Stalker of the tribe, he finds and sometimes kills the food

4 Ogre Bulls: Bellower 150 points
Butcher joins this, a normal mainstay unit
Hungry Ogres

4 Ogre Bulls: Bellower 150 points
Butcher joins this, a normal mainstay unit
Hungry Ogres

4 Ironguts: Standard, Look out gnoblar 217 points
Body Guard of the Tyrant, counter charge unit of pain
Hungry Ogres for believed that their Boss wasn't that stupid.

8 Gnoblar trappers: 48 points
Scouting, March blocking and
warmachine hunting gang of doom

They search for herbs or other things, anything to improve the food!

2 Leadbelchers: Musician 120 points
Lure and flee unit, they move forward shoot and hopefully get charged allowing me to either flee with them and let the other Ogres counter charge. Or if they are not charged they charge or continue shooting Some things fly and are thus hard to hit, these guys make sure big flying things come down quickly.

2 Leadbelchers: Musician 120 points
Lure and flee unit, they move forward shoot and hopefully get charged allowing me to either flee with them and let the other Ogres counter charge. Or if they are not charged they charge or continue shooting
Some things fly and are thus hard to hit, these guys make sure big flying things come down quickly.

3 Yhetees:
Loved their ability to move to Difficult Terrain with ease, the perfect flanking unit
The Yhetees see the Tyrant as an Divine creature after "saving" them from a nasty drake(which he only did because he feared they would steal his food!).

2x Gorger: 150 points
Insane Ogres wanting any remains of the glorious meals.


Thank you for reading! Any Advice or critisims? Also do you like the theme of the army?
good list, don't have anything to add or say. but. your tyrant needs protection. he strikes last except on the charge, and if he get's charged hw probably isn't going to survivie so give him a wyrdstone necklace or something.

greetz
         ulruk headsplittertm
excuse me for my poor english
he can't have the wyrdstone necklace on the tyrant with the other items - it goes over the 100 point limit.

this could be a case for the following though:

tyrant+gw+dks+longstrider+wyrdstone necklace+luck gnoblar
Stronghold Nemesis Champion

Record - (103 played) 92 wins, 10 losses, 1 draw

     
(my pet gnoblars are named John, Paul, George, Ringo and Yoko................Larry, Curly and Mo!)
I could drop Deamonhunter Scars for the Necklace and 2 more Gnoblar Trappers, maybe a bit less fluff but a bit more effectiveness
Out of Curiosity, can any beginning player just start gnoblogging? If possible I'll start posting a few first pictures soon of this army.
Of course! It's just what I did!
2 Pet Gnoblars! I dub them Itchy and Scratchy, for reasons that are too private to divulge.
It's a good list. Either dropping daemon-killer scars for the weirdstone necklace, or taking Mawseeker (it's not often that you'll fail a stupidity test) will protect him well.

The Hunter can't use beast-killer with the harpoon launcher, which means he's not so much a big thing sniper, as an overpriced model that has to get in close combat to do what some ironguts can do just as well.

Other than dropping the hunter, and 2 bulls for some more ironguts (1 unit in a 2000 point list is too few IMO) I've nothing else to add.
Yeah I just saw it only works in closecombat, dang Armybuilder gave hope. I dropped the Hunter completly and had enough points for an entire second unit of Iron Guts and the mawseeker Big name(which is actually quite in order with the back story).

If I drop one Iron Gut from the Tyrant I might be able to give the other Iron Guts unit a Banner. Is the Banner worth it?
Dropping the hunter for more ironguts is the right move. I would try to carve down all your ogre units to 3's instead of 4's, and try to field more smaller units instead of less larger ones.

I generally consider most of the ogre banners to be mediocre. The warbanner is the best available to us (funny it's a common list item) and aside from that, the runemaw and rag banners are tolerable in the right armies. I would probably not spend the points on anything but the warbanner, and only if you just cant figure out something better to spend the points on. Which I usually can.

If you have fluff reasons to take yhetees, that's allright. They're an adequate unit. I prefer ironguts, but yhetees have their uses.
Social lives are for losers who don't understand the value of a 3+ save.
The Warbanner is indeed the only good banner we have. It's funny how many of the ogre magic items work best against other ogres. Bulls don't need to be 4 strong, 3 is cheaper and easier to move. It is almost always better to have more small units, than fewer large or medium ones, because ogre tactics rely upon getting the maximum units (not models, we need the flank bonus) in combat. Look at it this way, if you have 3 units of 4 ogres you can fight up to 3 enemy units, but those combats will probably be losing combats as you don't have flank/combined charges. If you get 4 units of 3 instead you have extra units to bait and redirect (and since they are minimum sized they are cheap and expendable), can fight up to 4 enemy units, and you can flank and frontal charge to different units (almost guaranteeing victory).
I want to thank you all for the great advice and response I got while posting my first list! Thank you all!
No problem, it's what we're here for.
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