The Ogre Stronghold

The first and largest home of the Ogre Kingdoms — preserved.

Filter by date range

Standalone from the search box above — this queries Pagefind directly and checks each result's date itself, since the packaged search widget can only match a single exact date, not a range.

Hive Fleet Promethean *tourney report*

original thread ↗

What should I call these buggiez?

Splinter Fleet Charibdys
0 (0.0%)
Splinter Fleet Promethean
0 (0.0%)
Other (please reply with suggestion)
0 (0.0%)

0 votes

Very disturbing colourscheme!  :shock: but for some reason it works IMO :D I`ve gotta start painting my own nids.. Keep up the good work!
PS. remember to base those alien-bastards.


Hail,
Vex
Thanks for the comment, this scheme took me forever to work out and actually I'm still thinking about how it translates to some other models.  As for the stealers, Im still unsure about how to do their carapaces so I could use some advice on that.
<-George
Just a bump, hopefully more people will be taking a gander at my stealers and giving me feedback (see the previous page at the very bottom).  Im jumping to the hormies/gaunts though because I know exactly how I'm going to paint them while I still need advice about the stealer carapace scheme.

Also, I may be unable to get my ogre or nid battallions because my parents are flipping out on me.  However, a Hordes warpack is cheap enough not to attract attention so look out for a mini blog similar to Mentag's and Corai's...except much worse painting.  Will be Trollblood or Skorne, still haven't decided.
<-George
Also, I may be unable to get my ogre or nid battallions because my parents are flipping out on me.  However, a Hordes warpack is cheap enough not to attract attention so look out for a mini blog similar to Mentag's and Corai's...except much worse painting.  Will be Trollblood or Skorne, still haven't decided.
I remember those struggles. I once had to sneak a bretonnian battallion back home in individual sprues inside my coat. thankfully eventually you get old enough to not worry about what your parents think of your spending habits (and start worrying about what your wife/partner thinks about it!)

I'd cast my vote for a skorne army. Jestor can tel you more about their tactics and TBH I prefer the trollbloods models, but Skorne have the single coolest option of all Hordes armies IMO and that's to get to 1000 points and include Magnus the Tratior and his Battlegroup (so you can mix hordes and warmachine!). But then I do have an unreasonable love for the models and fluff behind magnus (despite being a loyalsit Cygnar player!)

Thanks
croai








Forum Primer: http://www.ogrestronghold.com/forum/index.php?topic=7241.0
Well, you could highlight the crests in the center of the carapace as well as the outline, that might give them some mroe character.  As far as Hordes goes, good luck with it :)  Maybe I will see ya at some of the tourneys that Snakeman holds in mass every month!  Between Trolls and Skorne it's a tough choice as they are both great factions and models IMHO (They are my two favorites for Hordes as well).  If you do buy them, drop a line to Neal at www.thewarstore.com and give him the pricing from cortexsmuggler.com and you can get your box pretty cheap, I think it comes to like 30 after shipping or something like that.  I totally feel your pain on bringing home models.  When I brought home my Eldar battalion when I was 15 I had to totally sneak it in through the basement door!  Back then they were only like $85 for the battalion too :)
This thread is worthless without pictures
Alright well long time no update.  You may have caught my "Im Back!" post where I mentioned a 750pt 40k tourney coming up at my local store.  I was encouraged to scrape together an army when one of the regulars told me that they allow unpainted armies.  SO I was on a mission to get my list together with the very few models and dollars I had.  So crunching some quick numbers in my head I bought a box of gaunts bringing my total nids to the Maccrage set plus two boxes of gaunts.  NOT NEARLY ENOUGH FOR 750 PTS AM I RIGHT?!  I went about assembling anyway and started to work on a list with some very anti-nid restrictions.  You must take 1 HQ and 1 Troop, then you have 1 more troop and 1 fast attack optional.  Very limiting but I thought I could make something of it.  Also a quick note, you get 75 VPs for killing the enemy leader and 75 VPs for having your leader alive in the enemy's deployment zone at the end of the game.  Games have an hour and a half time limit, no turn limit.  So here is my rough plan:

HQ-
Broodlord w/5 stealer retinue
toxin sacs, extended carapace, implant attack, scything talons
Troops-
20 Gaunts
fleshborers, extended carapace, without number
16 Hormagaunts
extended carapace, toxin sacs, adrenal glands (WS)
Fast Attack-
3 Winged Ripper Swarms

That comes up about 10+ points shy but I figure the winged rippers can fly up quickly towards an enemy firebase either A)providing a firing distraction for my main line to move up, or B)ignored for turn 1 but by turn 2 trapping the firebase in CC for a few turns.  The broodlord with stealers should be able to infiltrate and do some real harm, hopefully aim for my enemy's HQ to score some bonus VPs or to tear apart any kind of fast attack vehicle they might have with rending attacks.  Meanwhile the hormagaunts are stacked for ownage wherever they go and gaunts without number means if I rush them up carelessly they'll be back the next turn.  I know this isnt a very good list since I stacked my points into bio upgrades but this is the max amount of models I could possibly use.  Also Im going to need to improvise a ripper swarm base since I only have 2 in 2 boxes of gaunts.

SO TODAY I'll be cranking out the last of my army hopefully.  I have pics so far but I cant find my camera cable, hopefully that will change in the next hour.  I'll have pics up of my converted broodlord and some poor looking winged rippers.  I'll update within the hour hopefully, this gnoblog will be BUMPIN' today because I've got all afternoon and all night to finish this army up for tomorrow.  Its crunch time :)
<-George
PICTURES!

So far...


Converted broodlord "shark" with retinue (GS is scything talons...yeah that bad)


More broodlord.  Adrenal gland will be painted like a brain, like a physical representation of his connection to the hive mind.  I thought the spike armor plate looked like a cool shark-fin like thing to add and I covered his eyes with an extension of the plate because I thought he looks cooler blind.


Closer look at the scything talons.  Just flexible blades set in a flap of skin, inspired by Assassin's Creed wrist blade :)


Winged Rippers, the wings came out horrible.  Hopefully the others will be better.


Next up, I have 6 gaunts and 6 hormagaunts to assemble.  I also have to add wings to 7 more rippers, also have to come up with an idea for the base for the 3rd ripper swarm.  Suggestions and comments are ALWAYS welcome!
<-George
nice. I actually really like the wings on the rippers. They could use a little sanding or filing to remove the finger prints, but the organic shapes of them really work for me. They lok like an expanding membrane that lets them glide (like those flying squirrel things) which just seems to fit withthe tyranid imagery IMO.

I like the conversion to make the broodlord unique, but aren't broodlords supposed to be mounted on 40mm bases?

thanks
Corai








Forum Primer: http://www.ogrestronghold.com/forum/index.php?topic=7241.0
damn! another 40mm base I need!  Oh well, I'm just going to have to buy a few when I get to the tourney tomorrow.  I'm pretty close to finishing now, I've got 4 gaunts and 4 hormagaunts left to do plus the GSing on the remaining 7 rippers.  Tomorrow if the place carries 40mm bases (for the love of god I hope so) I can hopefully glue some rippers to a third base and snip the broodlord from his base and glue him on a fresh 40mm.  It's certainly cutting it close but hopefully it will pay off.  I'll bring a notepad with me to jot down some notes so I can write up three battle reports for you guys soon.  After this weekend I can get to painting the buggers :)
<-George
Well the tournament went alright, great time and a decent turn out for such a small store.  We had 10 players in a 3 round tournament, 750 points, 1 HQ and Troops mandatory, another Troop and Fast Attack optional.  My list is a few posts up which was severely limited by models but worked out okay (at least in the third game).  The other armies consisted of 2 IG, 3 SM (2 of which were space wolves with identical builds), 1 Nurgle CSM, 2 Ork, 1 Tau, and my Nids.

ROUND 1: I was set up at a pretty open table with a large ridge to my left and a river on my right, some woods just ahead of my deployment zone in the center and a ruined building in the center corridor of the table between the ride and the river.  I faced one of the space wolves build that had a Venerable Dreadnaught for HQ, 5 or so bikes for fast attack, and two marine squads, one with meltas and one in a rhino.  His meltas were set up on my right along the bridge close to his DZ as a firing line.  I deployed my flying rippers along that side to try to tangle up that firebase.  He set up his bikes to my left along the ridge, I deployed my hormagaunts to run along the outside of the ridge and hopefully tear through the bikes and flank his main force.  His rhino and dreadnaught were deployed dead center.  My gaunts were placed dead center too with my broolord and retinue infiltrating in some woods to hopefully rend apart that dreadnaught.  He got first turn.

I underestimated their shooting.

Turn 1 I got blasted to bits, entire genestealer retinue dead. despite their cover.  Hormagaunts and bikes close in, just out of assault range.  Winged rippers close in on the shooty marines.  Due to some of my newbie rules confusion, my army moved about half the distance they could have and I could have avoided the next turn's events.  Turn 2 broodlord mowed down, some gaunts get shot up.  Bikes charge hormagaunts, rippers charge shooty marines.  I manage to kill a couple bikes, not enough for VPs.  I manage to kill a few marines but they own my rippers and gaunts.  Due to lack of synapse most of my critters run off the board.  0 VPs for me, Massacre.

After round 1's crushing defeat, I hoped to see a round 2 victory as not to fall too far behind.  Unfortunately, the randomly matched pairs really screwed me over...

ROUND 2:  I'm set up on a very interesting sewer board with each DZ a raised platform and the center of the board is a stream of sewage with two large blocks of cover on either side, creating three pathways across the board.  Unfortunatly on the other side of the table sat the other space wolves player with a nearly identical army except his shooty marines had different equipment.  SO, along the pathway furthest to my right I set up my rippers and he set up his bikes.  Along the right wall of his DZ he set up his shooty marines next to the bikes.  Along the center I lined up my gaunts and he lined up his dreadnaught and rhino.  On the left I lined up my hormagaunts.  My broodlord with retinue infiltrated behind the left cement block of cover, leaving him between the center and left paths.  He got the first turn.

This time I saw an advantage in cover.  He moved his rhino down the center path with his dreadnaught behind.  His bikes moved towards my rippers.  Shooters stayed still.  If my broodlord could charge the rhino and rend it real nice then he could leapfrog through combats and completely avoid shooting.  However, after he got in a few mildly successful shots at my forces it was my turn.  My hormagaunts failed synapse because they were slightly too far away but fell back towards the broodlord and rallied in a great position to support him.  Unfortunately I was 1/4 of an inch shy on my broodlord's assault so he was left right out in the middle of the table.  Rippers charged and killed the bikes, boo yah!  However, next turn my broodlord obviously got shot up and he died along with his whole retinue.  Similar results to the last game, my gaunts and hormagaunts run off the board, rippers managed to charge the firebase but only could kill a few, not enough for VPs.  About 130 something VPs for me for the bikes.  Massacre.

Another discouraging result.  Damn space wolves.  After we broke for lunch there was the final round.  I needed a win to get a little dignity back.

ROUND 3:

I'm set up on a very similar board to round 1...except even less cover.  Same river with bridge on the right side, same woods just outside of my DZ, but instead of a ridge on my left just open ground and some hills in my opponent's DZ.  I was facing a Tau army and immediately everyone looked at my board in sympathy and let me know that I was going to get demolished and that this board was just perfect for tau in this situation.  He deployed a line of pathfinders with rail rifles in the woods on the right of his DZ with commander and crisis suits just behind.  On the left side of the board he had two firewarrior squads with a devilfish behind them, forming a firing line that spread across the whole board accept the right side where the river ended and the bridge began.  I saw opprotunity.  A small rock in my deployment zone was my only real problem though, if I deployed my hormagaunts on the left side of it they would be out of synapse range, but if I squeezed them between it and the woods to its right the hormies would be in a narrow formation and without cover.  I opted for the latter and had my main line tight together.  At the front of the woods was my genestealer and broodlord unit with gaunts just behind them.  To the left was my narrow line of hormagaunts.  On the far right side I deployed my rippers across the river like the first game.  He got the first turn.

Turn 1 I started to take some heavy fire but now I knew my movement rules well and my army moved up fast.  My rippers flew up to the bridge right near the crisis suits and pathfinders.  My hormagaunts lost half of their number but made it into assault on TURN 1 with the pathfinders.  Because of difficult terrain the broodlord and gaunts lagged behind a bit.  Turn 2 my broodlord's retinue got wiped out again but he got enough distance to be considered engaged with the hormagaunts.  The hormagaunts murdered the pathfinders, ran them down, and assaulted into the crisis suits.  The rippers also assaulted into the crisis suits.  Next turn my gaunts start getting shot up who are now headed towards the first firewarrior unit.  They lose more than half but make it into assault.  The broodlord, rippers, and hormagaunts quickly kill the commander and crisis suits and then join in the assault with the gaunts.  The firewarriors and devilfish shoot at my broodlord who is the only model not considered engaged but they do nothing.  The nid swarm tears through the firewarriors, assaults into the next unit, tears through them, assaults into the the devilfish and the broodlord makes short work of it.  1300+ VPs for me (bonus VPs for killing the general, having my general in their DZ, adding my surviving total to my VPs) Massacre.

So in conclusion it was a fun day.  My first two games I got murdered by the space wolves as well as my own fault in rules interpretations.  However I think I've got it down now and I'm glad I pulled away with a satisfying win in the end.  Overall, the third space marine player won by dominating in all three of his games.  Damn marines.  Oh well, a fun time for my first tourney.

Oh yeah, post number 500 :) Next I'm working on painting all these nids I have together.  Also I'm going to buy some more ogres soon because they are finally getting a big fantasy group together at my store so I can finally find a game!  And of course another project, I want to start building the skorne that I have so I can get in on the Privateer Press craze that has taken everyone by storm.  LOTS TO DO!
<-George
I like the gaunt with the white icing bits better than the one without, and the whole scheme for the army sounds great.

A friend has got a nid army, and I'm trying to convince him to use flying rippers, because they look like they would be so much fun for me to make! So thanks for the battle rep that I can show to him they aren't completely useless. Your models for them look good too, just watch out for fingerprints.

Sorry about your tournament, but great win on the last game, must have surprised everyone else  :lol:

Technically, the 'Dont' in the phrase 'Dont you get it?' should have an apostrophe in it, between the 'n' and the 't'.
-Oh, crap!   It's the Stay Puft Marshmallow Man.
-The Most Bestest Site Ever!
Continue this conversation on GitHub ↗

Opens a new GitHub Issue pre-filled with a link back here — sign in with GitHub to post. If someone already restarted this thread, please add to that issue instead of opening a second one.