31 Jan 2006
This was my first game with OK, so I looked forward to seeing if Theory Hammer could meet Warhammer on the table.
The list is a generic, tournament list, not Bret specific.
All comments, criticisms are welcome. Hope you enjoy it, and that it's clear enough.
Thanks.
OK vs Bret Batrep
Tyrant Tenderiser, Kineater, FoL
Bruiser BSB, SoM, WN
Butcher 2xScroll
3 x IG Banner+WB
3 x IG Banner
2 x Maneater CLS
3 x Bulls LA, IF, Mus
2 x 3 x Bull, Mus
2 x 2 x LB
3 x 20 x Knoblars
Gorger
Lord + Toys in 7 QK+banner
BSB + Paladin in 6 KoR
Damsel 2 x scroll in Grail+banner
Paladin on pegasus
7 x Grail
2 x 6 Errant
3 x PK
5 x Squires
Battlefield from left to right (from my perspective)
Large hill about 18 from the left and just outside my deployment zone
Tower (3sq) in centre of board on edge of my deployment zone
Building 12 from the right just outside my deployment zone
Hill in centre of his deployment zone
My plan was simple. Anchor my flank on the building, spread out to the left with gnoblars in front to redirect/flee, and the with bare bulls and LB as secondary diverters. And to hit him with the hard stuff!
The BSB runs with the Maneaters, the Tyrant with the IG with WB and the Butcher alone.
My deployment (from left to right)
Maneaters about 6 in and 6 on
Bulls
Gnoblars
Tyrant & IG behind Gnoblars
Bulls
Gnoblars
LB
LB
Butcher hiding behind tower
Bulls IF
Gnboblars
IG
The gnoblars were deployed the full 12 on, and most of the other units between 2-6 on the board.
Bret Deployment (from L to R my perspective)
Squires
KoR with Paladin & BSB
Grail with Damsel
Paladin Pegasus
General in Questing
Pk
KoR2
Errant
Errant
His deployment ended opposite the building.
Bret played prayed (surprise!), and I took first turn.
Turn 1
I shuffle left a little, spread out and angle a few units. Butcher moves left 12 and gets off a few buff spells and takes a wound.
Bret player moves his whole army 16 forward. I had miscalculated and he got the grail, Paladin and Questing just (1/2) onto the hill. The PK go to the left, but not on the hill this stops any sensible charge by them in turn 2. Puts a wound on my leftmost bulls with his squires. Dispells 1 buff spell.
OK Turn 2
The game is won & lost this turn vs the brets. Can I divert/stop enough knights for the counter-punch, or will he blast me away?
ME& BSB move to left edge and angle in. Gnoblars sit in the face of the Grail and angle so the overrun is 45 degrees to the left. Gnoblars in centre do the same to the Generals units, and on my right the gnoblars do the same for the leftmost Errant unit. LB moves left to shoot Paladin on Peg, other LB go to edge of tower to shoot errant (didnt have the range to put them all on the paladin). All other units line up to counter-charge, and try to keep out of arc for re-directs etc. and butcher moves back to the shadow of the tower. Butcher tries to panic & shoot paladin no effect. Gets off 1 buff spell and takes another wound. Paladins mount takes a wound and FOUR of the Errant taken down by the LB, but pass their panic test. Gorger hadnt smelt the blood yet.
Here we go! Grail, Questing & Errant all charge the gnoblars an inch or two in front of them. Other Errant unit with 2 models left now does a sneaky charge past the tower towards the flank of the LB who shot the Paladin. They couldnt have done this without losing 4 models! I flee.
On his left the Squires, KoR move up ready for a charge next turn. PK move onto hill ready to charge anywhere. Knoblars on the left hold, the other 2 flee. The flee on the far right was a mistake. I should have held. The middle unit is run down with the Questing now set up for a combined charge next turn. The gnoblars on the right flee, but the Errant re-direct onto the LB by the tower. This was my mistake, hadnt seen this one. I didnt fancy the panic tests so I fled, off the table. Failed charge. Begger, when we checked they were ½ out so I could have stood! Doh! If the gnoblars dont rally then the IG will get a flank charge on them though.
Grail beat the knoblars by 10. Autobreak. And elect to hold, which they do, hoping that they are out of range of the maneaters & BSB.
OK Turn Three
The Gorger smells blood. This determines my charges as he can come on, on the left flank, and re-direct the KoR keeping them out of the fight for at least 2 turns. If Im lucky he may even get to fight back!
So from left to right. Maneaters & BSB charge the grail 11.5 so Im in!
Tyrant & IG into QK with general, bulls & butcher in the flank
IG declare on errant but the gnoblars must fail to rally to get out of the way.
The first 2 hold, and the Errant flee. Gnoblars fail to rally & flee off the table. LB rally. Gorger sits in front of KoR and other units shuffle about.
Butcher heals himself, and tries to get some more buff spells off. These are dispelled. Maneaters & BSB kill 5 grail yarh! But they hold. Tyrant & general challenge we did this last to keep up the tension. Im up by flank, outnumber and warbanner, so looks good. The IG, Orge Bulls & Butcher do nothing, damned tin cans. The QC do 2 in return, so Im 1 up still. The tyrant wounds twice, one is ward saved. D3 wounds = ONE. If the general does a wound back its a draw! The general whiffs, but his nag hits & wounds. I make the 5+ save, win by one and autobreak yarh! TBH this should have been a cakewalk but that armour save plus ward makes Brets hard to kill.
He flees 11 and I pursue with all three units, but dont catch him. Errant unit of 2 fails panic test, everything else passes.
Bret Turn 3
Paladin charges LB, KoR charge Gorger. LB have to flee (off the table). Both Errant and the QC fail to rally. QC have to flee towards me as my table edge is closest. PK declare charge on butcher, KoR2 on the flank of Tyrant/IG. PK fail fear test, and IG flee. So the only charge that gets in is the KoR vs Gorger. Gorger is overrun, but KoR how facing corner of table with no charges, Paladin facing table edge, and PK looking silly on the hill. Maneaters kill Damsel & another GK. Squires take 2 more wounds off bull so down to 2 models. KoR2 panic.
OK Turn 4
Bulls charge QC and IG charge fleeing Errant. Both have to flee & QC charged down. 2 bulls setup sacrifice in front of KoR. Maneaters turn round to charge KoR next turn. Tyrant/IG rally, but not until bulls with IF, and Butcher panic.
Maneaters see off Grail.
Bret Turn 4
KoR charge 2 bulls. Paladin turns to face army ready to charge next turn. One Errant and the KoR2 fails to rally, the bigger Errant unit rallies right in front of the IG - yummy. The Brets are consistently rolling high. Good for ward saves, bad for rally tests! The PK try to charge fleeing Bulls with IF but fail fear test again.
Bulls killed by KoR who hold.
OK Turn 5
IG charges rallied errant, who hold. Maneaters turn to face the KoR with both characters in giving them no where to go. Butcher & Bulls rally. IG with Tyrant face PK and move towards them.
IG fail to break Errant more ward save goodness.
Bret Turn 5
KoR turn to face Maneaters, Paladin charges IG in the rear to try & rescue Errant, PK charge butcher. PK fail fear test for the third time! Paladin goes in but doesnt do enough. Paladin and Errant break. IG pursue Paladin, and run the dog down.
Last Turn
Maneaters charge KoR. Other units shuffle. Butcher joins Bulls for safety.
Maneaters beat & break KoR.
Brets last Turn
Errant rally on board edge. PK have no charges they can win.
Big win for the OK. I lost 3 units of knoblars, 2 of LB and a unit of bulls. The brets had 3 PK and a unit of errant remaining.
Conclusions
The MSU bait/flee can work. I need to learn to take more care in setting up countercharges with regards to distances and angles.
I forgot about animosity, Bull charge, fistful of laurels and the Wyrdstone necklace doh! And I still think gut magic sucks J
Very instructive as my first game. Will change nothing for now, till Ive played a few more games.
The list is a generic, tournament list, not Bret specific.
All comments, criticisms are welcome. Hope you enjoy it, and that it's clear enough.
Thanks.
OK vs Bret Batrep
Tyrant Tenderiser, Kineater, FoL
Bruiser BSB, SoM, WN
Butcher 2xScroll
3 x IG Banner+WB
3 x IG Banner
2 x Maneater CLS
3 x Bulls LA, IF, Mus
2 x 3 x Bull, Mus
2 x 2 x LB
3 x 20 x Knoblars
Gorger
Lord + Toys in 7 QK+banner
BSB + Paladin in 6 KoR
Damsel 2 x scroll in Grail+banner
Paladin on pegasus
7 x Grail
2 x 6 Errant
3 x PK
5 x Squires
Battlefield from left to right (from my perspective)
Large hill about 18 from the left and just outside my deployment zone
Tower (3sq) in centre of board on edge of my deployment zone
Building 12 from the right just outside my deployment zone
Hill in centre of his deployment zone
My plan was simple. Anchor my flank on the building, spread out to the left with gnoblars in front to redirect/flee, and the with bare bulls and LB as secondary diverters. And to hit him with the hard stuff!
The BSB runs with the Maneaters, the Tyrant with the IG with WB and the Butcher alone.
My deployment (from left to right)
Maneaters about 6 in and 6 on
Bulls
Gnoblars
Tyrant & IG behind Gnoblars
Bulls
Gnoblars
LB
LB
Butcher hiding behind tower
Bulls IF
Gnboblars
IG
The gnoblars were deployed the full 12 on, and most of the other units between 2-6 on the board.
Bret Deployment (from L to R my perspective)
Squires
KoR with Paladin & BSB
Grail with Damsel
Paladin Pegasus
General in Questing
Pk
KoR2
Errant
Errant
His deployment ended opposite the building.
Bret played prayed (surprise!), and I took first turn.
Turn 1
I shuffle left a little, spread out and angle a few units. Butcher moves left 12 and gets off a few buff spells and takes a wound.
Bret player moves his whole army 16 forward. I had miscalculated and he got the grail, Paladin and Questing just (1/2) onto the hill. The PK go to the left, but not on the hill this stops any sensible charge by them in turn 2. Puts a wound on my leftmost bulls with his squires. Dispells 1 buff spell.
OK Turn 2
The game is won & lost this turn vs the brets. Can I divert/stop enough knights for the counter-punch, or will he blast me away?
ME& BSB move to left edge and angle in. Gnoblars sit in the face of the Grail and angle so the overrun is 45 degrees to the left. Gnoblars in centre do the same to the Generals units, and on my right the gnoblars do the same for the leftmost Errant unit. LB moves left to shoot Paladin on Peg, other LB go to edge of tower to shoot errant (didnt have the range to put them all on the paladin). All other units line up to counter-charge, and try to keep out of arc for re-directs etc. and butcher moves back to the shadow of the tower. Butcher tries to panic & shoot paladin no effect. Gets off 1 buff spell and takes another wound. Paladins mount takes a wound and FOUR of the Errant taken down by the LB, but pass their panic test. Gorger hadnt smelt the blood yet.
Here we go! Grail, Questing & Errant all charge the gnoblars an inch or two in front of them. Other Errant unit with 2 models left now does a sneaky charge past the tower towards the flank of the LB who shot the Paladin. They couldnt have done this without losing 4 models! I flee.
On his left the Squires, KoR move up ready for a charge next turn. PK move onto hill ready to charge anywhere. Knoblars on the left hold, the other 2 flee. The flee on the far right was a mistake. I should have held. The middle unit is run down with the Questing now set up for a combined charge next turn. The gnoblars on the right flee, but the Errant re-direct onto the LB by the tower. This was my mistake, hadnt seen this one. I didnt fancy the panic tests so I fled, off the table. Failed charge. Begger, when we checked they were ½ out so I could have stood! Doh! If the gnoblars dont rally then the IG will get a flank charge on them though.
Grail beat the knoblars by 10. Autobreak. And elect to hold, which they do, hoping that they are out of range of the maneaters & BSB.
OK Turn Three
The Gorger smells blood. This determines my charges as he can come on, on the left flank, and re-direct the KoR keeping them out of the fight for at least 2 turns. If Im lucky he may even get to fight back!
So from left to right. Maneaters & BSB charge the grail 11.5 so Im in!
Tyrant & IG into QK with general, bulls & butcher in the flank
IG declare on errant but the gnoblars must fail to rally to get out of the way.
The first 2 hold, and the Errant flee. Gnoblars fail to rally & flee off the table. LB rally. Gorger sits in front of KoR and other units shuffle about.
Butcher heals himself, and tries to get some more buff spells off. These are dispelled. Maneaters & BSB kill 5 grail yarh! But they hold. Tyrant & general challenge we did this last to keep up the tension. Im up by flank, outnumber and warbanner, so looks good. The IG, Orge Bulls & Butcher do nothing, damned tin cans. The QC do 2 in return, so Im 1 up still. The tyrant wounds twice, one is ward saved. D3 wounds = ONE. If the general does a wound back its a draw! The general whiffs, but his nag hits & wounds. I make the 5+ save, win by one and autobreak yarh! TBH this should have been a cakewalk but that armour save plus ward makes Brets hard to kill.
He flees 11 and I pursue with all three units, but dont catch him. Errant unit of 2 fails panic test, everything else passes.
Bret Turn 3
Paladin charges LB, KoR charge Gorger. LB have to flee (off the table). Both Errant and the QC fail to rally. QC have to flee towards me as my table edge is closest. PK declare charge on butcher, KoR2 on the flank of Tyrant/IG. PK fail fear test, and IG flee. So the only charge that gets in is the KoR vs Gorger. Gorger is overrun, but KoR how facing corner of table with no charges, Paladin facing table edge, and PK looking silly on the hill. Maneaters kill Damsel & another GK. Squires take 2 more wounds off bull so down to 2 models. KoR2 panic.
OK Turn 4
Bulls charge QC and IG charge fleeing Errant. Both have to flee & QC charged down. 2 bulls setup sacrifice in front of KoR. Maneaters turn round to charge KoR next turn. Tyrant/IG rally, but not until bulls with IF, and Butcher panic.
Maneaters see off Grail.
Bret Turn 4
KoR charge 2 bulls. Paladin turns to face army ready to charge next turn. One Errant and the KoR2 fails to rally, the bigger Errant unit rallies right in front of the IG - yummy. The Brets are consistently rolling high. Good for ward saves, bad for rally tests! The PK try to charge fleeing Bulls with IF but fail fear test again.
Bulls killed by KoR who hold.
OK Turn 5
IG charges rallied errant, who hold. Maneaters turn to face the KoR with both characters in giving them no where to go. Butcher & Bulls rally. IG with Tyrant face PK and move towards them.
IG fail to break Errant more ward save goodness.
Bret Turn 5
KoR turn to face Maneaters, Paladin charges IG in the rear to try & rescue Errant, PK charge butcher. PK fail fear test for the third time! Paladin goes in but doesnt do enough. Paladin and Errant break. IG pursue Paladin, and run the dog down.
Last Turn
Maneaters charge KoR. Other units shuffle. Butcher joins Bulls for safety.
Maneaters beat & break KoR.
Brets last Turn
Errant rally on board edge. PK have no charges they can win.
Big win for the OK. I lost 3 units of knoblars, 2 of LB and a unit of bulls. The brets had 3 PK and a unit of errant remaining.
Conclusions
The MSU bait/flee can work. I need to learn to take more care in setting up countercharges with regards to distances and angles.
I forgot about animosity, Bull charge, fistful of laurels and the Wyrdstone necklace doh! And I still think gut magic sucks J
Very instructive as my first game. Will change nothing for now, till Ive played a few more games.
Mark Muslek
The thing about free advice, is that you can always ignore it
The thing about free advice, is that you can always ignore it
