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Ogre Club armour modifier question

original thread ↗

Hello all,

I'm relitively new to OK and WHFB so i'm sorry if this seems like a daft question :?

From reading the OK armies book I think I understand that I gain a -1 armour modifier if I use the ogre club on it's own, but does this stack with the modifier for unit being strength 4.

Or is the club modifier representing the units S4 modifier?

I hope I haven't confused too many of you trying to explain myself  :oops:
Stay safe and happy gaming,
Sgt Bilco
It does stack.

An ogre using the club inflicts an extra -1 on top of any modifier for strength.
From reading the OK armies book I think I understand that I gain a -1 armour modifier if I use the ogre club on it's own, but does this stack with the modifier for unit being strength 4.

It's in addition to any modifiers for Strength.

Not all club-wielders are S4 (they can actually go up to S7 under the right circumstances), so putting in -1 would be misleading.
And the Baby Ogre said: "Someone's been eating my Gnoblars too! And they've eaten them all up!"

My gnobbos are called Dutch, Dillon, Mac, Blain and Billy


Ogre tactics page
Yes as said in the army book, you benefit of the armour piercing if your ogre is armed with a club only. So yes, strength 4 + armour piercing gives your opponent a -2 to armour save if wounded.
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