18 Aug 2015
Not the best write up I have ever done. Written fast and two days later as I had to jump back into work.
Read if you wish.
First round VC, Undead Legion
Vampire lord on coven throne, two skeleton blocks, one tomb banshee, four big flying end times dudes and two necromancers (all lore of vampires)
Dawn attack, I got to deploy mostly middle and he got lord in the middle and blocks went either side which was really bad for him, picked left flank with the flying guys and one block of Skeletons and ran at it, Cannon took out coven throne but lord survived, ran through left flank without much trouble and without coven throne the skeletons on right flank couldn't march which kept them away from my army. Nothing of note until turn 6 where a Chain-lighting took out the Vampire lord to pick up an extra 850 points.
2nd round Empire
Two Cannons, two Hell blasters, War alter, 50 block of Halberds, Three small groups of archers, five Knights, four Demigryphs and a Lvl 4 Heavens Wizard
Blood and glory we are both well spread out but he is hiding his war alter to deny a cannon shot and auto win. I marched both blocks behind wall in the middle of the table to protect from shooting, I cannon off hell blaster which panics the Halberds with BsB in it off the table as the War alter is too far away. That breaks him and I pick up 500pts. Wizard hiding in some archers but loses too many models to Thundertusk template, he jumps out of building and line of sight.
Mournfang swings round right side of table eying up the wizard. Opponent can't cause a panic with shooting or magic, Mournfang goes into Wizard, overruns into cannon. Demigryphs's try against bulls fail charge, Ironguts's into them next turn and mow them down. Knights on left flank flee from Mournfang charge, flee too far and cause a panic on the war alter which fails and runs off table, I mop up till turn six 19 - 1
3rd round Dark elves
Watch tower, Two 5 man Doomlocks, 30 Witchelves with Caldron, Cold one bus with characters, three bolt throwers and a Pegasus hero.
I move up do little, he does little back I take tower with Ironguts, try to stall cold ones with buffed bulls, no avail (charge or be charged)
Get a Mournfang into Doomlocks on left flank and win start to clean up Darkriders and bolt throwers on that side. On right flank take long charge with other Mournfang into Pegasus guy, somehow win and flank witches after they fail to move Ironguts from building sit in tower till turn 5 when I fail 9 reroll when the Mournfang against the Witchelves finally dies, blocked from getting back in, he wins with 4 witch elves left one Doomlock group and the cold one bus when game ends turn six 5 - 15
4th round high elves
Battle for the pass, Eltharion on Stormwing, Frost phoenix, 2+ bsb on eagle, three Bolt throwers, sky cutter and lots of shooting.
First 2 turns cannons do diddly, his BsB gets into Mournfang who with regen hold, IG's can support or get into tower for range protection as bulls can come in I feel safe 20 away for Eltharion to not get in... Which he does of course, hold again on sheer luck.
His frost phoenix is mopping up the right flanks 2 Mournfang units and not taking damage from cannons
Bulls go in, Eltharion challenges champ, Im holding still, and then Thundertusk goes into Eltharions flank, still holding. Regen is saving my ass for two combats. Skycutter comes into flank of Thundertusk but now he is worried as the champ is dead and I am piling attacks onto Stormwing, I keep bubble regen up around the combat taking minimal wounds and get the skycutter and Stormwing. Frost phoenix finally makes it in I thunder stomp Eltharion to a pulp, bulls still have ranks and are stubborn against BsB and Frostie who can't do enough now. Flank frosty with Ironblaster and get BsB with Thundertusk, kill his eagle and thunder stomp him dead, One wound on phoenix and he gets two on the bull unit but he loses combat, runs and I catch.
Lost BsB and Ironguts unit to mass shooting but didn't matter got a 13 -7
5th round Orcs and Goblins
Two Big Spiders, Gorbad on boar, thirty Savage Big Uns, three single Goblins wolfs, BsB on small spider, Eight? Trolls and a Lvl 4 Shaman.
I can't kill a big spider with magic and cannons, Savage Orcs 14" away fail animosity move forward 4 then make charge into bulls, they flee reroll 7 and Savage Orcs make it into the Thundertusk , Mournfang into side, decimate more.
Rally bulls, all magic is stopped and four wounds go on Thundertusk. General uses Hand of Gork to get to side of Mournfang.
Both cannons miss him then he kills Mournfang, Savage Orcs down to 3 kill Thundertusk though.
Bulls charge three Savage Orcs, they flee, catch them and reform. Ironguts charge general, he flees, so I redirect into trolls, win.
Two cannons shoot again at general, first one blows up, the other does one wound.
Trolls flee, I roll an 8 he rolls a 9 so they get away. Big Spider goes into bulls, his general rallies, allowing trolls in 18 to rally, bulls survive combat six left.
Ironguts into trolls again he uses two dice to roll double 6 my Trollguts away and I fail a two dice Iceshard.
I then commence to fluff combat, get lots of dead Ironguts lose combat but hold. Bulls lose lots but hold, cannon gets charged by BsB on spider in flank. That was pretty much that game there.
Ork and Goblin army won tournament I went from about 5th to 8th in the last game.
Both wanted big wins in the last game, so more of a face off then letting cannons and magic soften him up first. Really wasn't expecting savage Orks in combat so soon, would have really liked to keep the Thundertusk alive for longer. Probably relied on magic too much with Ironguts combat but was in the charge or be charged situation after failing to catch them. Only game I wish I got to do again. Still great 2 days and I have a 2000 pt tournament next month to look forward too.
Read if you wish.
First round VC, Undead Legion
Vampire lord on coven throne, two skeleton blocks, one tomb banshee, four big flying end times dudes and two necromancers (all lore of vampires)
Dawn attack, I got to deploy mostly middle and he got lord in the middle and blocks went either side which was really bad for him, picked left flank with the flying guys and one block of Skeletons and ran at it, Cannon took out coven throne but lord survived, ran through left flank without much trouble and without coven throne the skeletons on right flank couldn't march which kept them away from my army. Nothing of note until turn 6 where a Chain-lighting took out the Vampire lord to pick up an extra 850 points.
2nd round Empire
Two Cannons, two Hell blasters, War alter, 50 block of Halberds, Three small groups of archers, five Knights, four Demigryphs and a Lvl 4 Heavens Wizard
Blood and glory we are both well spread out but he is hiding his war alter to deny a cannon shot and auto win. I marched both blocks behind wall in the middle of the table to protect from shooting, I cannon off hell blaster which panics the Halberds with BsB in it off the table as the War alter is too far away. That breaks him and I pick up 500pts. Wizard hiding in some archers but loses too many models to Thundertusk template, he jumps out of building and line of sight.
Mournfang swings round right side of table eying up the wizard. Opponent can't cause a panic with shooting or magic, Mournfang goes into Wizard, overruns into cannon. Demigryphs's try against bulls fail charge, Ironguts's into them next turn and mow them down. Knights on left flank flee from Mournfang charge, flee too far and cause a panic on the war alter which fails and runs off table, I mop up till turn six 19 - 1
3rd round Dark elves
Watch tower, Two 5 man Doomlocks, 30 Witchelves with Caldron, Cold one bus with characters, three bolt throwers and a Pegasus hero.
I move up do little, he does little back I take tower with Ironguts, try to stall cold ones with buffed bulls, no avail (charge or be charged)
Get a Mournfang into Doomlocks on left flank and win start to clean up Darkriders and bolt throwers on that side. On right flank take long charge with other Mournfang into Pegasus guy, somehow win and flank witches after they fail to move Ironguts from building sit in tower till turn 5 when I fail 9 reroll when the Mournfang against the Witchelves finally dies, blocked from getting back in, he wins with 4 witch elves left one Doomlock group and the cold one bus when game ends turn six 5 - 15
4th round high elves
Battle for the pass, Eltharion on Stormwing, Frost phoenix, 2+ bsb on eagle, three Bolt throwers, sky cutter and lots of shooting.
First 2 turns cannons do diddly, his BsB gets into Mournfang who with regen hold, IG's can support or get into tower for range protection as bulls can come in I feel safe 20 away for Eltharion to not get in... Which he does of course, hold again on sheer luck.
His frost phoenix is mopping up the right flanks 2 Mournfang units and not taking damage from cannons
Bulls go in, Eltharion challenges champ, Im holding still, and then Thundertusk goes into Eltharions flank, still holding. Regen is saving my ass for two combats. Skycutter comes into flank of Thundertusk but now he is worried as the champ is dead and I am piling attacks onto Stormwing, I keep bubble regen up around the combat taking minimal wounds and get the skycutter and Stormwing. Frost phoenix finally makes it in I thunder stomp Eltharion to a pulp, bulls still have ranks and are stubborn against BsB and Frostie who can't do enough now. Flank frosty with Ironblaster and get BsB with Thundertusk, kill his eagle and thunder stomp him dead, One wound on phoenix and he gets two on the bull unit but he loses combat, runs and I catch.
Lost BsB and Ironguts unit to mass shooting but didn't matter got a 13 -7
5th round Orcs and Goblins
Two Big Spiders, Gorbad on boar, thirty Savage Big Uns, three single Goblins wolfs, BsB on small spider, Eight? Trolls and a Lvl 4 Shaman.
I can't kill a big spider with magic and cannons, Savage Orcs 14" away fail animosity move forward 4 then make charge into bulls, they flee reroll 7 and Savage Orcs make it into the Thundertusk , Mournfang into side, decimate more.
Rally bulls, all magic is stopped and four wounds go on Thundertusk. General uses Hand of Gork to get to side of Mournfang.
Both cannons miss him then he kills Mournfang, Savage Orcs down to 3 kill Thundertusk though.
Bulls charge three Savage Orcs, they flee, catch them and reform. Ironguts charge general, he flees, so I redirect into trolls, win.
Two cannons shoot again at general, first one blows up, the other does one wound.
Trolls flee, I roll an 8 he rolls a 9 so they get away. Big Spider goes into bulls, his general rallies, allowing trolls in 18 to rally, bulls survive combat six left.
Ironguts into trolls again he uses two dice to roll double 6 my Trollguts away and I fail a two dice Iceshard.
I then commence to fluff combat, get lots of dead Ironguts lose combat but hold. Bulls lose lots but hold, cannon gets charged by BsB on spider in flank. That was pretty much that game there.
Ork and Goblin army won tournament I went from about 5th to 8th in the last game.
Both wanted big wins in the last game, so more of a face off then letting cannons and magic soften him up first. Really wasn't expecting savage Orks in combat so soon, would have really liked to keep the Thundertusk alive for longer. Probably relied on magic too much with Ironguts combat but was in the charge or be charged situation after failing to catch them. Only game I wish I got to do again. Still great 2 days and I have a 2000 pt tournament next month to look forward too.
My horde of beastmen against your ogre horde?
Ok but I get a horde of Leadbelchers.
Ok but I get a horde of Leadbelchers.
