MazzAkk Maneater
22 Jul 2015
Hey brogres
It's been a while an now I'm back with a situation, I've been silly enough to agree to do a AoS tale of four gamers at my local club and this is where you guys come in.
The thing I'm stuck with is how to make each months addition to the army's fair and balanced for everyone involved and a good stating point also.
If anyone has any ideas that would be amazing
Cheers
Mazz
Eat for my stomac, Eat for the feast, To hell with my stomac and the feast, Eat for the maw
Nihmwit
22 Jul 2015
Short answer: you can't, it's Age of Sigmar
Long answer: try to limit the shooting, for starters. Also limit things that just cause mortal wounds, ranged to close combat. The thundertusk is a good example, especially since it will auto-kill most characters on a 2+ when unwounded. Also, maybe skip magic (as long as you're not facing some summoning-centric d-bag). Ogres are exceptionally power in AoS, and our few weaknesses can be pretty easily compensated for. Most of the comp systems floating around hit us pretty hard though, especially anything that limits according to wounds. Ultimately, our advice won't help much because your group will determine it's own comp system.
Baron Wastelands
22 Jul 2015
ok, I have a slightly off the wall suggestion, but this is age of sigmar, so wth.
How about you make it a part of the progression for players to try and balance their armies as they add stuff?
So start with, say three warscrolls each, including one hero, and play a few games. Then, each player adds a warscroll, the 'strength' of which depends upon whether they think they need boosting or limiting a bit to compete fairly. Say for example your skaven player takes a unit of rat ogres, a hell pit abomination, and a grey seer, but realises in the first few games that others have started smaller. So he takes a single pack master, or a minimum size slave unit while others take more meatier options. The object being fairer games with more enjoyment for all.
You could also restrict type of warscrolls per month, e.g. No more heroes until month X, or everyone takes a monster in month Y.
I would probably give suggestions for unit sizes, like stick to minimums at first, you can double size later instead of an additional warscroll, etc.
Just a thought, I realise that you are probably looking for a way to enforce balance, but I think those days are gone, and it's kind of the point. 😉
Bulls have grey skin. 'Nuff said.
MazzAkk Maneater
23 Jul 2015
So it's going to Be a little hard to please everyone and thanks for the In put.
So I might go along the lines of
Month 1: 1 hero and 2 units at min size
Month 2: monster
Month 3: Double the size of units Or add 2 units at min size
Month 4: warmechine
Month 5: hero 2 units Or double unit
Month 6: as of yet not sure
So what do you guys think.
Cheers
Mazz
Eat for my stomac, Eat for the feast, To hell with my stomac and the feast, Eat for the maw
PensivePanther
23 Jul 2015
Im not sure I understand exactly what it is you are doing but I'd love to see whatever you come up with.
Regards,
PPan
Halos
23 Jul 2015
It seems to me that the simplest way would just be to let everyone pick up one new warscroll every month? (With the first month being a little bigger so that you can actually play).
It might not be hugely balanced, but it is AoS, traditional balance is hard to come by, if something seems too strong see if you can't work it out as a group. This, of course, depends on the group.
Consider making a themed campaign to run your To4G on, to help people maintain interest and create thematic lists. Maybe let people create their own special characters to represent their general or something?