Whelp I guess Im going to be the outcast in this group. I really enjoy Age of Sigmar. I have 3-4 games under my belt and it just flows so much better than 8th. First let me state my group uses 8th edition point systems. Your views may be different simply because you use a different if any point system at all. We have found balance in 8th and see no reason not to use it. Yes we have had to make a few tweaks but cmon lads we are all adults here. We figured it out and so can you.
I will start by saying I don't think its better than 8th but at the same time it is by no means worse. It is its own game. So many people have issues with it because they are holding it up to 8th edition and that's just not fair. It isnt suppose to be like 8th edition. If you go into it trying to compare it to 8th of course you are going to have a bad time, your trying to play a totally different game. Play it for what it is and you will have a blast.
As for point systems, I do agree there has to be some sort of system put in place but that is being left up to us really. Personally my community have just used the 8th point system and have only run into a few snags here and there, but it was nothing we could not resolve simply by posting it on our forums and deciding as a community how to handle it. And it is usually just a simple " Ok well only 1 of those allowed" or " Ok well add some more points to that" ( Mangler Squigs being one of the big ones ;D) And if you truly want a "balanced" match just use the premade lists at the back of all the warscrolls. Yeah you don't get to make your own but those seems pretty evenly balanced so.
Now I will address an issue I have been reading about far far FAR to often, and that is this nonsence about base overlapping. Yes, there is NO rule stating you cannot overlap bases. But guess what there is also no rule saying I cant take my giant mallet and smash all your little figures because you are being a very poor sportsman. If you have serious issues with this, then let yourself be heard. Do NOT put up with this kind of horrible gamesmanship. Base overlapping is just utter nonsence. Why would GW still supply bases with our models if they wanted the game to be some pegboard experience where your models are trying to give each other hugs from behind. Really is the 3" pile in not enough? This base overlapping is just the new Conga lining, put up with it once and you will be stuck dealing with it for all of AoS. Remember guys this is a game, and games are suppose to be fun.
Also anyone who say's there is no strategy in the game now I really am wondering if they have played Age at all. Please understand me when I Age of Sigmar is an Easy to learn, hard to master game. There are LAYERS of strategy to it now. Do not let its beginner friendly rule set fool you. There is tons of thinking involved now. Map awareness is so much more important due to no front/rear/sides now so charges can come from anywhere. Army list synergy is so important. Someone said that they loved 8th because army building was 50% of the game to them. Well how has this changed? I suppose yeah if you throw EVERYTHING from a warscroll into your army then you have your bases covered but who wants to play a game like THAT. I dont know about you guys but 4-5 hour games never really appealed to me. And granted some armies are more depended on synergy than others ( VC needs synergy or it just fails vs Ogres well.. we run in and smash regardless). And battle order is soooo so so important. Do you swing with your character hoping to reduce incoming damage to him, or do you swing with your big group engaging a monster you KNOW is going to be a problem. Do NOT for a second think this game has not have many layers of strategy to it.
Now I will address my Pro's and Con's just because.
Pros -
Well lets start with movement. I really like how this works now. Before I was stuck with boxes but now its so much more free and customizable. Oh whats that a buildings in my way, well rather than spending 2 turns trying to wheel around it how about I just do what would actually happen, glob around it. There is just so much more freedom. Running is fantastic as it adds that big of gamble. Your run falls short? Well now you have to plan around that to. It makes you see things differently when you are not guaranteed your 12" anymore. Also being able to move and then charge is a great idea. Get into fights faster and it makes gun lines a lot more manageable.
Characters - Ahh long gone are the days where a 1+/4+ Lord can run around and decimate your army because you cant even hurt him. Long gone are the day's where a Wizard just runs up to your army, waves his hand, and you begin to just melt infront of him. What characters are NOW is what they should be. Support through abilities. In 8th you could run a character up to a unit and he would destroy even the most elite units single handed. Try that now and he will be lucky to last a single round. I will miss the customization, but these guys needed to be brought down a peg or 2. Now that is not to say characters are a horrible investment now, you just have to use them in a different way. They will now sit behind your army barking orders out as a general rather than slogging into combat first. They are where your armies synergy comes from. Command orders are a genius idea and my only problem with them is that they generally only have 1 special one and then your rulebook Bravery one. And should a character FIND his/her way into combat they still are by no means push overs. They can lay in just as well as anyone and with the added wounds to them now (usually around 5-6) they can make a great finisher/flanker. Just do not put them in a position where they will get engulfed by your opponents unit.
Pile in/Combat - Which leads me to my next topic. This one is sort of a Pro/Con. I love that combat is so much more free flowing now. Having combat go off of pre determined stats that are generally unaffected by anything is a double edged sword. It makes it much easier but it does lose a bit of realism. Should an Ogre hit ANYTHING on a 4? Probably not. But then again things like elves that would be considered far better soldiers have far better stats, So I don't mind it all that much. Also the inclusion of damage is genius. Now ogres truly do just cleave through multiple things which I always imagined them doing anyway. So while I think they may have lost a bit on base lining everything, they still managed to make things somewhat the way it should be. Elves are better at hitting and just as good at finding that soft spot to land a wound, but ogres will hurt a LOT more.
Magic - Ohhh this was a big one for me. What magic is now is what it should be. Simple, clean, and most importantly not game breaking. Thus far there is 1 spell in the game I somewhat frowned at ( high elves Dragon Mage fire spell, bleeeech). Bringing a caster is no longer a must, but now more of a reward. Before you just HAD to bring a least a level 2 for dispelling. Well dispelling is not much of a factor anymore, and spells are not the game deciders they use to be. They are simply nice little additions to help you out. And giving every mage the same 2 spells seems boring and lazy, but it keeps it simple and balanced. As for summoning I don't really have a problem with it right now. The bigger stuff like say a blood thirster or really any big monsters are generally 9-10 on 2d6. That is really like a 20ish percent chance and you generally have maybe 2 turns before something is knocking ( or shooting, as there is no more Look Out Sir) at your door. Plus armies like VC depend so heavily on it now that for the most part raising is gone/weaker than it once was. And as Ogre players from my experiences even a unit of "elite" things are a simple roadbump so we dont have much of a reason to complain. Most summons I have seem have the minumum unit count so.
Battleshock - This is a biggie for me. Simply put not losing your ENTIRE unit due to a combat going south and you rolling a 9 when you needed an 8 is just plain a better system. Unless it really hits the fan entire units would and should never have just all fled. It is silly and unrealistic. And I demand realism in my Fantasy games B\. But seriously its a great system and going off models lost rather than wounds suffers is great for us

CONS - The big one. No Point/Comp system. I get it GW you are a company and you want money. You make money by selling your little plastic toys. This is a great way to sell MORE of them, but giving us nothing and leaving it up to the gaming community was just plain dumb. They took all this time ( and believe me it was a great deal of time, there is no way 1 guy at a desk wrote all these warscrolls in a weekend, you can easily tell they put a good deal of though into remaking all the new models stats) but they couldn't give us even the simplest of point systems? And now the Warhammer world is going crazy due to this. They really did shoot themselves in the foot the second the cast was taken off. People just wanna sit down and play, but that doesn't mean leave it up to them to figure out what is fair. Now I have stated my group just uses 8th edition and it seems to be working out just fine. I have read many alternatives and they just seem to fall flat. Take ANY comps that use wounds. Well... why should I use Ogres instead of Ironguts? Ironguts are grossly superior and are the same wound count. Why should a dwarf player use Warriors of Ironbreakers. Also how do you compare an Elf to a Goblin. Even the (attacks+wound)xBravery seems to just fall flat to me.
Initiative - This is another of them double edged swords but I find more con with it than pro. Getting back to back turns can be very devastating and happens more than I care for.However due to the game not reaaally having a timelimit unless sudden death conditions apply, its hard to say that the old way is better.
In closing I will simply restate, this is not Warhammer Fantasy this is Warhammer Age of Sigmar. This is what we have now and the fact that they put stuff out for the old books shows games workshop did not just want to flip us the bird and move on. Understand that Fantasy counted for something like 15-20 percent of their revenue. The smarter step would have been to jut abandon Fantasy all together, but they didn't. What we have now is a fantastic new game WITH some problems in it that we all hope GW will smooth over shortly. Please do not judge this game until you have gotten a few games in. Remember you will only have as much fun as you let yourself have. And yes If you have a player pool that is only in it to win it, then maybe look for a different player pool, this game will unfortunately cater to powergamers in its current state.
So good luck with AoS guys, and have fun. This is what we have now and I for one am more than happy to welcome in a new Age
