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Some End Times Silliness 2400 Orcs and Ogres VS Skaven

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So we are playing 2400 points with End times rules on magic and selections but not the Archaon No % pick craziness. As the other players in my group all have End times updated armies to a degree (chaos, Elves, Skaven) i was allowed to do a mixture of Orcs and Goblins, Grimgor Beasts for example and mix lists.

I chose to have the following:

Grimgor
Black Orc BSB (MR3) played no part bless him
28 Savage Orc Big Uns

2 Firebellies with odds and sods and a dispel scroll (unused)
8 Ogres with FC
6 maneaters with pistols and flame banner, FC from memory
10 gnoblar trappers
2 cats
1 doom diver
2 mangler squigs
20 Nigh goblins with 2 fanatics

His list from memory was:

Skaven BSB and Greyseer in a clan rat bunker of around 18 rats (4 x 5 block)
3 slave buses of 50
2 rat pack darts
2 units of 10 gutter runners
3 ratling cannon storm fiends
3 storm fiends tunneling - not sure of equipment as they never surfaced
1 Warp Lightening cannon
Storm vermin unit of around 30 I think, possibly 40 with a Warlord on litter
6 jezzails
Warlock with doom rocket

We had scenario 5 so diagonal board and something like this at setup ( he set up 1st and got 1st turn)
(terrain was all normal apart from the barrier on the right being blazing - played no part)



Will be a bit image shy as doing this report quick ;)

So the greyseer was on the right of the board behind 2 buses with the BSB, Jezzails int he building in the centre, more slaves the other side of the building with the stormvermin behind, darts about and storm fiends in the woods at the start. Marker for tunnel fiends was placed dead centre of my side of the board about 12 inches in.

Gutter runners came on last after I deployed to kill my doom diver and a mangler.

Not sure what the plan was but I had Grimgor Beasts incarnate in the savage orcs.

we rolled for units to not come on before deployment and for him it was the Warp lightening cannon which eh brought on turn 2 (He didn't realise could come on turn 1) and I had the BSB Borc (with MR3 dammit) and a cat come on turn 1.

Skaven Turn 1:

Not much moved for the skaven but highlights:

Magic saw thirteenth IF and kill 15 savage orcs. Pop.
He miscast again on another spell (Warpgale thingy) but both miscasts just lost him dice but also nuked 11 or so of the bunker clan rats and put a wound on the grey seer and on the BSB. Nice kinda.
I didn't get to dispel as both IF. Cute.

Shooting saw the rattling fiends kill 8 savage orcs from 42 shots ( I made 6 ward saves of a 6!) and the gutter runners put 2 wounds on a mangler and kill the doom diver.

Jezzails finished off the mangler on 1 wound.

Doom rocket fired at the ogres and gnoblars ( warlock was behind slave bus 2) and came short.

No combat.

Orcs and Ogres turn 1:
Well..Savages looked thin as anything and think at this point was a unit of 7 with Grimgor in there. Didn't like the fact I would have to charge a Slave Bus, Rat Dart that would flee. Took a gamble and noticed I could get at the Jezzails and Charged the building. No other charges.

Mangler that was alive moved 5 inches towards the gutter runners and death. cat 1 moved behind the Gutters to charge in their rear or distract next turn.
Gnoblars moved forward to temp a bus charge but out of the dart charge arc.
Ogres moved to 1 inche of the Slave Bus 2. Firebelly was in here and he moved to front rank.
Maneaters stayed put but the firebelly in them moved to flank the gutters ready for flame on.
The fanatics came out when the gutters moved in Skaven turn 1 but just moved about and did nothing both moves.

Magic (Where it go's crazy) - our lists were VS any of the players on the night so both ours were all comer lists but firebellies proved to be amazing at this point.

So Magic consisted of around 20 dice and the following spells and damage:
Piercing bolts on salve bus 2 (right iin front of the ogres at this point) killing around 12 or so, blazing head killing another 4 or so and putting a wound on the grey seer and 2 clan rats (failed LOS and ward save 4+)
Fireballs x around 3 times 2DG boosted version on the clan rats and none dispelled which killed the unit, the BSB and the grey seer. Wow...at this point my opponent was mega pissed as you can imagine. Pretty much out of dice here I think and last spell got dispelled.

Shooting
maneaters put 2 wounds only on the stormvermin. Poop rolls. Firebellies both flamed on and killed more from Slave bus 2 and 8 gutter runners. Both units passed their panic checks and nothing was running from the damage done.

Combat my opponent took off the jezzails and I reformed the mini unit to face the SB3 and storm vermin then realising that he may rattling them to death the next turn..gulp.

Skaven Turn 2:
At this point Matt was pretty angry he had lost his magic phase, general and BSB. Things moved but nothing into combat. Rat dart 1 jumped onto a fanatic and died to 11 hits. Slave bus 1 was about a 3rd over the blazing barricade and the remains of slave bus 2 stayed 1 inch from the ogres.

Magic - None
Shooting - Warp Lightning Cannon was on. Rattlings shot at the Maneaters doing 32 shots and 16 wounds leaving the champion on 2 wounds. WLC finished him off doing 5 str 10 wounds. firebelly ran from the carnage away to the south (towards the BSB that came on last turn).
Gutters killed mangler that was left and the other 2 shot at the maneater champ before the WLC but did no wounds. No combat.

Ogre Turn 2:
More fire action. ogres charge the bus, grimgor charge the Slave Bus 3 in the front and somehow Matt just left the NG ( his dart blocked charging them the previous turn) and so they charged the SB3 in the flank - nice bit of disruption. The gnoblars charged SB1 in the flank as they were facing the Ogre flank. Cat charged rear of the gutters. Other car moved to charge the WLC on the next turn - he came on the left flank.
Magic
Firebelly flaming conflagged the stormvermin and dispelled.
cast it again and he only had 3 dice left so it went through
Fireball on the gutters and killed them
Fireball on the stormfiends and did 4 wounds, they panic'd and ran to board edge
Fireball on stormvermin killed 4 and with conflag killed 7 overall.

No shooting

Combat
Slaves killed 4 gnoblars and gnobs killed 1 slave so they ran, slaves chased and blocked the dart and gutters for the next rurn and failed to catch the gnobs. Hehe.
Ogres took 2 wounds from the slave bus remains and wiped the unit down to about 7 left, they blew up and did 1 wound killing 1 Ogre.
At this point Matt called the game but we did a Warlord on litter VS Grimgor duel (they would have met) just for giggles.
6 hits, 6 wounds and no saves cos grimgor is strongest!

Crazy game where magic meant my moderate list actually beat nasty skaven and matts luck was extreme and lacking at the same time.

Fun times but thin the group now is very anti end times magic.

K
My Campaign Idea: Have a look and feedback!
http://www.ogrestronghold.com/forum/index.php?topic=18336.0
End Times Khaine is pretty dead to all of us too.  It doesnt help that none of us agree on how the rules are supposed to work either.
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