20 Feb 2015
Reading through the thread about a TT and its shooting attacks, I got thinking a little more about the harpoon launcher. Our big elephant gets credited with the stone thrower attack, but nobody ever really mentions the ogres on its back, and the bolt thrower one of them is carrying.
Strength 6, D3 wounds is a bolt thrower shot. OK it won't pierce ranks, and doesn't ignore armour. But strength 6 punches through most armour anyway. It has a slightly reduced range, but it is mobile and so still has an effective range of 42". It doesn't suffer a modifier for moving either.
The drawback is BS3 and so it can be hit and miss (no pun intended) but it is a definite threat to lone characters, chariots, monsters etc. If you score a hit then it is a good strength to wound most things on 2 or 3+. Even the toughest critters on a 4. And there is little place to hide from LoS when the shooter is perched way up on top of a thunder tusk.
The benefits of the frost aura and stone thrower attack are well discussed. His combat potential becomes a whole lot nastier with a small bull gorger cast on him. 6 S5 attacks and 4 S7 with D6 S7 thunderstomps is going to hurt almost anything.
I really rate my thunder tusk, and whilst the Ironblaster might be king (and for good reason) I can't help feeling he is one of our most underrated choices for the sheer number of different threats he can pose to an enemy.
I will continue play testing with mine, and will endeavour to put up a few battle reports from my games. He's coming to a tournament with me next month, so I will report back on how he does in a competitive environment, or if he just becomes cannon fodder!
Strength 6, D3 wounds is a bolt thrower shot. OK it won't pierce ranks, and doesn't ignore armour. But strength 6 punches through most armour anyway. It has a slightly reduced range, but it is mobile and so still has an effective range of 42". It doesn't suffer a modifier for moving either.
The drawback is BS3 and so it can be hit and miss (no pun intended) but it is a definite threat to lone characters, chariots, monsters etc. If you score a hit then it is a good strength to wound most things on 2 or 3+. Even the toughest critters on a 4. And there is little place to hide from LoS when the shooter is perched way up on top of a thunder tusk.
The benefits of the frost aura and stone thrower attack are well discussed. His combat potential becomes a whole lot nastier with a small bull gorger cast on him. 6 S5 attacks and 4 S7 with D6 S7 thunderstomps is going to hurt almost anything.
I really rate my thunder tusk, and whilst the Ironblaster might be king (and for good reason) I can't help feeling he is one of our most underrated choices for the sheer number of different threats he can pose to an enemy.
I will continue play testing with mine, and will endeavour to put up a few battle reports from my games. He's coming to a tournament with me next month, so I will report back on how he does in a competitive environment, or if he just becomes cannon fodder!
When's dinner?



