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Just got back into Warhammer after a long hiatus (4 years). Coming back in and doing a tale of gamers with my local GW as a refresher and chosen to do ogres. Looking for comments on army composition.
Tyrant (with IG): 260 Heavy Armour Fencer's Blades Dragon helm
Butcher (with IG): 144 Level 2 Lore of Great Maw Great weapon
Butcher (with Ogres): 159 Level 2 Lore of Beasts Great Weapon Obsidian trinket
Ogres x 6: 227 Ironfists Full command Lookout
Ironguts x 7: 351 Full command Lookout Lichebone Pennant
Leadbelchers x 3: 139 Bellower
Mournfangs x 2: 150 Heavy Armour Ironfists Standard
Mournfangs x 2: 150 Heavy Armour Ironfists Standard
Ironblaster: 170
Stonehorn: 250 Harpoon launcher
Total: 2000
Curious if I should combine the mournfangs into one unit. Also possible switching out the second butcher for a firebelly. Any suggestions welcome. =)
"Scotland, the ogre kingdoms of the real world."
Mawaaagh!20 Jan 2015
I agree with the idea of combining the mournfang unit, do not go full command though, just have standard and musician.
Firebelly vs second butcher is personal preference, LotGM has great buff spells already and I believe the aggressiveness of fire compliments it well. Plus flaming attacks are always great to strip off regen before your ogres hit.
Note: if played correctly stone horn and mournfang can sweep an entire back line, remember units that flee always have to run from most numerous enemy
the twins, until we eat one that is
Jimmy20 Jan 2015
Did GW happen to help you put this list together at all? Just curious.
Needs Sabretusks.
"Nec sorte nec fato"
Ogre Battles!
Tactica: Sabretusks Tactica: Gnoblars
www.thatsnomoon.info
Crunchmunch20 Jan 2015
Jimmy No I picked the models I liked the look of, although must admit originally had the four mournfangs combined then saw some posts on here about using them as support units. Thanks for the suggestion what would you get rid of to make room for sabertusks?
Mawaaagh! Thanks may have to do some rejigging, if I went firebelly which caster should I put with the Ironguts??
"Scotland, the ogre kingdoms of the real world."
Mawaaagh!21 Jan 2015
I would say put the firebelly in the unit closer to the mournfang, if the MFC won't have dragonhide banner the you may want to try and give them flaming sword of Ruin, goodbye multi would regen monsters and most ethereal beings
the twins, until we eat one that is
Mawaaagh!21 Jan 2015
One more thing, I would use standard of discipline instead of lichbone pennant, not sure what your gaming meta looks like but unless you are facing only super magic heavy armies then that extra leadership will be more useful than the extra magic resistance
the twins, until we eat one that is
Raslon21 Jan 2015
Maybe try to fit in a dispel scroll too on one of your casters
Crunchmunch23 Jan 2015
OK so reconfigured this is the new list, let me know what you think
Lords:
Tyrant - 260 Dragon Helm, HA, Fencers Blades
Heroes: Butcher - 144 Level 2 (LoGM), Great Weapon
Butcher - 169 Level 2 (Beasts), Great weapon, Dispel Scroll
Core:
Ogres x 6 - 227 FC, Lookout, IF
Ironguts x 7 - 326 Standard, Bellower, Lookout
Special:
Leadbelchers x 3 - 139 Bellower
Mournfangs x 4 - 315 HA, IF, Standard, Bellower, Standard of discipline
Rare:
Ironblaster - 170
Stonehorn - 250 Harpoon launcher
Plan is to put LoGM butcher and Tyrant in Ironguts as a jack of all trades centre holder with the ogres that have the beasts butcher in. Mournfangs and Stonehorn act as linebreakers/charge support and Ironblaster and Leadbelchers provide chaff/monster clearance.
"Scotland, the ogre kingdoms of the real world."
MasteroDisaster23 Jan 2015
This list NEEDS a BSB. Every Ogre army above 1600 points should include a BSB purely to try and counter act our terrible Ld.
Northvoice23 Jan 2015
Yupp you need a BSB, ogres tend to run away easy otherwise. Drop the leadbelchers and maybe on lvl on the lotgm butcher. Decent equipped bsb costs about 180p
Ogre record: Win: 15 Loss: 10 Draw: 5 Races played against: Ogre, Dwarves, WoC, Demons, High elves, Skaven, Beastmen, Brittonia, Orcs and Goblins, Empire.
Last match: Vs Empire, tabled 20-0 with thundertusk being the MvP, killing 11 halibearears first round and getting ASL aura of on knights and halibearers.
Crunchmunch23 Jan 2015
Dropping the leadbelchers and a level on the LoGM Butcher gives me 174, replaced with Bruiser with BSB, HA, Enchanted Shield, Talisman of endurance - 169, then give tyrant potion of foolhardiness for the remaining 5 sound ok?
"Scotland, the ogre kingdoms of the real world."
Northvoice24 Jan 2015
Or ironcurse icon for 6+ ward against warmachines.
Ogre record: Win: 15 Loss: 10 Draw: 5 Races played against: Ogre, Dwarves, WoC, Demons, High elves, Skaven, Beastmen, Brittonia, Orcs and Goblins, Empire.
Last match: Vs Empire, tabled 20-0 with thundertusk being the MvP, killing 11 halibearears first round and getting ASL aura of on knights and halibearers.
marcopollo26 Jan 2015
Gleaming pennant on the mournfangs and std of discipline on ironguts.
Crunchmunch02 Feb 2015
Dropped an ogre and gave the tyrant a crown of command to counteract the lack of a BSB, put the mournfangs back to 2 units of 2, planning on using them as more of a support than mainline hitter. Now have Ld 9 Stubborn gutstar with maw butcher and Tyrant, along with a second anchor unit of bulls with the beasts butcher. MFC and Stonehorn act as charge support whilst Ironblaster and Leadies deal with other threats. Managed to keep both wizards lvl 2 and end up with a total of 10 units for deployment purposes (7 on the board).
Better??
"Scotland, the ogre kingdoms of the real world."
Northvoice02 Feb 2015
+ Lords + Tyrant [ironfist Heavy Armour] Magic Items and Big Names [BRB - Talisman of Preservation, BRB -
Heroes + Bruiser [Battle Standard Bearer, Great Weapon, Heavy Armour] Magic Items and Big Names [BRB - Talisman of Endurance] Butcher [Lore of the Great Maw, Wizard Level 2] Magic Items [BRB - Dispel Scroll] Butcher [Lore of Beasts, Wizard Level 2] Magic Items [AB - Grut's Sickle
] + Core + Ironguts [Bellower, 9x Ironguts] Standard Bearer [BRB - Standard of Discipline] Ogres [3x Ogres]
Special + Mournfang Cavalry 2x Ogre [2x Heavy Armour, 2x Ironfists] Mournfang Cavalry 2x Ogre [2x heavy armour 2x ironfist
] + Rare + Ironblaster Stonehorn
Trying to keep the spirit of your list. With some smal changes
Ogre record: Win: 15 Loss: 10 Draw: 5 Races played against: Ogre, Dwarves, WoC, Demons, High elves, Skaven, Beastmen, Brittonia, Orcs and Goblins, Empire.
Last match: Vs Empire, tabled 20-0 with thundertusk being the MvP, killing 11 halibearears first round and getting ASL aura of on knights and halibearers.
Jimmy02 Feb 2015
No musicians?
"Nec sorte nec fato"
Ogre Battles!
Tactica: Sabretusks Tactica: Gnoblars
www.thatsnomoon.info
Northvoice03 Feb 2015
Dont think you need it for the mfc. A unit of 2 is mobile enogh.
Ogre record: Win: 15 Loss: 10 Draw: 5 Races played against: Ogre, Dwarves, WoC, Demons, High elves, Skaven, Beastmen, Brittonia, Orcs and Goblins, Empire.
Last match: Vs Empire, tabled 20-0 with thundertusk being the MvP, killing 11 halibearears first round and getting ASL aura of on knights and halibearers.
Jimmy03 Feb 2015
Ideal for fleeing then rallying however.
"Nec sorte nec fato"
Ogre Battles!
Tactica: Sabretusks Tactica: Gnoblars
www.thatsnomoon.info
Crunchmunch03 Feb 2015
Thanks where would you put the heroes and lords? May shuffle my list to get the changes in
"Scotland, the ogre kingdoms of the real world."
Northvoice03 Feb 2015
Think all of it has to go with the gutstar.
Ogre record: Win: 15 Loss: 10 Draw: 5 Races played against: Ogre, Dwarves, WoC, Demons, High elves, Skaven, Beastmen, Brittonia, Orcs and Goblins, Empire.
Last match: Vs Empire, tabled 20-0 with thundertusk being the MvP, killing 11 halibearears first round and getting ASL aura of on knights and halibearers.
Northvoice03 Feb 2015
Ideal for fleeing then rallying however.
Thats true but i belive mfc are fast enogh to get the charges they want and avoid the ones they dont. Maybe its just me that dont like run and rally for ogres.
Ogre record: Win: 15 Loss: 10 Draw: 5 Races played against: Ogre, Dwarves, WoC, Demons, High elves, Skaven, Beastmen, Brittonia, Orcs and Goblins, Empire.
Last match: Vs Empire, tabled 20-0 with thundertusk being the MvP, killing 11 halibearears first round and getting ASL aura of on knights and halibearers.
Jimmy04 Feb 2015
Maybe it is.
"Nec sorte nec fato"
Ogre Battles!
Tactica: Sabretusks Tactica: Gnoblars
www.thatsnomoon.info
Ambush04 Feb 2015
After looking at the revised list myself, I was thinking of a few changes.
First, I think your heroes would be better if you were to take a kitted out Slaughter Master and Bruiser BSB, since I feel two Butchers and Tyrant don't really do a good job. (I guess you could take SM Firebelcher Bruiser if you wanted to be magic heavy).
Then I think you need to include a bigger number of core troops, since your heroes will be sitting in core, so taking either 12 Bulls or Guts to attach heroes to in 4-wide ranks will be really formidable.
Last of all, I think replacing the Stonehorn with a second cannon / more Leadbelchers to make the list stronger, since if you are worried about needing more support or having something that doesn't die to cannons those are better.
Thanks for reading and until next time... Stay hungry!
Crunchmunch04 Feb 2015
Thanks for all the suggestions definitely thinking of having more ogres/ironguts, tbh I'm not trying to make a super competitive list but one I will enjoy playing hence the blender tyrant and stonehorn who I know aren't exactly meta. I've never been one for magic heavy armies (dwarfs were my first army) hence the combat lord choice
"Scotland, the ogre kingdoms of the real world."
Northvoice05 Feb 2015
Stonehorn can be incredibly usefull. I managed to cut down a unit of 20 isch hammerers (i think they where, dwarves with gw) and run them down. It has also single handly breaked and killed a frost phonix.
Ogre record: Win: 15 Loss: 10 Draw: 5 Races played against: Ogre, Dwarves, WoC, Demons, High elves, Skaven, Beastmen, Brittonia, Orcs and Goblins, Empire.
Last match: Vs Empire, tabled 20-0 with thundertusk being the MvP, killing 11 halibearears first round and getting ASL aura of on knights and halibearers.
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