20 Jan 2015
Ogre Kingdoms vs. Legion of Chaos
=================================
Quick catch up game with my brother. Who turned up with the intention of running Glotkin. Oh dear.
Overview
--------
Date played: Saturday, 17 January 2015
Ogre Kingdoms
-------------
(T1) Tyrant
- Heavy Armour, Great Weapon, Trickster's Helm, Talisman of Preservation
(T2) Tyrant
- Great Weapon, Glittering Scales, Talisman of Endurance
(B) Bruiser
- BSB, Heavy Armour, Great Weapon, Talisman of Preservation, Ironcurse Icon
(F) Firebelly
- Dispel Scroll, Lore of Fire
(O1) 7 Ogres
- Full Command, Ironfists
(O2) 4 Ogres
- Ironfists, Musician, Standard
(O3) 3 Ogres
- Extra Hand Weapons, Musician
(O4) 3 Ogres
- Extra Hand Weapons, Musician
(S1) Sabretusk
(S2) Sabretusk
(MC1) 2 Mournfang Cavalry
- Ironfist, Heavy Armour, Musician
(MC2) 2 Mournfang Cavalry
- Ironfist, Heavy Armour, Musician
(MC3) 2 Mournfang Cavalry
- Ironfist, Heavy Armour, Musician
(I) Ironblaster
(L) 4 Leadbelchers
- Musician
The usual list for me with no changes.
Legion of Chaos
---------------
(G) Glotkin
- Lore of Nurgle (Miasma, Fleshy Abundance, Rancid Visitations, Curse of the Leper)
(EH) Exalted Hero
- BSB, Mark of Nurgle, Talisman of Preservation, Ironcurse Icon
(CoN) Chariot of Nurgle
(CH1) 5 Chaos Hounds
(CH2) 5 Chaos Hounds
(WoN) 18 Warriors of Nurgle
- FC, Halberd, Shields, Banner of Discipline, Mark of Nurgle
(GCoN) Gorebeast Chariot of Nurgle
(BK) 10 Blight Kings
- Full Command
(MHoS1) 5 Marauder Horsemen of Slaanesh
- Flails, Javelins
(MHoS2) 5 Marauder Horsemen of Slaanesh
- Flails, Javelins
Key matchups for me were simple, drop the Dogs and Marauders giving me clear lines of advancement and tackle the blocks. Chariots would targets for the Ironblaster disallowing them to support the infantry block. once again I was worried about the magic against a level 4 but would try to stop the spells that would upset me the most. The only way I had to break Glotkin was in combat with 12 wounds and regen he wasn't going to drop very quickly from a cannon shot.
Deployment
----------

Legion get +1 and get the first turn.
Turn 1 - Legion of Chaos
------------------------

Magic phase is 3 vs 2 and Curse of the Leper targeting my Ogres fails. Javelins produce no damage.
Turn 1 - Ogre Kingdoms
----------------------

The Mournfang charge the chaos hounds who flee but the MFC trot 5" forward. Ironblaster targets Glotkin (much to my stupidity as there was a wall in front) however I roll a 1 to wound. Leadbelchers manage to drop a pair of Slaanesh Marauders.
Turn 2 - Legion of Chaos
------------------------

The Chaos Hounds continue to flee 12". The magic phase is a 6 vs 3 and Reign of Chaos sticks 2 wounds to my main Ogre block. Curse of the Leper grants the Blight Kings +2T and Fleshy Abundance goes onto them aswell. Lore Attribute kicks in making Glotkin T7 and 13 wounds.
Turn 2 - Ogre Kingdoms
----------------------

Ogres charge the hounds however come up short moving 3". Magic phase allows me to throw 6 Dice at Fireball and that squeezes in a single wound on Glotkin. 12 to go! The Ironblaster splinters the Chariot as the Leadbelchers mince the Chaos Hounds.
Turn 3 - Legion of Chaos
------------------------

The Hounds rally. 10 vs 6 for magic, Rancid Visitations does 5 wounds onto the Leadbelchers. A powered up Fleshy Abundance is attempted by my scroll
prevents this.
Turn 3 - Ogre Kingdoms
----------------------

The MFC charge the Horsemen. MFC attempt to charge the Gorebeast however 5" putters them along. The MFC and Ogres and Tyrant charge the Warriors of Nurgle however and all hit home. The Ironblaster drops 2 Blight Kings and the Leadbelchers completing the rank of destruction. 5 Warriors of Nurgle drop from impact hits, the Tyrant (general) pulps the Champion with 3 wounds in a challenge, the Ogre Crusher takes 2 wounds and after all the deaths only the unit standard and BSB remain for the Warriors and it's not enough to prevent them from getting cut down on the spot. The Ogres crash forth into Glotkin, whilst the MFC hits the Gorebeast and the lone Tyrant reforms to face the Blight Kings.
Turn 4 - Legion of Chaos
------------------------

The Blight Kings charge into the Tyrant. Magic phase is 8 vs 4 and Rot Glorious Rot strikes down and Ogre and his comrades flee. Miasma goes IF on the Blight Kings as Glotkin gains another power up from the Lore Attribute taking him to a comfortable Toughness 8 and 13 wounds. 2 Power dice are lost from the pool allowing me to dispel Curse of the Leper onto the Blight Kings. The Tyrant challenges the champion and dies swiftly. The Tyrant holds the combat. The MFC only manage a single wound onto the GBC and take 4 in return but onces again their nerve holds. The unhealthy looking Ogre Crusher meets his doom on the end of Glotkins many limbs and the block of Ogres holds fast.
Turn 4 - Ogre Kingdoms
----------------------

The MFC rush into the Horsemen whilst the remaining MFC team up with the Ogres and Ironblaster to take the fight to the Blight Kings. The Blight Kings manage to cut down a single Ogre and wound the Tyrant but the Ogres do enough damage and only 4 Blight Kings remain. They break and flee and the Tyrant and Ogres catch the unit.
The MFC takes another wound from the GBC and holds.
The Tyrant steps forth to take the challenge from Glotkin and takes only 2 wounds thanks to armour and wards, no wounds back however the combat resolution and no more BSB breaks Glotkin and he is cut down as the Chaos Hounds break.
Turn 5 - Legion of Chaos
------------------------

The Hounds rally. The MFC does a single wound.
Turn 5 - Ogre Kingdoms
----------------------

Double MFC charge into the GBC and it shatters on impact hits.
Result - Ogres Kingdoms victory.
=================================
Quick catch up game with my brother. Who turned up with the intention of running Glotkin. Oh dear.
Overview
--------
Date played: Saturday, 17 January 2015
Ogre Kingdoms
-------------
(T1) Tyrant
- Heavy Armour, Great Weapon, Trickster's Helm, Talisman of Preservation
(T2) Tyrant
- Great Weapon, Glittering Scales, Talisman of Endurance
(B) Bruiser
- BSB, Heavy Armour, Great Weapon, Talisman of Preservation, Ironcurse Icon
(F) Firebelly
- Dispel Scroll, Lore of Fire
(O1) 7 Ogres
- Full Command, Ironfists
(O2) 4 Ogres
- Ironfists, Musician, Standard
(O3) 3 Ogres
- Extra Hand Weapons, Musician
(O4) 3 Ogres
- Extra Hand Weapons, Musician
(S1) Sabretusk
(S2) Sabretusk
(MC1) 2 Mournfang Cavalry
- Ironfist, Heavy Armour, Musician
(MC2) 2 Mournfang Cavalry
- Ironfist, Heavy Armour, Musician
(MC3) 2 Mournfang Cavalry
- Ironfist, Heavy Armour, Musician
(I) Ironblaster
(L) 4 Leadbelchers
- Musician
The usual list for me with no changes.
Legion of Chaos
---------------
(G) Glotkin
- Lore of Nurgle (Miasma, Fleshy Abundance, Rancid Visitations, Curse of the Leper)
(EH) Exalted Hero
- BSB, Mark of Nurgle, Talisman of Preservation, Ironcurse Icon
(CoN) Chariot of Nurgle
(CH1) 5 Chaos Hounds
(CH2) 5 Chaos Hounds
(WoN) 18 Warriors of Nurgle
- FC, Halberd, Shields, Banner of Discipline, Mark of Nurgle
(GCoN) Gorebeast Chariot of Nurgle
(BK) 10 Blight Kings
- Full Command
(MHoS1) 5 Marauder Horsemen of Slaanesh
- Flails, Javelins
(MHoS2) 5 Marauder Horsemen of Slaanesh
- Flails, Javelins
Key matchups for me were simple, drop the Dogs and Marauders giving me clear lines of advancement and tackle the blocks. Chariots would targets for the Ironblaster disallowing them to support the infantry block. once again I was worried about the magic against a level 4 but would try to stop the spells that would upset me the most. The only way I had to break Glotkin was in combat with 12 wounds and regen he wasn't going to drop very quickly from a cannon shot.
Deployment
----------

Legion get +1 and get the first turn.
Turn 1 - Legion of Chaos
------------------------

Magic phase is 3 vs 2 and Curse of the Leper targeting my Ogres fails. Javelins produce no damage.
Turn 1 - Ogre Kingdoms
----------------------

The Mournfang charge the chaos hounds who flee but the MFC trot 5" forward. Ironblaster targets Glotkin (much to my stupidity as there was a wall in front) however I roll a 1 to wound. Leadbelchers manage to drop a pair of Slaanesh Marauders.
Turn 2 - Legion of Chaos
------------------------

The Chaos Hounds continue to flee 12". The magic phase is a 6 vs 3 and Reign of Chaos sticks 2 wounds to my main Ogre block. Curse of the Leper grants the Blight Kings +2T and Fleshy Abundance goes onto them aswell. Lore Attribute kicks in making Glotkin T7 and 13 wounds.
Turn 2 - Ogre Kingdoms
----------------------

Ogres charge the hounds however come up short moving 3". Magic phase allows me to throw 6 Dice at Fireball and that squeezes in a single wound on Glotkin. 12 to go! The Ironblaster splinters the Chariot as the Leadbelchers mince the Chaos Hounds.
Turn 3 - Legion of Chaos
------------------------

The Hounds rally. 10 vs 6 for magic, Rancid Visitations does 5 wounds onto the Leadbelchers. A powered up Fleshy Abundance is attempted by my scroll
prevents this.
Turn 3 - Ogre Kingdoms
----------------------

The MFC charge the Horsemen. MFC attempt to charge the Gorebeast however 5" putters them along. The MFC and Ogres and Tyrant charge the Warriors of Nurgle however and all hit home. The Ironblaster drops 2 Blight Kings and the Leadbelchers completing the rank of destruction. 5 Warriors of Nurgle drop from impact hits, the Tyrant (general) pulps the Champion with 3 wounds in a challenge, the Ogre Crusher takes 2 wounds and after all the deaths only the unit standard and BSB remain for the Warriors and it's not enough to prevent them from getting cut down on the spot. The Ogres crash forth into Glotkin, whilst the MFC hits the Gorebeast and the lone Tyrant reforms to face the Blight Kings.
Turn 4 - Legion of Chaos
------------------------

The Blight Kings charge into the Tyrant. Magic phase is 8 vs 4 and Rot Glorious Rot strikes down and Ogre and his comrades flee. Miasma goes IF on the Blight Kings as Glotkin gains another power up from the Lore Attribute taking him to a comfortable Toughness 8 and 13 wounds. 2 Power dice are lost from the pool allowing me to dispel Curse of the Leper onto the Blight Kings. The Tyrant challenges the champion and dies swiftly. The Tyrant holds the combat. The MFC only manage a single wound onto the GBC and take 4 in return but onces again their nerve holds. The unhealthy looking Ogre Crusher meets his doom on the end of Glotkins many limbs and the block of Ogres holds fast.
Turn 4 - Ogre Kingdoms
----------------------

The MFC rush into the Horsemen whilst the remaining MFC team up with the Ogres and Ironblaster to take the fight to the Blight Kings. The Blight Kings manage to cut down a single Ogre and wound the Tyrant but the Ogres do enough damage and only 4 Blight Kings remain. They break and flee and the Tyrant and Ogres catch the unit.
The MFC takes another wound from the GBC and holds.
The Tyrant steps forth to take the challenge from Glotkin and takes only 2 wounds thanks to armour and wards, no wounds back however the combat resolution and no more BSB breaks Glotkin and he is cut down as the Chaos Hounds break.
Turn 5 - Legion of Chaos
------------------------

The Hounds rally. The MFC does a single wound.
Turn 5 - Ogre Kingdoms
----------------------

Double MFC charge into the GBC and it shatters on impact hits.
Result - Ogres Kingdoms victory.
"Nec sorte nec fato"
Ogre Battles!
Tactica: Sabretusks
Tactica: Gnoblars
Ogre Battles!
Tactica: Sabretusks
Tactica: Gnoblars


All I can say is I'm glad some people enjoy them and have enough time to write a reply. As you could imagine it becomes quite disheartening to spend hours writing them and doing the diagrams and they don't even get a reply. There is one of mine a few topics below this one that is a classic example and I put so much work into it with pre battle talk etc and it accounted for nothing.