06 Jan 2015
Hey guys
Without further ado this is the first game I've played in a while against a 'real' opponent so whilst my rust really shows it some instances keep in mind as well it's the MSU concept I was trying to once again a brand new concept to myself so it was always going to be an uphill battle.
Ogre Kingdoms vs. Empire
========================
Overview
--------
Date played: Tuesday, 6 January 2015
Ogre Kingdoms
-------------
(T1) Tyrant
- Sword of Anti-Heroes, Armour of Destiny, Dragonbane Gem, Other Trickster's Shard
(B1) Bruiser
- BSB, Heavy Armour, Great Weapon, Talisman of Preservation, Ironcurse Icon
(F) Firebelly
- Great Weapon, Arabyan Carpet, Level 2, Lore of Fire
(H) Hunter
- Harpoon Launcher, Talisman of Endurance, Sword of Might
(I1) 8 Ironguts
- Full Command, Banner of Swiftness
(O1) 3 Ogres
- Extra Hand Weapons, Musician
(O2) 3 Ogres
- Extra Hand Weapons, Musician
(O3) 3 Ogres
- Extra Hand Weapons, Musician
(S1) Sabretusk
(S2) Sabretusk
(S3) Sabretusk
(MC1) 2 Mournfang Cavalry
- Ironfist, Heavy Armour, Musician
(MC2) 2 Mournfang Cavalry
- Ironfist, Heavy Armour, Musician
(I2) Ironblaster
(S4) Stonehorn
- Harpoon Launcher
Empire
------
(WL) Wizard Lord
- Lore of Heavens (Comet, Chain Lightning, Harmonic Convergence, Iceshard Blizzard), Power Scroll, Opal Amulet
(W) Wizard
- Lore of Heavens (Wind Blast), Dispel Scroll, Ruby Ring
(C) Captain
- BSB, Full Plate, Enchanted Shield
(E1) Engineer
- Steed, Barding
(E2) Engineer
- Steed, Barding
(H1) Hunter
- Ring of Volans (Pit of Shades)
(H2) 28 Halberdiers
- Standard, Musician
(S) 20 Spearmen
- Standard, Musician
(K1) 5 Knights
- Standard, Musician, Great Weapons
(K2) 5 Knights
- Standard, Musician
(K3) 5 Knights
- Standard, Musician
(DK) 4 Demigryph Knights
- Musician
(GC1) Great Cannon
(GC2) Great Cannon
(P1) 5 Pistoliers
- Outrider, Repeater Pistol
(P2) 5 Pistoliers
- Outrider, Repeater Pistol
(LoH1) Luminark of Hysh
(LoH2) Luminark of Hysh
Deployment
----------

Empire wins the roll off and goes first.
Turn 1 - Empire
---------------

Magic is 7 vs 6. I dispel the first Luminark however the second chips a wound off the MFC. Comet fails to cast and I dispel Wind Blast. The Cannon drops the Ironblaster and the Pistoliers drop the Sabretusk panicking the MFC 6" away. Great start for Empire.
Turn 1 - Ogre Kingdoms
----------------------

Harpoon Launcher takes a wound from the DGK. Magic is shutdown.
Turn 2 - Empire
---------------

12 vs 6 Magic Phase. Windblast onto the Firebelly is dispelled, Luminark is dispelled whilst the other fails to wound the MFC. Comet is cast whilst Harmonic Convergence onto the DGK is stopped. 3 wounds onto the Ogres via shooting and 4 wounds onto the Stonehorn via cannons.
Turn 2 - Ogre Kingdoms
----------------------

Stonehorn charges into the Knights, Ogres tackled the great weapon wielding Knights, the MFC try to join them but fail their charge skidding 4" forward. Finally the Ironguts and Hunter slam into the DGK. Magic phase is shut down and the Comet comes crashing down however killing the Sabretusk, the Stonehorn, 3 wounds on the MFC, 2 dead Knights and 8 wounds onto the Ironguts. Ouch. The firebelly torches 7 Spearmen from 20 hits (not impressed). Ironguts take 3 wounds and dish out 6 in return breaking the DGK however the Hunter is unable to catch them whilst the guts reform.
Turn 3 - Empire
---------------

Knights charge the depleted MFC who flee but are caught with a huge charge from the Knights (19"). 6 vs 4 Magic and the Luminark targets the Hunter however I dispel this. Comet goes IF and the cascade killed 15 Halberdiers. Cannon drops the Hunter and pup whilst the Pistol fire makes short work of the Ogres. The Knight and Ogre dish a wound each but hold.
Turn 3 - Ogre Kingdoms
----------------------

Ironguts charge into the Knights as does the MFC into their nearest target. Magic phase blows 5 vs 4 and I IF a 3D6 fireball into an engineer searing him however the resulting cascade kills the Firebelly and puts 2 wounds onto the DGK. Ironguts kill Knights and overrun into spearmen. MFC kill knights and overrun 11".
Turn 4 - Empire
---------------

Comet comes down killing 9 Spearmen, 8 wounds onto the Ironguts. Both Luminarks are dispelled. MFC cannoned off the table. Spearmen killed.
Turn 4 - Ogre Kingdoms
----------------------

Ogre charges Halberdiers who flee and a failed charge turns south as it blocks the Ironguts.
Turn 5 - Empire
---------------

Pistols kill Ogres, Cannon kills BSB and Irongut leaving a lonely Tyrant.
Turn 5 - Ogre Kingdoms
----------------------

Concede to a royal back side kicking.
Result - Empire Victory
Conclusion:
So I've had some time to absorb the game and decided now it a good time to write up a bit of a conclusion and debrief for myself. The anger has subsided and now my red vision has been replaced by normal clarity and crisp vision.
From the top against my opponents list the key threats were the cannons and the Luminarks. The cannons have the ability to smash the Ironblaster which they kindly did turn 1 and of course chip away the wounds from the Stonehorn. Along with the Luminarks the army is perfectly equipped to deal with these two threats of mine and unfortunately with nothing to answer the cannons with and nothing scouting or quick to penetrate the back lines I wasn't confident that I'd have the cannons dead anytime after turn 1. Yes I could have taken the Firebelly to them but that would have meant he wasn't being used elsewhere.
I felt my deployment was pretty good up until I totally forgot about Vanguarding units. Whoops. Things would have changed a bit had I remembered this tiny fact. Not to worry. Chalk that up as a learning experience and almost re-learning the game. Some explanations, the Ironblaster was put so far on the flank because I was trying to get my opponent to split his cannons up. Secondly my army was deployed far away from the enemy as originally he had a Helblaster in the list and then he changed his list last minute without notification so I was staying out of a danger zone for something that never eventuated.
My Ogres did practically nothing all game beside happily act as targets for Pistoliers, a sheer waste of points if ever I saw it. My bad. When MFC rallied perhaps I should have faced them West to threaten the fast cavalry. I even consciously thought about this and chose to ignore it hoping they'd just go away.
Ultimately the Ironguts were aiming for the characters and I fell for the oldest trick in the book. I didn't even contemplate the characters would jump ship into the Halberdiers and upon careful inspection of the list I'm sure that's the sole reason there is another block of infantry in the list just to protect the characters as it's not the infantry that is doing the damage in the list. I can't believe I missed that one.
As I mentioned to SM in an email I feel like the Stonehorn and Ironblaster are free points to my opponent in a game like this, they can just be dealt with too easily and I would think in 10 games with the game lists the IB and SH would never make it through so to me it's more like a 2000 point game vs a 2400 point. Could be me having a royal cry about it but hey I stand by it.
Rather than go through what didn't work because that list is far too long I'll go for the shorter version and list what did work.
Although magic for me was more or less non existent the Firebelly got into a position once and peeled a rank off a unit and it was poor rolling, that was cool. The Hunter darting up the flank to eventually hit the DGK (and do zero damage as well mind you) was great however I'll come back to that in some points below. That's all I can think of right now unfortunately.
On the list itself now although I won't change it for a few games straight away I'm coming back to the same points I considered when I ran some test games:
Magic - A level 2 in a competitive list? I don't think it works. Spells from the enemy will just leak through eventually if there is a level 4 at the helm.
Ironblaster - In my beastmaster list I never used one and it was a welcomed thought. In any 'normal' list it's the opponents priority target. By removing it then I have one less thing to worry about and my opponent can generally only target monstrous infantry targets from that stage on or MFC.
Stonehorn - Once again 250 points that made zero impact in the game. Sore point number #15.
I won't go into what I could replace these units with, that's another post that may or may not eventuate in the future.
This game at face value should leave a lot of doubt as to the future of MSU for Ogres but please don't confuse a player's terrible skill with the concept of a list. It's a hard pill to swallow to even contemplate trying this list again when I have several lists that I like and have a proven track record. I guess I'm certainly a Stubborn Maneater if that's the case. So if you've been following my solitary hammer posts and drawn some inspiration from them don't let this terrible display of general ship deter you from having a go at something yourself. Sometimes things certainly don't go our way and you have those days where you just shouldn't have picked up dice. This could be one of those.
Playing non MSU is so much easier in my opinion, not as many angles, over runs etc to think about and to be constantly aware of. Clearly I wasn't aware of them enough and failed hard at picking them or even preparing for them. Such an embarrassing beginning to a series of games that is bloody hard to consider trying again.
Without further ado this is the first game I've played in a while against a 'real' opponent so whilst my rust really shows it some instances keep in mind as well it's the MSU concept I was trying to once again a brand new concept to myself so it was always going to be an uphill battle.
Ogre Kingdoms vs. Empire
========================
Overview
--------
Date played: Tuesday, 6 January 2015
Ogre Kingdoms
-------------
(T1) Tyrant
- Sword of Anti-Heroes, Armour of Destiny, Dragonbane Gem, Other Trickster's Shard
(B1) Bruiser
- BSB, Heavy Armour, Great Weapon, Talisman of Preservation, Ironcurse Icon
(F) Firebelly
- Great Weapon, Arabyan Carpet, Level 2, Lore of Fire
(H) Hunter
- Harpoon Launcher, Talisman of Endurance, Sword of Might
(I1) 8 Ironguts
- Full Command, Banner of Swiftness
(O1) 3 Ogres
- Extra Hand Weapons, Musician
(O2) 3 Ogres
- Extra Hand Weapons, Musician
(O3) 3 Ogres
- Extra Hand Weapons, Musician
(S1) Sabretusk
(S2) Sabretusk
(S3) Sabretusk
(MC1) 2 Mournfang Cavalry
- Ironfist, Heavy Armour, Musician
(MC2) 2 Mournfang Cavalry
- Ironfist, Heavy Armour, Musician
(I2) Ironblaster
(S4) Stonehorn
- Harpoon Launcher
Empire
------
(WL) Wizard Lord
- Lore of Heavens (Comet, Chain Lightning, Harmonic Convergence, Iceshard Blizzard), Power Scroll, Opal Amulet
(W) Wizard
- Lore of Heavens (Wind Blast), Dispel Scroll, Ruby Ring
(C) Captain
- BSB, Full Plate, Enchanted Shield
(E1) Engineer
- Steed, Barding
(E2) Engineer
- Steed, Barding
(H1) Hunter
- Ring of Volans (Pit of Shades)
(H2) 28 Halberdiers
- Standard, Musician
(S) 20 Spearmen
- Standard, Musician
(K1) 5 Knights
- Standard, Musician, Great Weapons
(K2) 5 Knights
- Standard, Musician
(K3) 5 Knights
- Standard, Musician
(DK) 4 Demigryph Knights
- Musician
(GC1) Great Cannon
(GC2) Great Cannon
(P1) 5 Pistoliers
- Outrider, Repeater Pistol
(P2) 5 Pistoliers
- Outrider, Repeater Pistol
(LoH1) Luminark of Hysh
(LoH2) Luminark of Hysh
Deployment
----------

Empire wins the roll off and goes first.
Turn 1 - Empire
---------------

Magic is 7 vs 6. I dispel the first Luminark however the second chips a wound off the MFC. Comet fails to cast and I dispel Wind Blast. The Cannon drops the Ironblaster and the Pistoliers drop the Sabretusk panicking the MFC 6" away. Great start for Empire.
Turn 1 - Ogre Kingdoms
----------------------

Harpoon Launcher takes a wound from the DGK. Magic is shutdown.
Turn 2 - Empire
---------------

12 vs 6 Magic Phase. Windblast onto the Firebelly is dispelled, Luminark is dispelled whilst the other fails to wound the MFC. Comet is cast whilst Harmonic Convergence onto the DGK is stopped. 3 wounds onto the Ogres via shooting and 4 wounds onto the Stonehorn via cannons.
Turn 2 - Ogre Kingdoms
----------------------

Stonehorn charges into the Knights, Ogres tackled the great weapon wielding Knights, the MFC try to join them but fail their charge skidding 4" forward. Finally the Ironguts and Hunter slam into the DGK. Magic phase is shut down and the Comet comes crashing down however killing the Sabretusk, the Stonehorn, 3 wounds on the MFC, 2 dead Knights and 8 wounds onto the Ironguts. Ouch. The firebelly torches 7 Spearmen from 20 hits (not impressed). Ironguts take 3 wounds and dish out 6 in return breaking the DGK however the Hunter is unable to catch them whilst the guts reform.
Turn 3 - Empire
---------------

Knights charge the depleted MFC who flee but are caught with a huge charge from the Knights (19"). 6 vs 4 Magic and the Luminark targets the Hunter however I dispel this. Comet goes IF and the cascade killed 15 Halberdiers. Cannon drops the Hunter and pup whilst the Pistol fire makes short work of the Ogres. The Knight and Ogre dish a wound each but hold.
Turn 3 - Ogre Kingdoms
----------------------

Ironguts charge into the Knights as does the MFC into their nearest target. Magic phase blows 5 vs 4 and I IF a 3D6 fireball into an engineer searing him however the resulting cascade kills the Firebelly and puts 2 wounds onto the DGK. Ironguts kill Knights and overrun into spearmen. MFC kill knights and overrun 11".
Turn 4 - Empire
---------------

Comet comes down killing 9 Spearmen, 8 wounds onto the Ironguts. Both Luminarks are dispelled. MFC cannoned off the table. Spearmen killed.
Turn 4 - Ogre Kingdoms
----------------------

Ogre charges Halberdiers who flee and a failed charge turns south as it blocks the Ironguts.
Turn 5 - Empire
---------------

Pistols kill Ogres, Cannon kills BSB and Irongut leaving a lonely Tyrant.
Turn 5 - Ogre Kingdoms
----------------------

Concede to a royal back side kicking.
Result - Empire Victory
Conclusion:
So I've had some time to absorb the game and decided now it a good time to write up a bit of a conclusion and debrief for myself. The anger has subsided and now my red vision has been replaced by normal clarity and crisp vision.
From the top against my opponents list the key threats were the cannons and the Luminarks. The cannons have the ability to smash the Ironblaster which they kindly did turn 1 and of course chip away the wounds from the Stonehorn. Along with the Luminarks the army is perfectly equipped to deal with these two threats of mine and unfortunately with nothing to answer the cannons with and nothing scouting or quick to penetrate the back lines I wasn't confident that I'd have the cannons dead anytime after turn 1. Yes I could have taken the Firebelly to them but that would have meant he wasn't being used elsewhere.
I felt my deployment was pretty good up until I totally forgot about Vanguarding units. Whoops. Things would have changed a bit had I remembered this tiny fact. Not to worry. Chalk that up as a learning experience and almost re-learning the game. Some explanations, the Ironblaster was put so far on the flank because I was trying to get my opponent to split his cannons up. Secondly my army was deployed far away from the enemy as originally he had a Helblaster in the list and then he changed his list last minute without notification so I was staying out of a danger zone for something that never eventuated.
My Ogres did practically nothing all game beside happily act as targets for Pistoliers, a sheer waste of points if ever I saw it. My bad. When MFC rallied perhaps I should have faced them West to threaten the fast cavalry. I even consciously thought about this and chose to ignore it hoping they'd just go away.
Ultimately the Ironguts were aiming for the characters and I fell for the oldest trick in the book. I didn't even contemplate the characters would jump ship into the Halberdiers and upon careful inspection of the list I'm sure that's the sole reason there is another block of infantry in the list just to protect the characters as it's not the infantry that is doing the damage in the list. I can't believe I missed that one.
As I mentioned to SM in an email I feel like the Stonehorn and Ironblaster are free points to my opponent in a game like this, they can just be dealt with too easily and I would think in 10 games with the game lists the IB and SH would never make it through so to me it's more like a 2000 point game vs a 2400 point. Could be me having a royal cry about it but hey I stand by it.
Rather than go through what didn't work because that list is far too long I'll go for the shorter version and list what did work.
Although magic for me was more or less non existent the Firebelly got into a position once and peeled a rank off a unit and it was poor rolling, that was cool. The Hunter darting up the flank to eventually hit the DGK (and do zero damage as well mind you) was great however I'll come back to that in some points below. That's all I can think of right now unfortunately.
On the list itself now although I won't change it for a few games straight away I'm coming back to the same points I considered when I ran some test games:
Magic - A level 2 in a competitive list? I don't think it works. Spells from the enemy will just leak through eventually if there is a level 4 at the helm.
Ironblaster - In my beastmaster list I never used one and it was a welcomed thought. In any 'normal' list it's the opponents priority target. By removing it then I have one less thing to worry about and my opponent can generally only target monstrous infantry targets from that stage on or MFC.
Stonehorn - Once again 250 points that made zero impact in the game. Sore point number #15.
I won't go into what I could replace these units with, that's another post that may or may not eventuate in the future.
This game at face value should leave a lot of doubt as to the future of MSU for Ogres but please don't confuse a player's terrible skill with the concept of a list. It's a hard pill to swallow to even contemplate trying this list again when I have several lists that I like and have a proven track record. I guess I'm certainly a Stubborn Maneater if that's the case. So if you've been following my solitary hammer posts and drawn some inspiration from them don't let this terrible display of general ship deter you from having a go at something yourself. Sometimes things certainly don't go our way and you have those days where you just shouldn't have picked up dice. This could be one of those.
Playing non MSU is so much easier in my opinion, not as many angles, over runs etc to think about and to be constantly aware of. Clearly I wasn't aware of them enough and failed hard at picking them or even preparing for them. Such an embarrassing beginning to a series of games that is bloody hard to consider trying again.
"Nec sorte nec fato"
Ogre Battles!
Tactica: Sabretusks
Tactica: Gnoblars
Ogre Battles!
Tactica: Sabretusks
Tactica: Gnoblars
Good times, means someone else will be suffering around the camp fire with me! 
The painful part for me is I sat back for a good 5 minutes and worked my best charges out, how embarrassing.