06 Jan 2015
So I went to a local tournament this weekend and while I absolutely found my list to have everything it needed to deal with what I ran into (mostly). I was unable to break into top 3 because of a couple rolls in game 2 and my inability to kill a Vampire Lord in game 3.
I realized while I don't have too many problems with RnF elite/non-elite infantry/cavalry I did have one major weakness. I have no one outside a champ who can deal with real combat machines.
The kit my Tyrant took was: HA, Enchanted Shield, Giant Breaker, Greedy Fist, Sword of Striking, The Other Tricksters Shard. So a 3+,6++ with 5 Str 7 attacks hitting anyone WS5 or lower on a 2.
He is great at killing RnF. But so are regular Ogres. But taking 4 wounds in one round of Combat by a Vampire Lord is not ideal. He did roll about average I guess but my Tyrant cant take that punishment. Neither can my BSB.
So my goal was to come up with a build that can tank a Vamp Lord long enough to be able to come out on top. I came out with 4 builds, if you can think of another let me know. If you see something wrong with my math let me know. Here are the kits + math.
Kit 1-- Tricksters Helm, Talisman of Endurance, ToTs.
Kit 2-- Gut Maw, Talisman of Preservation
Kit 3-- Gut Maw, Talisman of Endurance, ToTs
Kit 4-- Glittering Scales, Talisman of Endurance, Mountain Eater, ToTs
******************* Kit 1 ** Kit 2 ** Kit 3 ** Kit 4
******************* ** ** **
Hits ** 4.44 ** 4.44 ** 4.44 ** 3.75
To Wound ** 3.7 ** 3.7 ** 3.7 ** 2.49
RR To Wound ** 3.08 ** ** **
After Ward Save ** ** ** **
Wounds taken ** 2.05 **1.85 ** 2.46 ** 1.66
---------------------------Red Fury-------------------
Attacks ** 2.05 ** 1.85 ** 2.46 ** 1.66
Hits ** 1.81 ** 1.62 ** 2.17 ** 1.24
To Wound ** 1.5 ** 1.35 ** 1.8 ** .83
RR To Wound ** 1 ** ** **
Ward Save ** ** ** **
Wound taken ** .66 ** .67 ** 1.19 ** .55
Total taken ** 2.71 ** 2.52 ** 3.65 ** 2.21
-------------Wounds done / recovered----------
Hits ** 2.5 ** 2.5 ** 2.5 ** 2.5
To Wound ** 2.08 ** 2.08 ** 2.08 ** 2.08
Got through AS ** 1.38 ** 1.38 ** 1.38 ** 1.38
Ward Save ** .69 ** .69 ** .69 ** .69
RR Ward ** 1.03 ** ** 1.03 ** 1.03
Wounds Recovered ** ** .69 ** 1.03 **
Actual Taken ** 2.71 ** 1.83 ** 2.62 ** 2.21
Sorry for the horrible table but if my math is correct the most defensive build that I could think of with a GW is surprisingly was Kit 2. Followed kits 4, 3 and 1 in that order.
Maybe we have found a use for Gut Maw? My biggest issue with it now after seeing the math (which does not cover Terror Test BTW) is that I cant fit ToTs in without dropping to a 5++.
Thoughts??
I realized while I don't have too many problems with RnF elite/non-elite infantry/cavalry I did have one major weakness. I have no one outside a champ who can deal with real combat machines.
The kit my Tyrant took was: HA, Enchanted Shield, Giant Breaker, Greedy Fist, Sword of Striking, The Other Tricksters Shard. So a 3+,6++ with 5 Str 7 attacks hitting anyone WS5 or lower on a 2.
He is great at killing RnF. But so are regular Ogres. But taking 4 wounds in one round of Combat by a Vampire Lord is not ideal. He did roll about average I guess but my Tyrant cant take that punishment. Neither can my BSB.
So my goal was to come up with a build that can tank a Vamp Lord long enough to be able to come out on top. I came out with 4 builds, if you can think of another let me know. If you see something wrong with my math let me know. Here are the kits + math.
Kit 1-- Tricksters Helm, Talisman of Endurance, ToTs.
Kit 2-- Gut Maw, Talisman of Preservation
Kit 3-- Gut Maw, Talisman of Endurance, ToTs
Kit 4-- Glittering Scales, Talisman of Endurance, Mountain Eater, ToTs
******************* Kit 1 ** Kit 2 ** Kit 3 ** Kit 4
******************* ** ** **
Hits ** 4.44 ** 4.44 ** 4.44 ** 3.75
To Wound ** 3.7 ** 3.7 ** 3.7 ** 2.49
RR To Wound ** 3.08 ** ** **
After Ward Save ** ** ** **
Wounds taken ** 2.05 **1.85 ** 2.46 ** 1.66
---------------------------Red Fury-------------------
Attacks ** 2.05 ** 1.85 ** 2.46 ** 1.66
Hits ** 1.81 ** 1.62 ** 2.17 ** 1.24
To Wound ** 1.5 ** 1.35 ** 1.8 ** .83
RR To Wound ** 1 ** ** **
Ward Save ** ** ** **
Wound taken ** .66 ** .67 ** 1.19 ** .55
Total taken ** 2.71 ** 2.52 ** 3.65 ** 2.21
-------------Wounds done / recovered----------
Hits ** 2.5 ** 2.5 ** 2.5 ** 2.5
To Wound ** 2.08 ** 2.08 ** 2.08 ** 2.08
Got through AS ** 1.38 ** 1.38 ** 1.38 ** 1.38
Ward Save ** .69 ** .69 ** .69 ** .69
RR Ward ** 1.03 ** ** 1.03 ** 1.03
Wounds Recovered ** ** .69 ** 1.03 **
Actual Taken ** 2.71 ** 1.83 ** 2.62 ** 2.21
Sorry for the horrible table but if my math is correct the most defensive build that I could think of with a GW is surprisingly was Kit 2. Followed kits 4, 3 and 1 in that order.
Maybe we have found a use for Gut Maw? My biggest issue with it now after seeing the math (which does not cover Terror Test BTW) is that I cant fit ToTs in without dropping to a 5++.
Thoughts??
