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A second army

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Hi all. I've been trying to think of what i want to pick for a second army, but i can decide on what to get. I was told that i should look into the 40k universe but... sorcery and fantasy just seem to be a bit more fun for me, so i would like to stick to fantasy.

Now I've been having some problems deciding on what to pick up and play. I had my eyes on either just Orcs, or a Tzeentch only daemon army.
I was pretty much looking for a straightforward army to pick up and play, and something that's not too difficult to paint. Right now i have picked up a box of Horrors and the Daemons of Chaos book. Should i stick with the daemons or do you think i might be biting off more than i can chew ^^;;;

I have a color scheme in mind for the Tzeentch army which borderlines on the insane for me, i'm going to find out if its possible to do what i have in mind when i go up to my local GW later today.

But i'm still on the fence about it.
I would like something that's fun to read about, fun to play, and not too difficult to paint. And a must would be a small model count, no skaven this time around, i learnt my lesson ^^;;;

Any suggestions ?

thanks for reading
What wrong with skaven? J/k, I just started skaven this year so I feel your pain.

The most important question is what play style are you looking for? Mono tzeentch daemons will be a heavily magic and shooting based army, if it gets into combat it will just fall apart. You really need some khorne or nurgle mixed in to keep combat troops honest. Daemonic gifts and the reign of chaos can screw you over just as easily as they can win the game for you, so if you don't like random that's a factor. Orcs can also be random, but not quite so bad and they tend to get shoehorned into a generic build. Savage orc horde, secondary fighty unit (trolls, blorcs, or maybe an arachnaroc) and a lot of manglers/fanatics/wolf chariots/pump wagons and warmachines. Empire is the reliable light side to the orcs random dark side, halberdier horde, a few archer detachments, some demigriffs and steam tanks for the flanks, and warmachines/wizards.

Have you considered lizardmen? Relatively low model count, fairly easy to paint with a base coat and wash to make the scales stand out, and some of the strongest magic options in the game. They take some practice to do well with by all accounts, by overall a decently solid army.
theviking's gnoblog - http://www.ogrestronghold.com/forum/index.php?topic=29176.0
I'm pretty much looking for something easy to paint and play. But at least with enough variety so it doesn't become bland or linear ^^:;
First off, a true ogre can never bite off more than he can chew.  Now that we have that out of the way, we can discuss more important things.

I would go with Orcs and Goblins.  I have played against and as both, and Orcs are just more fun.  They are also easy to paint since they are all green.  You can then identify them by clan with paint or weapon designs (kind of like how people differentiate ogres).  Orcs and goblins also allow for more play styles.  You can have super hardcore lists whose sole existence is to win games, or you can have goofy lists that are more along the lines of "let's see what happens".

Demons aren't necessarily bad, but they are boring.  I have played them and against them and they are easy to beat, and they don't have great variety.  When I play demons I know what to expect.  They have a few good models, so if i counter that I'm usually fine.  The rest of their stuff sucks so much that I will win even if i don't plan to counter it since it is so horrible.

Orcs give you shooting, chariots, cavalry, light infantry, heavy infantry, flyers, weapons teams, magic, unique units (like squig herds), and you get even more options when you incorporate goblins.

Demons give you infantry, magic, some nifty monsters, and a 5+ ward.  yay...

I would recommend orcs all the way, but the most sure way to do it is to play.  Find a friend with and OnG codex and play a few games with both armies.  Try it out, see what fits.  But lets hope that your gnoblars get some cousins on the shelf next to them.  :D
The enemy of my enemy is my double enemy.

Gut magic:  The art of eating what nobody else wants to eat, just to see what happens.
If you're able to hold out that long, could be worth seeing if the End Times allies Ogres with anyone. Right now people are looking at the orcs and goblins as the likely candidate, but if you just can't wait, I'd try my luck with them.

Of course, you now have Horrors. Don't forget though that you can run a very nice combined army with the legions of Chaos rules, so feel free to dip into the Warriors and Beasts too - though the books could be a little expensive...
Ogres - because who honestly likes 2 wound heroes?
well i was talking with my daughter a bit and she would like me to start another army. The exceptions are vampire counts, chaos warriors, and beastmen. and for me its skaven, mainly due to my painting speed. also wood elves which i'm not allowed to touch on pain of death XD

so that leaves 9 armies left to choose from. but i think i should go into it a little more. I would like to be able to build a nice little 1k army for £100 to start off with. its not a big amount but i would like to aim for that.
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