Minigiant
12 Nov 2014
So i want to experiment with Gorgers. What are the best ways of running and using them? How many of them should i take?
LawGnome
12 Nov 2014
I've only taken them once. It was my most recent game vs wood elves. They were fantastic.
I took 3 gorgers (since I wasn't taking Skrag). 2 came in on turn 2, and the other came in on turn 3. 2 of them were a major menace to several groups of archers, and the third learned first hand that a treeman wizard has tree whack.
I was quite impressed with them. I'll be trying them again in the future.
Best advice I have is to make sure you bring them in to threaten the flanks and rears of squishier units. Gorgers are tough, but the lack of a save means that poison and mass fire will end them.
Emergency Rations
12 Nov 2014
One gorger tends to show up late and attract shooting that has run out of better targets, thus even if he does make it into an enemy unit, he's lost a few wounds.
I would recommend if you're going to commit to gorgers, really commit. Take three as LawGnome said and hopefully have them show up en masse and allow them all to hit the enemies lines as a coordinated hit.
Gorgers have no defense beyond tough 5 and the fact that they should be hitting flanks/sides to reduce their incoming hits, so be very careful on their deployment.
MasteroDisaster
12 Nov 2014
Skrag + 10 Gorgers... Done!

Lord Rex
12 Nov 2014
I am thinking of taking three Gorgers with me when I play at the club. If my opponent is aggressive, they get the double Iron Blaster. If they are friendly they I leave one Iron Blaster in the box, and take out the Gorgers instead. I am considering getting these "Flesh Reapers" to serve as my Gorgers:
http://titan-forge.com/fantasy_miniatures_gravehaunt_hills_flesh_reapers
Bob the Butcher
12 Nov 2014
I generally take 2 Gorgers but 3 is also viable.
They have a range of uses
1. Firstly they can force your opponent to react to them. The opponent may deploy differently than usual to deal with the Gorgers. They may also babysit their Warmachines or have a unit cover the rear of their lines.
2. They are quite good at tieing up and killing War-machines like Elvish Boltthrowers.
3. In Tournies where there is comp, 2 of them can replace an Ironblaster.
4. I have charged the rear of units of archers and 2 Gorgers have beaten quite large blocks.
WC's Achievements 36/101 = 36% completed
Ogres 7:0:0 (New Book) vs. Dwarves, Empire, HE's, VC's, WE's, WoC, and Skaven.
2008 Nominated for: Achievements in Tactics & Strategy Ogre Stronghold
Poppaulli
29 Nov 2014
I like gorgers. They add all sorts warmachine hunting goodness
Lunk want to smash and eat stuff