01 Nov 2014
Hi all, this is my first batrep and my first attempt at using the battle chronicler - so please bear with me! (note: the Gorger obviously didn't show up til turn 2 but I can't work this thing)
Deployment

HE List
Some sort of kitted up Hero general... Lances + stubborn crown + other goodies
Lvl 2 Heavens Mage
Lvl 1 beasts with signature
8 Dragon Princes with the characters
2 Units of around 18 archers
2 Units of 5 reavers
2 Bolt Throwers
5 Scouts
OK List
Bruiser - sword of strife, enchanted shield
Bruiser - BSB, ironcurse icon, stubborn crown
4 Ironguts with Full Command, characters in here
3 units of 3 Bulls with AHW, Standard Bearer, Champion
6 Leadbelchers
1 Gorger

HE 1
High elves went first, the nasty unit of Dragon Princes trotted forward to secure their charge next turn (their beasts wizard stumbling along in tow behind them). The 2 flanking Reaver units moved up into position a little further forward. Magic is low, and not much really happens. Both bolt throwers fire at the leadies but miss completely, the archer units manage to take down one leadie, and the scouts inflict a further wound.

OK 1
2 of my Bull units take the redirect bait and charge at the Reavers, who giggle and flee to safety. I was satisfied in just getting the bulls moving across the board really. The Ironguts eagerly shuffle forward, ready to meet the inevitable Dragon Prince charge. The third bull unit marches into position to prepare to assist the Ironguts against the Princes. The Leadbelchers perform a swift reform to face the scouts, obviously annoyed at getting a few arrows in their butts. They unload a dismal amount of shots but three elves are shot to bits nonetheless. The remaining scouts hang around anyway, and are all but useless for the remainder of the game.

HE 2
The Dragon Princes spur into action and charge the Ironguts. Being fast cavalry, both Reaver units auto-rally, backflip, moonwalk, and ultimately swing around to face the flanks of each of their respective one-time pursuers. Magic is low but Wildform goes off on the Princes, making their +2S lance charge even scarier (S6 elves, o lawd). The Elf general issues a challenge, and mystupid brave Bruiser general accepts. He takes 3 wounds and dishes out zero thanks to magic ward saves (coupled with me thinking S5 would be enough to go against HE...). The rest of the Irongut unit fares even poorer, taking 10 wounds and managing to kill only 2 princes in reply. They hold out thanks to stubborn.

OK 2
The gorger shows up, and sits behind the archer block at the back. At this point I'm very concerned that the Princes are about to spend the afternoon picking ogre brains out of their horses' hooves, so I stop chasing the elusive Ellyrians and reform one bull unit to face the combat, presenting their nice meaty ogre butts to the reavers for a rear charge in the process. The other bulls attempt arisky valiant 17" charge into the Archers but trip over and fall 3" forwards instead. The third unit behaves sensibly and reforms to help out the Ironguts too. The leadies turn around again and unload on the Reavers, who were as surprised as I was when the guns actually work, firing near-max shots to destroy them. In combat, the challenge continues, my General holds out against his counterpart, and manages to take a wound off, leaving them both to fight another round. The remaining Irongut and BSB take 1 wound from the Princes, whose lances have become useless and are now hitting me with their soft, manicured elven hands. In Return 3 or 4 princes go down.

HE 3
Reavers charge the aforementioned meaty butts of the bulls but are killed in combat (the Ogres probably farted on them or something), Archers turn to face the Gorger and unload on him, leaving him with 1 wound - he still has to charge them, receive their stand&shoot, and then endure their ASF so he's basically dead. Beasts guy Wildforms the remaining Princes again (gettin' real tired of S4 T4 elves...), and combat continues. My General finally dies, but the rest of the princes/mage are all killed, leaving a 1 wound elf left to fight. The bolt throwers continue to miss, but the other archers pick off another leadie.

OK 3
Gorger charges headlong into the archer unit, takes no wounds from S&T or ASF elves, and gobbles up 4 elves. Neat. The bull unit not otherwise engaged finally get their charge off into the rear of the same unit of Archers, and kill the rest. They reform to face the dodgy bolt throwers (seriously they've done basically nothing). The elf general challenges me, and my BSB accepts because why the hell not. The other ogres watch on as he gets brutally murdered by an ASF S5 elf. Oh, that's why not. Stubborn Crown means static res won't help, and combat goes on. The leadies move up and blast that pesky beasts mage into a bloody pulp.

HE4
The second unit of archers turns around to face their now imminent demise, and pick off a single bull. The bolt throwers rudely decide to start working all of a sudden, and kill 2 leadies. The HE general slaps a few more ogres but is ultimately, finally, killed.
OK 4
Bulls and Gorger charge into bolt throwers/archers, and we call it a game.
That was a lot of fun to play, the combat between the generals was really cool, especially when I was convinced my Bruiser was a goner after taking those initial 3 wounds. If he had gone down early, it's safe to say those princes would have run riot over the rest of that side of the board and very possibly changed the game.
Here's the big combat, with the Bulls ready to charge the princes' flank:

Thanks for reading, let me know what you guys think
EDIT: edited to include army lists
Deployment

HE List
Some sort of kitted up Hero general... Lances + stubborn crown + other goodies
Lvl 2 Heavens Mage
Lvl 1 beasts with signature
8 Dragon Princes with the characters
2 Units of around 18 archers
2 Units of 5 reavers
2 Bolt Throwers
5 Scouts
OK List
Bruiser - sword of strife, enchanted shield
Bruiser - BSB, ironcurse icon, stubborn crown
4 Ironguts with Full Command, characters in here
3 units of 3 Bulls with AHW, Standard Bearer, Champion
6 Leadbelchers
1 Gorger

HE 1
High elves went first, the nasty unit of Dragon Princes trotted forward to secure their charge next turn (their beasts wizard stumbling along in tow behind them). The 2 flanking Reaver units moved up into position a little further forward. Magic is low, and not much really happens. Both bolt throwers fire at the leadies but miss completely, the archer units manage to take down one leadie, and the scouts inflict a further wound.

OK 1
2 of my Bull units take the redirect bait and charge at the Reavers, who giggle and flee to safety. I was satisfied in just getting the bulls moving across the board really. The Ironguts eagerly shuffle forward, ready to meet the inevitable Dragon Prince charge. The third bull unit marches into position to prepare to assist the Ironguts against the Princes. The Leadbelchers perform a swift reform to face the scouts, obviously annoyed at getting a few arrows in their butts. They unload a dismal amount of shots but three elves are shot to bits nonetheless. The remaining scouts hang around anyway, and are all but useless for the remainder of the game.

HE 2
The Dragon Princes spur into action and charge the Ironguts. Being fast cavalry, both Reaver units auto-rally, backflip, moonwalk, and ultimately swing around to face the flanks of each of their respective one-time pursuers. Magic is low but Wildform goes off on the Princes, making their +2S lance charge even scarier (S6 elves, o lawd). The Elf general issues a challenge, and my

OK 2
The gorger shows up, and sits behind the archer block at the back. At this point I'm very concerned that the Princes are about to spend the afternoon picking ogre brains out of their horses' hooves, so I stop chasing the elusive Ellyrians and reform one bull unit to face the combat, presenting their nice meaty ogre butts to the reavers for a rear charge in the process. The other bulls attempt a

HE 3
Reavers charge the aforementioned meaty butts of the bulls but are killed in combat (the Ogres probably farted on them or something), Archers turn to face the Gorger and unload on him, leaving him with 1 wound - he still has to charge them, receive their stand&shoot, and then endure their ASF so he's basically dead. Beasts guy Wildforms the remaining Princes again (gettin' real tired of S4 T4 elves...), and combat continues. My General finally dies, but the rest of the princes/mage are all killed, leaving a 1 wound elf left to fight. The bolt throwers continue to miss, but the other archers pick off another leadie.

OK 3
Gorger charges headlong into the archer unit, takes no wounds from S&T or ASF elves, and gobbles up 4 elves. Neat. The bull unit not otherwise engaged finally get their charge off into the rear of the same unit of Archers, and kill the rest. They reform to face the dodgy bolt throwers (seriously they've done basically nothing). The elf general challenges me, and my BSB accepts because why the hell not. The other ogres watch on as he gets brutally murdered by an ASF S5 elf. Oh, that's why not. Stubborn Crown means static res won't help, and combat goes on. The leadies move up and blast that pesky beasts mage into a bloody pulp.

HE4
The second unit of archers turns around to face their now imminent demise, and pick off a single bull. The bolt throwers rudely decide to start working all of a sudden, and kill 2 leadies. The HE general slaps a few more ogres but is ultimately, finally, killed.
OK 4
Bulls and Gorger charge into bolt throwers/archers, and we call it a game.
That was a lot of fun to play, the combat between the generals was really cool, especially when I was convinced my Bruiser was a goner after taking those initial 3 wounds. If he had gone down early, it's safe to say those princes would have run riot over the rest of that side of the board and very possibly changed the game.
Here's the big combat, with the Bulls ready to charge the princes' flank:

Thanks for reading, let me know what you guys think

EDIT: edited to include army lists


