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2000pts ogre mercinaries

original thread ↗

slaughtermaster; lvl4, talisman of preservation, hellheart

bruiser; BSB, ogre blade, enchanted shield, heavy armour, iron curse icon

8 ogres; Full command
7 ironguts; full command
6 maneaters; full command, 3 great weapons, 3 brace of pistols, poisen an sniper

1 stonehorn
1 ironblaster
Good Evening Belcher,

Below are my suggested changes:

SM – equip as follows:
(a) ToP, HH, Iron Curse Icon; OR
(b) AoD, HH

BSB – equip as follows:
(a) Ogre Blade, Enchanted Shield, Dragonbane Gem; OR
(b) GW, Dragonhelm, CoC

Ogres
Remove full command and add Ifs

Ironguts
Add the SoD and LOG

Maneaters
Possibly swap all GWs for BoP.
(a)   Remove the full command; OR.
(b)   Banner of flame and standard bearer only.

Swap the Stonehorn for another IB.

Think about adding some chaff/throw-away units, e.g. Sabretusks, Gnoblars

Badmarsh
hello Badmarsh.

i'm not sure adding armour to my slaughtermaster is legal an I think its unethical to do so since he is a mage

does the crown give the unit stubborn or just the bsb. I mean if the unit decided to run whould he be left standing there with his gentlemans veg in his hand.

I like the command on my ogres, gives them static CR they desperately need also I do have IF I just thought it went without saying.

what is LOG?

I like the idea of having GW on my maneaters so when they get into combat they be hard as nails.

I like my stonehorn because he goes with the fluff I made up about my army an I really like the model an also I spent lots of time painting it. I don't own a second ironblaster model anayway lol.



Hello again Belcher,

Thank you for your response. I'll answer your questions, in the order they were asked:

(1) Most mages are unable to wear magic armour, unless they can wear mundane armour. To the best of my knowledge, this only leaves (a) Chaos Sorcerers via chaos armour, (b) High Elf Loremasters and (c) Butchers/Slaughtermasters via Iron Fists.

You may also find the below link useful:

http://www.blacklibrary.com/Downloads/Product/PDF/Warhammer/Ogre-Kingdoms.pdf

In particular:

Q: As Butchers and Slaughtermasters can take an ironfist, does this
mean that they can also wear magical armour? (p32)
A: Yes.


(2) The CoC makes the user and his unit stubborn, so any tests can be taken on an unmodified Ld8 or Ld9 (with SoD).

(3) Fair point regarding the command options for the ogres and IFs.

(4) LOG = Look-Out Gnoblar.

(5) GWs on the MEs will give them S7 attacks, which is impressive. However, with IBs (S10) and IGs (S6), you have some hard-hitting units already. I guess it all depends on what you want the MEs to do, e.g. character sniping.

(6) Stonehorns are great on a charge, hitting at S6 (as do IGs) and cause terror. However, they are cannon magnets and a S10 shot wounds a T6 model as easily as a T4 model (2+). Some players allow you to use one model to represent another - check with your opponent first, however!

I guess it all depends on the enemy you will be facing. The general census on the forum discourages tailoring your list; I believe in the opposite.

If you take cricket as an example, the world's best batsmen adjust their shots based on the delivery bowled. Equally, the best bowlers will change their delivery based upon the batsman's stance.

You might find the tactics link below useful against specific enemies:
http://www.ogrestronghold.com/forum/index.php?board=11.0

Let us know how you get on!

Badmarsh
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