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Casket of Souls vs Iron Curse Icon

original thread ↗

I've heard it come up elsewhere, wanted to see your folk's opinions.
Casket of Souls: a warmachine that casts a bound, direct-damage spell called light of death.
Iron Curse Icon: grants a unit a 6+ ward save vs warmachines.

So, can you use the ICI-provided ward save against the light of death?
Yes.

Reason: I cannot come up with a justification for saying no. The damage comes from the War Machine, not a character or any other source. Nothing about the Ironcurse says 'shooting attacks by war machines'. This does lead to a kinda weird side effect of getting a ward save when assaulting a war machine?
Yes.

Reason: I cannot come up with a justification for saying no. The damage comes from the War Machine, not a character or any other source. Nothing about the Ironcurse says 'shooting attacks by war machines'. This does lead to a kinda weird side effect of getting a ward save when assaulting a war machine?

That's a good question that you bring up, ER... However, lemme type verbatim what the BRB says (pg.505):
Ironcurse Icon: "The character (and any unit he is with) gain a 6+ ward save against war machine weapons."

So, since it specifically says weapons, I'd actually say it does not apply to the Casket of Souls' spell; spells are differentiated from attacks. Now, if the Casket had a normal missile weapon as part of it, that would be blocked, but the Ironcurse Icon doesn't block against spells.

Also, for ER's second point, in close combat, the war machine's weapon isn't in use, as it is the crew itself fighting in the combat, so I don't think the Ironcurse Icon works in CC, either.

The Icon's just a way of catching cannonballs and mortar shells, not for stopping magic spells or melee attacks.
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Brutal.  Well makes sense why they FAQ'd it to work on Ironblasters in that case.
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I'm in full agreement that Rules as Intended the Ironcurse is designed to give a ward save against the four war machines in the base rule book and other models that use those rules and not spells from the casket.

My rules lawyer land head is still going 'spell is generated from the casket, casket is a war machine, I get ward saves against attacks from war machines'. There's definitely something to the word 'weapon'.

Similar with assaulting the crew, the unit type is still 'war machine' - I get reminded I can't stomp them periodically. If they're a war machine and they're hitting me, I get my 6+ ward (...because I need it when assaulting a war machine).

Again, the above is purely for the sake of argument and not how I think it was intended or how it should be played, just how I can see interpreting the rules
Per the Tomb Kings FAQ: 

"Q: Can models take a ward save from the Ironcurse Amulet
against Wounds caused by the Light of Death spell? (p40)
A: No"

Here's the link to the FAQ --> http://www.blacklibrary.com/Downloads/Product/PDF/Warhammer/Tomb-Kings%20.pdf

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... Fine, take all the fun out of it.

for some reason that FAQ would not download for me yesterday
To finish this out, in regards to now "close combat with a warmachine vs. ICI"...

ER, you're ignoring the part of the Icon's rule that says "warmachine weapon". The 'weapon' in the warmachine is the cannon, or trebuchet, or what have you. It does not apply to just generic "war machine", which is what the unit is. If the Icon only said "warmachine" and no weapon part, then yeah, I'd totally agree with you on the close combat part. BUT, you're not shooting the cannon in CC, you're not firing off the trebuchet in CC, it's basically the random crewmen grabbing a knife or stick and trying to fend for themselves as they're cut down mercilessly by rampaging enemies.

There's no rules-lawyering here. It's pretty clear as to its intentions (which, is something to be said for GW's crap rules-writing).
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But its unit type is warmachine, its hitting you with a weapon... therefore warmachine weapon!

okay, I'm seriously having a hard time acting like my argument has any merit whatsoever  :D
But its unit type is warmachine, its hitting you with a weapon... therefore warmachine weapon!

okay, I'm seriously having a hard time acting like my argument has any merit whatsoever  :D

lol, funny :P

They should've just put "warmachine non-magic shooting attacks". That would've ended that discussion :P
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They should've just put "warmachine non-magic shooting attacks". That would've ended that discussion :P

No thank you, then all those runed up dwarf war machines would bypass it, that's like the entire reason I pay 5 points for that item :)

How about 'War Machine attacks in the shooting phase?' :)
The issue is that in the rule book they talk about Warmachine Weapons but don't really come out and define them as separate from the Warmachine unit type. A Warmachine Weapon is a Cannon/Stone Thrower/Bolt Thrower. If different unit type like Monster has a Stone Thrower on it, that Stone Thrower is a Warmachine Weapon. Technically. It gets FAQ'd differently almost willy-nilly though.

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