23 Aug 2014
This is my first battle report and it should be a relatively brief one.
OK:
+ Lords + (305pts)
* Slaughtermaster (305pts)
Lore of the Great Maw, Wizard Level 3: SpineMarrow, ToothCracker, Trollguts
Hellheart, Warrior Bane
+ Heroes + (272pts)
* Bruiser (148pts)
Battle Standard Bearer, Heavy Armour, Ironfist, Relic Sword
* Bruiser (124pts)
Heavy Armour, Sword of Striking
+ Core + (376pts)
* 7 Ironguts (376pts)
Full Command, Razor Standard
+ Special + (374pts)
*4 Leadbelchers
* 2Mournfang Cavalry (160pts)
Champion, Standard Bearer
Heavy Armour, Ironfists
* Sabretusk Pack (42pts)
+ Rare + (170pts)
* Ironblaster (170pts)
VC (From Memory)
1 level 4 Necromancer
1 level 2 Necromancer
2 units of Zombies (20 or so each)
1 Horde of skeletal spearmen with an ethereal something or other in it.
6 Crypt Horrors
1 unit of Grave guard (15ish)
1 ME.
Deployment:
OK:
ST out on the left flank. Poor placement as there weren't anything for them to hunt really.
Next is the Ironblaster behind a fence.
Lining up opposite the Spearmen are the leadbelchers.
Gutstar with the Ironguts and characters are to the right of the 'belchers.
Mournfang to the right of the Gutstar.
VC:
The VC are deployed in a cluster around the ME.
Directly in front of the ME are the Crypt Horrors.
On my left (ME's right) are a unit of zombies with the level 2 necromancer.
On my right (ME's left) are the Grave Guard.
Behind the ME are the 2nd unit of zombies with the level 4 necromancer.
In front of the first unit of zombies and next to the Crypt Horrors are the Spearmen.
1st Turn
OK:
I win the roll and start off first.
Movement:
I move the ST's up the flank but hold off on the other units hoping to Take out the ME with the Ironblaster and thin out the Spearmen. Essentially I move NOTHING. After doing this I wondered if it was the right choice and regretted it immediately. However, it was the right choice. . .
Magic: Cast Trollguts on MF.
Shooting: Ironblaster falls short and kills some spearmen as do the LB.
CC: nothing
VC:
Movement: Moves all units up in mass.
Magic: Casts Invocation of Nehek (IoN), which was terrifying. He also casts a spell that gave him an abbreviated movement phase. This is why I was glad I hadn't marched forward because now the CHs were in charging range.
Shooting: Nothing
CC: Nothing.
Round 2:
Movement: Charge the Gutstar into the CHs. Charge the MFs into the GG.
Magic: Trollguts onto the MFs.
Shooting: Ironblaster can't hit the ME because of the CHs in CC, so fires grapeshot into the skeletons as do the 'belchers.
CC: CHs are heavily damaged, with no wounds to the Gutstar. MF eat a few GG and win the CR.
VC
Movement: Ethereal leaves the spearmen and charges the LB. This basically neutralizes the 'belchers as they can not strike it. Other units are stationary.
Magic: Hellheart! This shuts down the magic phase and causes a wound on each of his necromancers. I don't think this was necessary for me to win the match, but it certainly was sufficient. Without IoN he was pretty much dead in the water.
Shooting: ME shouts at MF, No wounds.
CC: CH are beaten. GG is worn down some more. Ethareals beat the 'belchers and cause them to flee.
Turn 3-6.
I don't quite have time to go into too much detail on the rest of the game.
Gutstar Slams into ME defeating it and eventually a unit of zombies with the help of the ST. 'belchers flee off the table. Spearmen charge the Ironblaster eventually causing it to flee. GG are defeated by the MF. 2nd unit of zombies flee into a building and hold out until the end of round 6.
Highlights:
Hellheart: This is my first time using one and it didn't disappoint. My opponent was playing a themed army and very much relying on his magic phase. Closing down an early one gave me all the advantage I needed, even if it didn't kill his general or 2nd caster.
MF: I was very pleased with how the MF did against the GG. I am new to WH and always get a bit nervous when I see two models up against a dozen plus. However, they did not disappoint. Having multiple attacks from the mournfangs themselves, the ogres on top and polishing off CC with some stomps made short work of this opponent.
Fluff: Both my opponent and I appreciated the ending, with the zombies held up in a shack with the necromancer holding out against a horde of hungry ogres. Nothing like a good trope inversion to end a game!
Lowlights:
Ethereal: I'm not sure how I'm going to handle ethereals in the future. Any suggestions? I'm thinking a firebelly might be a good place to start.
Gutstar: I played a gutstar because I was nervous about a unit of ethereals and I wanted to have a unit with magical items. I want to move away from *stars and try something a little more interesting. We'll see what happens in my next match.
Ironblaster: I took the ironblaster to take out the ME. It failed to do that in the first round and then was prevented from doing it in the 2nd because of unit placement (CH where in CC so I'd have to hit the ME directly, which seemed unlikely). I'm still learning the rules and this certainly was educational.
I hope you enjoyed this BR. Please excuse any shortcomings in my descriptions of the game or grammar. Feel free to ask questions or make suggestions!
Thanks,
Gerade
OK:
+ Lords + (305pts)
* Slaughtermaster (305pts)
Lore of the Great Maw, Wizard Level 3: SpineMarrow, ToothCracker, Trollguts
Hellheart, Warrior Bane
+ Heroes + (272pts)
* Bruiser (148pts)
Battle Standard Bearer, Heavy Armour, Ironfist, Relic Sword
* Bruiser (124pts)
Heavy Armour, Sword of Striking
+ Core + (376pts)
* 7 Ironguts (376pts)
Full Command, Razor Standard
+ Special + (374pts)
*4 Leadbelchers
* 2Mournfang Cavalry (160pts)
Champion, Standard Bearer
Heavy Armour, Ironfists
* Sabretusk Pack (42pts)
+ Rare + (170pts)
* Ironblaster (170pts)
VC (From Memory)
1 level 4 Necromancer
1 level 2 Necromancer
2 units of Zombies (20 or so each)
1 Horde of skeletal spearmen with an ethereal something or other in it.
6 Crypt Horrors
1 unit of Grave guard (15ish)
1 ME.
Deployment:
OK:
ST out on the left flank. Poor placement as there weren't anything for them to hunt really.
Next is the Ironblaster behind a fence.
Lining up opposite the Spearmen are the leadbelchers.
Gutstar with the Ironguts and characters are to the right of the 'belchers.
Mournfang to the right of the Gutstar.
VC:
The VC are deployed in a cluster around the ME.
Directly in front of the ME are the Crypt Horrors.
On my left (ME's right) are a unit of zombies with the level 2 necromancer.
On my right (ME's left) are the Grave Guard.
Behind the ME are the 2nd unit of zombies with the level 4 necromancer.
In front of the first unit of zombies and next to the Crypt Horrors are the Spearmen.
1st Turn
OK:
I win the roll and start off first.
Movement:
I move the ST's up the flank but hold off on the other units hoping to Take out the ME with the Ironblaster and thin out the Spearmen. Essentially I move NOTHING. After doing this I wondered if it was the right choice and regretted it immediately. However, it was the right choice. . .
Magic: Cast Trollguts on MF.
Shooting: Ironblaster falls short and kills some spearmen as do the LB.
CC: nothing
VC:
Movement: Moves all units up in mass.
Magic: Casts Invocation of Nehek (IoN), which was terrifying. He also casts a spell that gave him an abbreviated movement phase. This is why I was glad I hadn't marched forward because now the CHs were in charging range.
Shooting: Nothing
CC: Nothing.
Round 2:
Movement: Charge the Gutstar into the CHs. Charge the MFs into the GG.
Magic: Trollguts onto the MFs.
Shooting: Ironblaster can't hit the ME because of the CHs in CC, so fires grapeshot into the skeletons as do the 'belchers.
CC: CHs are heavily damaged, with no wounds to the Gutstar. MF eat a few GG and win the CR.
VC
Movement: Ethereal leaves the spearmen and charges the LB. This basically neutralizes the 'belchers as they can not strike it. Other units are stationary.
Magic: Hellheart! This shuts down the magic phase and causes a wound on each of his necromancers. I don't think this was necessary for me to win the match, but it certainly was sufficient. Without IoN he was pretty much dead in the water.
Shooting: ME shouts at MF, No wounds.
CC: CH are beaten. GG is worn down some more. Ethareals beat the 'belchers and cause them to flee.
Turn 3-6.
I don't quite have time to go into too much detail on the rest of the game.
Gutstar Slams into ME defeating it and eventually a unit of zombies with the help of the ST. 'belchers flee off the table. Spearmen charge the Ironblaster eventually causing it to flee. GG are defeated by the MF. 2nd unit of zombies flee into a building and hold out until the end of round 6.
Highlights:
Hellheart: This is my first time using one and it didn't disappoint. My opponent was playing a themed army and very much relying on his magic phase. Closing down an early one gave me all the advantage I needed, even if it didn't kill his general or 2nd caster.
MF: I was very pleased with how the MF did against the GG. I am new to WH and always get a bit nervous when I see two models up against a dozen plus. However, they did not disappoint. Having multiple attacks from the mournfangs themselves, the ogres on top and polishing off CC with some stomps made short work of this opponent.
Fluff: Both my opponent and I appreciated the ending, with the zombies held up in a shack with the necromancer holding out against a horde of hungry ogres. Nothing like a good trope inversion to end a game!
Lowlights:
Ethereal: I'm not sure how I'm going to handle ethereals in the future. Any suggestions? I'm thinking a firebelly might be a good place to start.
Gutstar: I played a gutstar because I was nervous about a unit of ethereals and I wanted to have a unit with magical items. I want to move away from *stars and try something a little more interesting. We'll see what happens in my next match.
Ironblaster: I took the ironblaster to take out the ME. It failed to do that in the first round and then was prevented from doing it in the 2nd because of unit placement (CH where in CC so I'd have to hit the ME directly, which seemed unlikely). I'm still learning the rules and this certainly was educational.
I hope you enjoyed this BR. Please excuse any shortcomings in my descriptions of the game or grammar. Feel free to ask questions or make suggestions!
Thanks,
Gerade

Pictures are amazing. You don't even have to use Battle Chronicler like Jimmy and some of the other tyrants use; I just try to take pics of the game with my phone as I'm playing (I usually do 1-2 pics at the beginning of each player turn showcasing the field). I find it also helps people with following along with what's going on.
(but, the one time I did that, I got lucky as my opponent whiffed many attacks lol). But yeah, Firebellies are our #1 option, and then a character with a cheap magic weapon is the other choice. If you run a Deathmaster or Death-Butcher, you could potentially leech them too, but I think the Fireballs can put out more overall firepower (har har) in the long run.