14 Aug 2014
Another game over the weekend running the Ogre tank block and it's only downfall was meeting the Lore of Death, naturally my opponent was packing just that. 
Ogre Kingdoms vs. Wood Elves
============================
Overview
--------
Scenario: Pitched Battle
Date played: Sunday, 10 August 2014
Ogre Kingdoms
-------------
(T1) Tyrant
- Sword of Striking, Heavy Armour, Giant Breaker, Greedy Fist, Enchanted Shield
(B) Bruiser
- BSB, Runemaw, Ironfist, Heavy Armour
(F) Firebelly
- Extra Hand Weapon, Lore of Fire (Fireball), Hellheart
(G) 26 Gnoblars
- Standard, Musician, Trappers
(O) 16 Ogres
- Full Command, Ironfists
(MC) 4 Mournfang Cavalry
- Ironfists, Heavy Armour, Standard, Musician, Dragonhide Banner
(S1) Sabretusk
(S2) Sabretusk
(S3) Sabretusk
(T2) Thundertusk
(L) 5 Leadbelchers
- Musician
(I) Ironblaster
Wood Elves
----------
(S1) Spellweaver
- Level 4, Lore of Death (Purple Sun, Caress, Spirit Leech, Soulblight) Talisman of Preservation, Elf Steed, Dispel Scroll
(N) Noble
- BSB, Elf Steed
(W1) Waystalker
(W2) Waystalker
(S2) Spellsinger
- Lore of Metal (Searing Doom, Plague of Rust)
(D) 25 Dryads
(EG) 23 Eternal Guard
- Full Command, Banner of Eternal Flame
(GG1) 10 Glade Guard
(GG2) 10 Glade Guard
(W3) 5 Wildriders
(W4) 5 Wildriders
(SotT) 5 Sisters of the Thorn
(W5) 5 Wardancers
(W6) 5 Wardancers
(W7) 5 Waywatchers
(W8) 5 Waywatchers
(WR) 3 Warhawk Riders
(GE) Great Eagle
Deployment
----------

So I took a huge game with putting my bus on the left flank. Right flank came down to Leadbelchers who would protect the other assets of the army. I totally forgot that those damn sisters could vanguard. Ooops.
Turn 1 - Wood Elves
-------------------

Opponent rolls right on up to try and roll a Purple Sun through my army, it's every Ogres worst nightmare and I had only a single shot at stopping it. He rolls up his magic dice and I declare the hellheart right away, I roll up and he's in range so his unit and the level 4 are hit. I think he lost a sister and thankfully the level 4 gets a power drain removing Purple Sun and Fate of Bjuna neutering the one major offensive capability of the enemy army. Now I could rest a bit easier. Curse is cast onto my Ogres and Runemaw fails (and it fails every single time this game so I won't even mention it anymore!).
Turn 1 - Ogre Kingdoms
----------------------

The Gnoblars charge into the Eagle, Mournfang fail a long charge against the Wardancers and the Ogres make their way into the Wildriders taking 4 wounds from Dangerous Terrain checks. The Leadbelchers mince the unit of 5 wardancers from the building whilst the Ironblaster chips a single wound from the BSB. Combat is a quick brutal affair with impact hits claiming 3 riders, the Ogres take a single wound in return and proceed to stamp the unit into the ground before reforming. The Gnoblars break the Eagle but fail to catch it.
Turn 2 - Wood Elves
-------------------

The Eagle continues to wander off. Curse goes onto the Ogres again and shooting kills a Sabretusk and does 8 wounds to the Ogres.
Turn 2 - Ogre Kingdoms
----------------------

The Sabretusk charges the Eagle however it continues to flap away. Shooting produces some wounds onto the Warhawk riders and claims a Sister of the thorn. The Ironblaster finishes it's work and removes the enemy BSB with a cannonball to the face.
Turn 3 - Wood Elves
-------------------

The Waywatchers and Wildriders charge into the Ogre block however the Dryads stumble and the Eternal Guard can't reach the Mournfang. The Eagle high tails. Plague of Rust effects the Ogres and Curse goes up as well. Shooting puts a single wound on the Firebelly. In combat the Ogres hang around on steadfast taking heavy casualties but removing Waywatchers.
Turn 3 - Ogre Kingdoms
----------------------

The MFC race into the Dryads to prevent re-inforcements from clashing with the Ogres and the Firebelly gets a rear charge onto the Waywatchers. The Gnoblars continue their rampage and charge the Glade Guard. The Ironblaster splits it's barrel after displaying 2 turns of accuracy. Warhawks take some wounds and run away. In combat once again steadfast holds the day for the Ogres at the cost of the Firebelly. The MFC paste the Dryads good and proper and catch them once they break and the Gnoblars fail to catch the Archers.
Turn 4 - Wood Elves
-------------------

The Wardancers charge into the MFC intent to hold them up with their 3+ ward. Archers and Warhawk riders rally. Curse goes through onto the Ironguts. Shooting puts a wound onto the Thundertusk. The Wardancers are mauled beyond recognition and the Ogres hold once again chipping away at the Wild Riders (My opponent for 2 consecutive rounds made all of his 6+ ward saves - yes I only now realise I forgot about Other Trickster's Shard!).
Turn 4 - Ogre Kingdoms
----------------------

The Thundertusk charges into the flank of the Wildriders. Leadbelchers have a bit of fun and put 9 wounds onto the Eternal Guard causing them to panic and run. The Wildriders are wiped out finally and the Ogres reform.
Turn 5 - Wood Elves
-------------------

The Warhawk charges into the Gnoblars and the Eternal Guard continue to run. Curse goes through onto the Ironblaster and Caress is dispelled. Shooting puts a 2 wounds onto the Tyrant and 4 into the unit. The Gnoblars true to form win combat and it holds.
Turn 5 - Ogre Kingdoms
----------------------

The MFC charge into the building to thin some numbers taking an arrow for their troubles and the Sabretusk rushes into dinner. Shooting puts another dent into the Eternal Guard. The Gnoblars and Sabretusk break the Warhawk however are unable to catch. After taking many casualties the Archers hold the building.
Turn 6 - Wood Elves
-------------------

The Warhawk and Eternal Guard rally. Plague of Rust hits something (MFC?) and Caress is dispelled. Shooting does nil.
Turn 6 - Ogre Kingdoms
----------------------

The Ironblaster and Gnoblars charge into the Eternal Guard as the Sabretusk charges the Warhawk rider. The Leadbelchers pop out of the building and take careful aim annihilating the enemy general. The Eternal Guard get carved up and the enemy army falls into full retreat.
Result - Ogre Kingdoms victory.

Ogre Kingdoms vs. Wood Elves
============================
Overview
--------
Scenario: Pitched Battle
Date played: Sunday, 10 August 2014
Ogre Kingdoms
-------------
(T1) Tyrant
- Sword of Striking, Heavy Armour, Giant Breaker, Greedy Fist, Enchanted Shield
(B) Bruiser
- BSB, Runemaw, Ironfist, Heavy Armour
(F) Firebelly
- Extra Hand Weapon, Lore of Fire (Fireball), Hellheart
(G) 26 Gnoblars
- Standard, Musician, Trappers
(O) 16 Ogres
- Full Command, Ironfists
(MC) 4 Mournfang Cavalry
- Ironfists, Heavy Armour, Standard, Musician, Dragonhide Banner
(S1) Sabretusk
(S2) Sabretusk
(S3) Sabretusk
(T2) Thundertusk
(L) 5 Leadbelchers
- Musician
(I) Ironblaster
Wood Elves
----------
(S1) Spellweaver
- Level 4, Lore of Death (Purple Sun, Caress, Spirit Leech, Soulblight) Talisman of Preservation, Elf Steed, Dispel Scroll
(N) Noble
- BSB, Elf Steed
(W1) Waystalker
(W2) Waystalker
(S2) Spellsinger
- Lore of Metal (Searing Doom, Plague of Rust)
(D) 25 Dryads
(EG) 23 Eternal Guard
- Full Command, Banner of Eternal Flame
(GG1) 10 Glade Guard
(GG2) 10 Glade Guard
(W3) 5 Wildriders
(W4) 5 Wildriders
(SotT) 5 Sisters of the Thorn
(W5) 5 Wardancers
(W6) 5 Wardancers
(W7) 5 Waywatchers
(W8) 5 Waywatchers
(WR) 3 Warhawk Riders
(GE) Great Eagle
Deployment
----------

So I took a huge game with putting my bus on the left flank. Right flank came down to Leadbelchers who would protect the other assets of the army. I totally forgot that those damn sisters could vanguard. Ooops.
Turn 1 - Wood Elves
-------------------

Opponent rolls right on up to try and roll a Purple Sun through my army, it's every Ogres worst nightmare and I had only a single shot at stopping it. He rolls up his magic dice and I declare the hellheart right away, I roll up and he's in range so his unit and the level 4 are hit. I think he lost a sister and thankfully the level 4 gets a power drain removing Purple Sun and Fate of Bjuna neutering the one major offensive capability of the enemy army. Now I could rest a bit easier. Curse is cast onto my Ogres and Runemaw fails (and it fails every single time this game so I won't even mention it anymore!).
Turn 1 - Ogre Kingdoms
----------------------

The Gnoblars charge into the Eagle, Mournfang fail a long charge against the Wardancers and the Ogres make their way into the Wildriders taking 4 wounds from Dangerous Terrain checks. The Leadbelchers mince the unit of 5 wardancers from the building whilst the Ironblaster chips a single wound from the BSB. Combat is a quick brutal affair with impact hits claiming 3 riders, the Ogres take a single wound in return and proceed to stamp the unit into the ground before reforming. The Gnoblars break the Eagle but fail to catch it.
Turn 2 - Wood Elves
-------------------

The Eagle continues to wander off. Curse goes onto the Ogres again and shooting kills a Sabretusk and does 8 wounds to the Ogres.
Turn 2 - Ogre Kingdoms
----------------------

The Sabretusk charges the Eagle however it continues to flap away. Shooting produces some wounds onto the Warhawk riders and claims a Sister of the thorn. The Ironblaster finishes it's work and removes the enemy BSB with a cannonball to the face.
Turn 3 - Wood Elves
-------------------

The Waywatchers and Wildriders charge into the Ogre block however the Dryads stumble and the Eternal Guard can't reach the Mournfang. The Eagle high tails. Plague of Rust effects the Ogres and Curse goes up as well. Shooting puts a single wound on the Firebelly. In combat the Ogres hang around on steadfast taking heavy casualties but removing Waywatchers.
Turn 3 - Ogre Kingdoms
----------------------

The MFC race into the Dryads to prevent re-inforcements from clashing with the Ogres and the Firebelly gets a rear charge onto the Waywatchers. The Gnoblars continue their rampage and charge the Glade Guard. The Ironblaster splits it's barrel after displaying 2 turns of accuracy. Warhawks take some wounds and run away. In combat once again steadfast holds the day for the Ogres at the cost of the Firebelly. The MFC paste the Dryads good and proper and catch them once they break and the Gnoblars fail to catch the Archers.
Turn 4 - Wood Elves
-------------------

The Wardancers charge into the MFC intent to hold them up with their 3+ ward. Archers and Warhawk riders rally. Curse goes through onto the Ironguts. Shooting puts a wound onto the Thundertusk. The Wardancers are mauled beyond recognition and the Ogres hold once again chipping away at the Wild Riders (My opponent for 2 consecutive rounds made all of his 6+ ward saves - yes I only now realise I forgot about Other Trickster's Shard!).
Turn 4 - Ogre Kingdoms
----------------------

The Thundertusk charges into the flank of the Wildriders. Leadbelchers have a bit of fun and put 9 wounds onto the Eternal Guard causing them to panic and run. The Wildriders are wiped out finally and the Ogres reform.
Turn 5 - Wood Elves
-------------------

The Warhawk charges into the Gnoblars and the Eternal Guard continue to run. Curse goes through onto the Ironblaster and Caress is dispelled. Shooting puts a 2 wounds onto the Tyrant and 4 into the unit. The Gnoblars true to form win combat and it holds.
Turn 5 - Ogre Kingdoms
----------------------

The MFC charge into the building to thin some numbers taking an arrow for their troubles and the Sabretusk rushes into dinner. Shooting puts another dent into the Eternal Guard. The Gnoblars and Sabretusk break the Warhawk however are unable to catch. After taking many casualties the Archers hold the building.
Turn 6 - Wood Elves
-------------------

The Warhawk and Eternal Guard rally. Plague of Rust hits something (MFC?) and Caress is dispelled. Shooting does nil.
Turn 6 - Ogre Kingdoms
----------------------

The Ironblaster and Gnoblars charge into the Eternal Guard as the Sabretusk charges the Warhawk rider. The Leadbelchers pop out of the building and take careful aim annihilating the enemy general. The Eternal Guard get carved up and the enemy army falls into full retreat.
Result - Ogre Kingdoms victory.
"Nec sorte nec fato"
Ogre Battles!
Tactica: Sabretusks
Tactica: Gnoblars
Ogre Battles!
Tactica: Sabretusks
Tactica: Gnoblars
