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Alternative Miscast Table

original thread ↗

So, what do you think?  The idea is that when you miscast, you roll a d6, and modify the roll based on the number of dice used to cast the spell.

Modifier/# of dice used to cast
+0         2
+1         3
+2         4
+3         5
+4         6

Miscast table
1.) The wizard takes a S6 hit on a 4+.
2.) The wizard takes an automatic S6 hit.
3.) D6 dice are lost from the power pool.
4.)  The wizard takes a S6 hit, and D6 dice are lost from the power pool.
5.) The wizard and all models in base contact with it take a wound on a 4+.  The wizard may not make a LoS roll.
6.) The wizard loses 1 casting level and forgets the spell which triggered the miscast.
7.) Every wizard (or model able to channel power/dispel dice) in the army takes a S6 hit. 
8.) The wizard loses D3 casting levels, losing a random spell for every level lost (starting with the spell which triggered the miscast).
9.) Center the small blast template over the wizard; all models take a S10 hit.  Additionally D6 dice are lost from the pool.
10 .) Center the large blast template over the wizard; all models take a S10 hit.  Additionally, roll a dice: on a 1-3, the wizard is sucked into the warp and is removed as a casualty with no save of any kind.  On a 4-6, the magic phase immediately ends.
I do like the idea of this. In that I like the fact if you use less dice it's not going to be so bad for you if you misscast.
 One of the problems though would be how would you redesign Hellheart for example?  Would hellheart give any plus modifiers? And of course other items that force misscasts.

Kind regards Zolas.
Stay Frosty 
 


Games Played (New book) = 20

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I do like the idea of this. In that I like the fact if you use less dice it's not going to be so bad for you if you misscast.
 One of the problems though would be how would you redesign Hellheart for example?  Would hellheart give any plus modifiers? And of course other items that force misscasts.

Kind regards Zolas.

Well, maybe the Hellheart could be like this:

For whatever you roll for the d6x5" range, use that as the total for the "modifier" chart. So, you roll a 3, you get a 15" range, and a +1 to the miscast modifier. Roll a 6, you get 30" and a +4 miscast modifier. It would go along with the idea of the potency of the Hellheart triggering the potency of the miscast.

How does that sound? ;)
33 Gnobs! Over 3 Packs of Trappers! Woot!
Gibblet, Nibblet, Crunchybit (from Slaughtermaster achievement)

New book WLD: 20/10/2 - Yay tourney wins and random game win!

I do like the idea of this. In that I like the fact if you use less dice it's not going to be so bad for you if you misscast.
 One of the problems though would be how would you redesign Hellheart for example?  Would hellheart give any plus modifiers? And of course other items that force misscasts.

Kind regards Zolas.

Well, maybe the Hellheart could be like this:

For whatever you roll for the d6x5" range, use that as the total for the "modifier" chart. So, you roll a 3, you get a 15" range, and a +1 to the miscast modifier. Roll a 6, you get 30" and a +4 miscast modifier. It would go along with the idea of the potency of the Hellheart triggering the potency of the miscast.

How does that sound? ;)

That's actually a nifty way of getting round it and still keeps it as on the same D6 chart.  Nice.

Kind regards Zolas
Stay Frosty 
 


Games Played (New book) = 20

W - 10  L - 9  D - 1

Best Win streak 6.  Current Win streak 0.
Monthly Paint challenges done = 9
Excellent! It's official. We'll e-mail it to Games Workshop for their 9th edition final printout.

Just in the nick of time, too, if rumors hold up :P
33 Gnobs! Over 3 Packs of Trappers! Woot!
Gibblet, Nibblet, Crunchybit (from Slaughtermaster achievement)

New book WLD: 20/10/2 - Yay tourney wins and random game win!

That is a nice touch, and doesn't make it too over-powered, IMO.  Can't think of any other forced-miscast items, off the top of my head (is cupped hands still around?)
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