11 Jul 2014
So, what do you think? The idea is that when you miscast, you roll a d6, and modify the roll based on the number of dice used to cast the spell.
Modifier/# of dice used to cast
+0 2
+1 3
+2 4
+3 5
+4 6
Miscast table
1.) The wizard takes a S6 hit on a 4+.
2.) The wizard takes an automatic S6 hit.
3.) D6 dice are lost from the power pool.
4.) The wizard takes a S6 hit, and D6 dice are lost from the power pool.
5.) The wizard and all models in base contact with it take a wound on a 4+. The wizard may not make a LoS roll.
6.) The wizard loses 1 casting level and forgets the spell which triggered the miscast.
7.) Every wizard (or model able to channel power/dispel dice) in the army takes a S6 hit.
8.) The wizard loses D3 casting levels, losing a random spell for every level lost (starting with the spell which triggered the miscast).
9.) Center the small blast template over the wizard; all models take a S10 hit. Additionally D6 dice are lost from the pool.
10 .) Center the large blast template over the wizard; all models take a S10 hit. Additionally, roll a dice: on a 1-3, the wizard is sucked into the warp and is removed as a casualty with no save of any kind. On a 4-6, the magic phase immediately ends.
Modifier/# of dice used to cast
+0 2
+1 3
+2 4
+3 5
+4 6
Miscast table
1.) The wizard takes a S6 hit on a 4+.
2.) The wizard takes an automatic S6 hit.
3.) D6 dice are lost from the power pool.
4.) The wizard takes a S6 hit, and D6 dice are lost from the power pool.
5.) The wizard and all models in base contact with it take a wound on a 4+. The wizard may not make a LoS roll.
6.) The wizard loses 1 casting level and forgets the spell which triggered the miscast.
7.) Every wizard (or model able to channel power/dispel dice) in the army takes a S6 hit.
8.) The wizard loses D3 casting levels, losing a random spell for every level lost (starting with the spell which triggered the miscast).
9.) Center the small blast template over the wizard; all models take a S10 hit. Additionally D6 dice are lost from the pool.
10 .) Center the large blast template over the wizard; all models take a S10 hit. Additionally, roll a dice: on a 1-3, the wizard is sucked into the warp and is removed as a casualty with no save of any kind. On a 4-6, the magic phase immediately ends.

