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2400 No Magic vs Warriors of Chaos re-match

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Ogre Kingdoms vs. Warriors of Chaos
===================================

I was lucky enough to have a mid week game with my brother and I was very displeased with my last lack of focus in the game on the weekend and I was really keen to better my performance.  I made a number of small changes to my list and my brother bought the same list that had pasted me on the weekend.  We rolled up Watchtower and I got control of the tower initially but ownership didn't phase me in this game, I was merely out to road test my list.

Overview
--------
Scenario: The Watchtower
Date played: Wednesday, 9 July 2014

Ogre Kingdoms
-------------
  (T1) Tyrant
      - Sword of Striking, Heavy Armour, Giant Breaker, Greedy Fist, Enchanted Shield
  (B) Bruiser
      - BSB, Runemaw, Ironfist, Heavy Armour
  (H) Hunter
      - Great Weapon, Armour of Silvered Steel, Pigeon Plucker Pendant      
  (G) 19 Gnoblars
      - Standard, Musician, Trappers   
  (O) 16 Ogres
      - Full Command, Ironfists   
  (MC) 4 Mournfang Cavalry
      - Ironfists, Heavy Armour, Standard, Musician, Gleaming Pendant
  (S1) Sabretusk
  (S2) Sabretusk
  (S3) Sabretusk
  (T2) Thundertusk
  (L) 6 Leadbelchers
      - Musician   
  (I) Ironblaster

So I've dropped the Ironguts and replaced with a rather large block of Ogres, I lose the magic banner capability but I gain swifter attacks at a lower strength.  With the points saved I can also include a unit of Gnoblars.


Warriors of Chaos
-----------------
  (DP) Daemon Prince
      - Scaly Skin, Dawn Stone, Soul Feeder, Lore of Tzeentch (Bolt of Change, Infernal Gateway, Pink Fire, Firestorm)
  (BSB) Exalted Hero - BSB
      - Mark of Khorne
  (WoN) 18 Warriors of Nurgle
      - Full Command, +1 Ld, Halberds, Shields
  (CoN1) Chariot of Nurgle
  (CoN2) Chariot of Nurgle
  (CH1) 5 Chaos Hounds
  (CH2) 5 Chaos Hounds
  (C) Chimera
      - Regen, Flaming Breath
  (S) 3 Skullcrushers
      - Ensorcelled Weapons, Musician
  (COoK) 6 Chaos Ogres of Khorne
      - Great Weapons, Full Command   

Deployment
----------
 

Basically the Ironblaster was in a position to ensure his units didn't reach my lines in 100% condition.  I'd be making up for the mistakes in my last game and my first target of priority was going to be his BSB in the Chaos Ogres.  Gnoblars would take a charge from the Skullcrushers whilst the Thundertusk would hopefully remain in a roundabout area to help out the Ogres.  Secondly I was going to keep the Thundertusk in range of the tower to ensure that when the Warriors jumped into it whatever I chose as a removal tool would be going first every time.  Hunter hugged the flank again to see what mischief he and Ruffles could get into.

Ogre Battleline.

Unpainted Warriors Battleline.  :)

Turn 1 - Warriors of Chaos
--------------------------
 

Everything tramples forward as per usual with the Chaos Hounds standing off against the Hunter.  The Daemon Prince gets to work with a 8 vs 5 magic phase and Infernal Gateway targets the Leadbelchers going irresistible right off the bat.  The Leadbelchers were targeted as my brother doesn't like them since 10 of them hurt his warriors 2 games ago.  10 x S6 hits along with the lore attribute takes out a rank of Ogres but they're happy enough to hang around and do their duty.  The resulting miscast however wipes 2 spells from the mind of the Daemon Prince (Gateway and Pink Fire) and I'm certainly not sad about that fact.



Right Flank

Left Flank

Turn 1 - Ogre Kingdoms
----------------------
 

Hunter heads up, Gnoblars get in the face of angry people.  Ironblaster takes careful aim and knocks the BSB in the face with some Chimera rifle and his Ogre buddy drops like a pancake as well.  Great result.  Ogres are setup to counter.



Turn 2 - Warriors of Chaos
--------------------------
 

Skullcrushers charge into the Gnoblars and after some entertaining stand and shoot which yields nothing, one of them takes a wound through a dangerous terrain test.  The trapper upgrade just paid for itself.  Firestorm fails to cast onto the Ogres and predictably the little green gnobloids bite it hard and the Skullcrushers over run 9".

Turn 2 - Ogre Kingdoms
----------------------
 

The Ogres rush into the Chaos counter parts who ventured slightly too close.  My perfect positioning for the Skullcrusher removal shot ends in frustration as the weapon of mass destruction misfires and I'm left with the hatchback chariot only variant with a full fuel tank.  The Hunter chips a wound off with his extra sharp pointy lobbin' sticks.  The Ogres mash the Chaos Ogres into a pulp before they even swing, D3 impact hits allows the Tyrant to single handily kill an Ogre with S10 impact hits before anyone had lifted a hand.  I reform to the remaining enemy infantry.



Turn 3 - Warriors of Chaos
--------------------------
 

The Skullcrushers continue on their rampage into the Leadbelchers.  Had they still been at full strength then perhaps I could have either counter charged with the Ogres (in the previous turn)/Ironblaster (Ogres were in arc, diagram bad - apologies) or played sneakies with the Sabretusk to prevent the combat giving them another turn of shredding shooting action.  Firestorm hits the Ogres and I promptly fail the Runemaw roll so I take 15 S4 hits but it accounts for 4 wounds only and I'm left with a 6+ regen.  I then dispel Bolt of change before watching the Skullcrushers eat face and run off the table.

Very surprised my brother didn't garrison the building with the Warriors.



Turn 3 - Ogre Kingdoms
----------------------
 

With nothing else to do the Ironblaster charges into the Daemon Prince purely to tie it up for its next turn.  The MFC go into chaff removal duty whilst the Ogres head into the Nurgle Warriors just getting a few in base to base.  The Hunter true to form pegs another wound off a chariot.  Surprisingly the Ironblaster holds steady and the DP faces it.  MFC kill Chaos Hounds whilst 11 Warriors of Nurgle are cut down and remainder are caught in a 12" pursuit.  Was it wiser for my brother to get them into the building?  He would have had way more attacks coming at him but would have been able to return a lot more as well.  Jury is out.

Turn 4 - Warriors of Chaos
--------------------------
 

The Chimera tries his luck into the Thundertusk confident it can be taken down whilst the Chariot performs its own anti-chaff.  Firestorm fails this time.  Epically the Ironblaster holds this round as does the Thundertusk but Sabretusk is dead dead.



Turn 4 - Ogre Kingdoms
----------------------
 

Who cares about the building now?  The Hunter wants some action and charges into the Chariot, this was particularly smart but I just wanted him to do something more than throw spears all game.  MFC continued to kill Chaos Hounds.  After a failed fear test the Chariot cops 2 wounds and is ran down by the Hunter, very cool.  The amazing times keep rolling on as the Thundertusk then stomps apart the Chimera and then the Ironblaster decided to hold again.  MFC slot hounds and reform to face a charge from the oncoming Chariot.



Turn 5 - Warriors of Chaos
--------------------------
 

Skullcrushers have to deal with the Sabretusk whilst the Chariot tries to do something to the MFC.  Firestorm yields a single wound from the Ogres (I failed Runemaw again!) and I sport a 5+ regen now.  A single fang drops dead and the chariot takes 2 wounds and the MFC hold.  The Ironblaster is finally killed and the poor Sabretusk is gutted.



Turn 5 - Ogre Kingdoms
----------------------
 

Ogres into the Chariot and snap.  Impact hits alone splinter it.

Turn 6 - Warriors of Chaos
--------------------------
 

Bolt of Change is thrown at the Hunter and I dispel this but Firestorm hits the Ogres and I decide to roll a 2+ and the MFC take the hit instead killing one.

Turn 6 - Ogre Kingdoms
----------------------
 

Hunter heads into the building for the win.

Result - Ogre Kingdoms Victory

Conclusion - Vindicated!  Better game plan, clearer objectives and somewhat more level headed thinking.  I didn't really need the Runemaw it seems as I can't roll a 2+ when I need to however in saying that my opponent kindly discarded Gateway so I can't really draw a solid conclusion.  16 Ogres is a lot, what I like about the block is the fact if the combat turns into a prolonged one I can reform into a horde and bring way more attacks into the fray.  Cool story.  :)  Outside of the Ironblasters less than favourable Turn 2 shooting it turned out to be incredible for holding up the Daemon Prince.  I would never have thought a Thundertusk could have killed a Chimera, I'm sure that's the first time in Warhammer it's ever happened right??

Hunter was cool but a lot of points for cool.

Thanks for reading.
"Nec sorte nec fato"

Ogre Battles!

Tactica: Sabretusks
Tactica: Gnoblars
Hunter also won the game for you!(in that he occupied the tower as was the objective)
Why on EARTH would he stick his BSB in with his Ogres?
Nice bat rep, as usually.
The enemy of my enemy is my double enemy.

Gut magic:  The art of eating what nobody else wants to eat, just to see what happens.
Thank you.
"Nec sorte nec fato"

Ogre Battles!

Tactica: Sabretusks
Tactica: Gnoblars
Nice batrep, well played.
Ogre record:
Win: 15
Loss: 10
Draw: 5
Races played against: Ogre, Dwarves, WoC, Demons, High elves, Skaven, Beastmen, Brittonia, Orcs and Goblins, Empire.

Last match: Vs Empire, tabled 20-0 with thundertusk being the MvP, killing 11 halibearears first round and getting ASL aura of on knights and halibearers.
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