08 Jul 2014
Ogre Kingdoms vs. Warriors of Chaos
===================================
So I was lucky enough to catch another game in with my brother over the weekend and although he only changed out the Mark on his Daemon Prince to Tzeentch I decided to run a totally different type of list. I decided on a no magic approach and just took some elements that appeared fun to me and ended up with the mis-mash type of list below, is it optimal? Certainly not but please don't steer away from the point that I made of the list being 'fun' and keep that in mind when reading the report in it's entirety.
Also keep in mind this game and it's attached incredible horrid luck for me, my dice utterly got up and left when I first took them out the dice pouch that morning. Lot's of 1's and 2's in combat all day.
We rolled up scenarios and up came Blood & Glory.
Overview
--------
Scenario: Blood & Glory
Date played: Sunday, 6 July 2014
Ogre Kingdoms
-------------
(T1) Tyrant
- Sword of Striking, Heavy Armour, Giant Breaker, Greedy Fist, Enchanted Shield
(B) Bruiser
- BSB, Runemaw, Ironfist, Heavy Armour, Deathcheater
(H) Hunter
- Harpoon Launcher, Shield of Ptolos, Beserker Sword, Rock Eye
(I1) 12 Ironguts
- Full Command, Dragonhide Banner
(MC) 4 Mournfang Cavalry
- Ironfists, Heavy Armour, Standard, Musician, Banner of Swiftness
(S1) Sabretusk
(S2) Sabretusk
(S3) Sabretusk
(T2) Thundertusk
(L) 6 Leadbelchers
- Musician
(I2) Ironblaster
Warriors of Chaos
-----------------
(DP) Daemon Prince
- Scaly Skin, Dawn Stone, Soul Feeder, Lore of Tzeentch (Bolt of Change, Infernal Gateway, Treason of Tzeentch, Firestorm)
(BSB) Exalted Hero - BSB
- Mark of Khorne
(WoN) 18 Warriors of Nurgle
- Full Command, +1 Ld, Halberds, Shields
(CoN1) Chariot of Nurgle
(CoN2) Chariot of Nurgle
(CH1) 5 Chaos Hounds
(CH2) 5 Chaos Hounds
(C) Chimera
- Regen, Flaming Breath
(S) 3 Skullcrushers
- Ensorcelled Weapons, Musician
(COoK) 6 Chaos Ogres of Khorne
- Great Weapons, Full Command
Deployment
----------

So the basic premise is that I need to take out the Nurgle Warriors, the Chaos Ogres and either the BSB or the Daemon Prince, not an easy feat, on the contrary my brother had to completely remove the Ironguts and characters to win, or leave a single character and take out the Mournfang Cavalry. It was an interesting approach and admittedly I wasn't focusing on this in the slightest. Hunter Vanguarded up just because he could to say hello to the Chaos Hounds.

Turn 1 - Ogre Kingdoms
----------------------

Everything advances forward which looking back on it now I'm questioning this decision. Nothing outside of ranged units had any need to move forward at all, the Warriors would surely be advancing the carve me up, why help them out? First mistake of the game really. Hunter advances and I forget about my throwing spears but not to worry. The Ironblaster takes a shot at the Chariot of Nurgle chipping 2 wounds off it before the Thundertusk destroys it with a shot from it's Frosty the snowman attack. Leadbelchers drop a single Chaos Hound. Not bad, but why was I shooting at the chariot again?? I would have been in range of the Daemon Prince and/or the Chaos Ogres to cause some casualties. (second mistake).

Turn 1 - Warriors of Chaos
--------------------------

Predictably everything advances and closes the gap. The Chaos Hounds charge into the Hunter and once again I'm oblivious to the fact of Throwing Spears existing at this point and being quick to fire. My brother's magic phase turns into a 5 vs 3 affair with Gateway being cast onto the Ironguts and I reveal the Runemaw which bounces it off and he selects the Thundertusk to take the hit. My brother proceeds to roll up 12 hits at a massive Strength 2 however it's enough to sink 3 wounds into the Beast - how embarrassing. I gain the 6+ regen for what it's worth and the miscast that was caused with the cast proves to do nothing. Because of the Lore Attribute my brother scores 2 power dice back and throws a bolt of change to finish off the Thundertusk but I dispel this.
Combat is a very one sided affair and the Hunter and his pet dispatch the Chaos pests.
Turn 2 - Ogre Kingdoms
----------------------

I didn't charge the Chaos Hounds with the Sabretusk for no solid reasoning. Silly Ogre. Once again I'm caught going forward with no real logical explanation. The Mournfang march a massive 18" being recently trained in Ulthuan to take a flank late game and hopefully bring the Daemon Prince a bit closer if he were going to deal with them with magic. Between the Ironblaster and the Leadbelchers the second Chariot of Nurgle is reduced to splinters but once again why the hell wasn't I trying to reduce brother bears fortitude? Very odd.
Turn 2 - Warriors of Chaos
--------------------------

As predicted the Warriors of Nurgle charge into the Ironguts who thanks to the Thundertusk have made the front rank ASL. The Chaos Hounds hope to pull the Ironblaster into a delayed combat as the Chimera swoops in for next turn carnage. 9 vs 5 Magic phase comes up and Gateway onto the Mournfang goes through however only 5 x S3 hits do nothing but ironically enough it's the failed flames of tzeentch test that I fail and take 3 wounds killing one anyway! I'd really need this guy later in the battle as you'll see! I did attempt to dispel this but came up very short. Firestorm is attempted next and it scatters from the targeted Thundertusk onto the Ironguts doing 7 wounds and gaining regeneration! Ouch. I really needed them! Bolt of Change fails to go off targeting the Thundertusk. In combat the Ironblaster embarrassingly takes a wound and does only 2 in return drawing the combat so I've lost any turn 3 shooting. Fail.
The second rank of Warriors go first with their 6 attacks, 6 hits, 6 wounds. Luckily Tzeentch in his fickle ways saves a single Ogre as 3 regen saves come through. In return and an epic display of horrendous martial skill by the Tyrant who needs 3's to hit and promptly rolls 3 x 1's netting in 2 hits then goes on to roll a 1 to wound kills a single Warrior - way to go boss! The Ironguts then drop 7 warriors and take a further 8 wounds from the front rank for a drawn combat which wasn't the result I was hoping for. One point of note to which I will not forget in future games here is that Stomps etc go at the same time as the opponents attacks.

Turn 3 - Ogre Kingdoms
----------------------

The Thundertusk moves to spread his slow love to the rest of the warriors a bit more, whilst everything else moves into shooting positions. The Leadbelchers put on a fantastic display and put 3 wounds onto the Chimera making all of a sudden the possibility of it getting caught by a lucky hit with the Ironblaster a real possibility. Everything else from Harpoon Launchers and Ice bombs do nil damage.
The Tyrant supposedly has woken up by now and drops 4 warriors before the Warriors stack another 4 wounds into the Ironguts. I kill them all except the champion who turns tail and runs for the hills. So that's one standard down but I'm still pretty confident in my units ability to dish out the punishment.
The Ironblaster slots the remaining Hounds with just enough time to stare down the pants soiling Chimera about trash it.
Turn 3 - Warriors of Chaos
--------------------------

Chimera charges into the Ironblaster whilst the Skullcrushers charge into the Ironguts. I will interject here, my brother first declared a charge with his Chaos Ogres and I had to stop him reminding him about the rules of the scenario, 'Send your lackeys in first to do the heavy lifting then send the cleanup crew if required'. That's the kind of helpful player I am it seems.
So he does that and then some, the Skullcrushers crash into my Ironguts and his Ogres very Khorne like turn away and wander off. Damn he was making me work. Gateway is dispelled from the MFC, Treason of Tzeentch is cast onto the Ironguts which instead goes onto the Thundertusk. Bolt of Change I fail to dispel but yields nothing onto the Thundertusk luckily enough.
No dice from the Ironblaster and he's smashed apart in a careless display of general ship. I deserved that.
Once again the Tyrant falls asleep doing sweet FA to the heavily armoured Skullcrushers. despite the -4 to armour saves my brother can still make a grown man cry with his armour saving rolls. He proceeds to butcher 9 Ironguts and I drop 2 Skull crushers back and yes he holds and I reform a little.
Turn 4 - Ogre Kingdoms
----------------------

So turn 4 comes and I suddenly start to remember the scenario we are playing, I've been stuck on auto-pilot this whole time. I'd better get moving here otherwise the slope I'm on will become a cliff face very suddenly. The late game charge from the MFC seems apparent and I really need to get some damage onto the Ogres if I've got any chance here so charge they go. Options are to drop the Chimera with shooting and let the Daemon Prince go for another turn or attempt to get some damage onto the Daemon Prince, he's worth 2 fortitude so let's go with option B. Leadbelchers, Throwing Spear (I remembered!!!), Harpoon Launcher and Ice Bomb all target the Daemon Prince for a single wound. Ouch. That Chimera sure looked like a great target....
I kill the final Skullcrusher with the Ironguts but not before I'm only left with the Champion and Standard in the unit, not healthy at all kids. The MFC do 8 wounds (damn you ninth wound!!) and I lose 2 models in return but hold which doesn't really account for much.
Turn 4 - Warriors of Chaos
--------------------------

The beginning of the end is here. Chimera charge into the Ironguts to get at least a banner. That Dragonhide banner that I've utilised so well this entire game! Gateway kills the Thundertusk and Treason goes onto the Leadbelchers and Bolt of Change hits a Sabretusk but 1 comes up to wound, hah take that! Firestorm fails to cast. After the Chimera comes in and does his dance I'm left with only the champion and I can't even pool the resources to drop the beast. My god dice what are you doing? Mournfang dead.

Turn 5 - Ogre Kingdoms
----------------------

There is no way to get myself out of this hole I've dug myself into so I switch back to auto-pilot and think to happier times in life. Shooting produces another single wound onto the Daemon Prince and I finally kill the Chimera.
Turn 5 - Warriors of Chaos
--------------------------

The Khorne pussies run away, yes that's right. Maybe the logical reasoning is they felt obligated to escort the Nurgle Champion off the battlefield, I'm sure that's what happened. I'm not bitter at all.
Gateway takes out the remaining Irongut and wounds the characters right before Bolt of Change skewers the BSB into a pile of dust sealing the victory for my brother. It was a good win, but more so what an impressive loss...
Result - Warriors of Chaos Victory
Conclusion:
I've pretty much listed my mishaps in the running commentary but for a quick recap my target priorities were severely out of whack for whatever reason. That and recklessly moving forward when there was absolutely nothing gained from doing so lost me the game. That and my Tyrant can't hit a bull in the butt with a battle axe. Granted it wasn't a very well thought out list and there will be some changes but I'm won't be deviating too much for the next game.
===================================
So I was lucky enough to catch another game in with my brother over the weekend and although he only changed out the Mark on his Daemon Prince to Tzeentch I decided to run a totally different type of list. I decided on a no magic approach and just took some elements that appeared fun to me and ended up with the mis-mash type of list below, is it optimal? Certainly not but please don't steer away from the point that I made of the list being 'fun' and keep that in mind when reading the report in it's entirety.
Also keep in mind this game and it's attached incredible horrid luck for me, my dice utterly got up and left when I first took them out the dice pouch that morning. Lot's of 1's and 2's in combat all day.
We rolled up scenarios and up came Blood & Glory.
Overview
--------
Scenario: Blood & Glory
Date played: Sunday, 6 July 2014
Ogre Kingdoms
-------------
(T1) Tyrant
- Sword of Striking, Heavy Armour, Giant Breaker, Greedy Fist, Enchanted Shield
(B) Bruiser
- BSB, Runemaw, Ironfist, Heavy Armour, Deathcheater
(H) Hunter
- Harpoon Launcher, Shield of Ptolos, Beserker Sword, Rock Eye
(I1) 12 Ironguts
- Full Command, Dragonhide Banner
(MC) 4 Mournfang Cavalry
- Ironfists, Heavy Armour, Standard, Musician, Banner of Swiftness
(S1) Sabretusk
(S2) Sabretusk
(S3) Sabretusk
(T2) Thundertusk
(L) 6 Leadbelchers
- Musician
(I2) Ironblaster
Warriors of Chaos
-----------------
(DP) Daemon Prince
- Scaly Skin, Dawn Stone, Soul Feeder, Lore of Tzeentch (Bolt of Change, Infernal Gateway, Treason of Tzeentch, Firestorm)
(BSB) Exalted Hero - BSB
- Mark of Khorne
(WoN) 18 Warriors of Nurgle
- Full Command, +1 Ld, Halberds, Shields
(CoN1) Chariot of Nurgle
(CoN2) Chariot of Nurgle
(CH1) 5 Chaos Hounds
(CH2) 5 Chaos Hounds
(C) Chimera
- Regen, Flaming Breath
(S) 3 Skullcrushers
- Ensorcelled Weapons, Musician
(COoK) 6 Chaos Ogres of Khorne
- Great Weapons, Full Command
Deployment
----------

So the basic premise is that I need to take out the Nurgle Warriors, the Chaos Ogres and either the BSB or the Daemon Prince, not an easy feat, on the contrary my brother had to completely remove the Ironguts and characters to win, or leave a single character and take out the Mournfang Cavalry. It was an interesting approach and admittedly I wasn't focusing on this in the slightest. Hunter Vanguarded up just because he could to say hello to the Chaos Hounds.

Turn 1 - Ogre Kingdoms
----------------------

Everything advances forward which looking back on it now I'm questioning this decision. Nothing outside of ranged units had any need to move forward at all, the Warriors would surely be advancing the carve me up, why help them out? First mistake of the game really. Hunter advances and I forget about my throwing spears but not to worry. The Ironblaster takes a shot at the Chariot of Nurgle chipping 2 wounds off it before the Thundertusk destroys it with a shot from it's Frosty the snowman attack. Leadbelchers drop a single Chaos Hound. Not bad, but why was I shooting at the chariot again?? I would have been in range of the Daemon Prince and/or the Chaos Ogres to cause some casualties. (second mistake).

Turn 1 - Warriors of Chaos
--------------------------

Predictably everything advances and closes the gap. The Chaos Hounds charge into the Hunter and once again I'm oblivious to the fact of Throwing Spears existing at this point and being quick to fire. My brother's magic phase turns into a 5 vs 3 affair with Gateway being cast onto the Ironguts and I reveal the Runemaw which bounces it off and he selects the Thundertusk to take the hit. My brother proceeds to roll up 12 hits at a massive Strength 2 however it's enough to sink 3 wounds into the Beast - how embarrassing. I gain the 6+ regen for what it's worth and the miscast that was caused with the cast proves to do nothing. Because of the Lore Attribute my brother scores 2 power dice back and throws a bolt of change to finish off the Thundertusk but I dispel this.
Combat is a very one sided affair and the Hunter and his pet dispatch the Chaos pests.
Turn 2 - Ogre Kingdoms
----------------------

I didn't charge the Chaos Hounds with the Sabretusk for no solid reasoning. Silly Ogre. Once again I'm caught going forward with no real logical explanation. The Mournfang march a massive 18" being recently trained in Ulthuan to take a flank late game and hopefully bring the Daemon Prince a bit closer if he were going to deal with them with magic. Between the Ironblaster and the Leadbelchers the second Chariot of Nurgle is reduced to splinters but once again why the hell wasn't I trying to reduce brother bears fortitude? Very odd.
Turn 2 - Warriors of Chaos
--------------------------

As predicted the Warriors of Nurgle charge into the Ironguts who thanks to the Thundertusk have made the front rank ASL. The Chaos Hounds hope to pull the Ironblaster into a delayed combat as the Chimera swoops in for next turn carnage. 9 vs 5 Magic phase comes up and Gateway onto the Mournfang goes through however only 5 x S3 hits do nothing but ironically enough it's the failed flames of tzeentch test that I fail and take 3 wounds killing one anyway! I'd really need this guy later in the battle as you'll see! I did attempt to dispel this but came up very short. Firestorm is attempted next and it scatters from the targeted Thundertusk onto the Ironguts doing 7 wounds and gaining regeneration! Ouch. I really needed them! Bolt of Change fails to go off targeting the Thundertusk. In combat the Ironblaster embarrassingly takes a wound and does only 2 in return drawing the combat so I've lost any turn 3 shooting. Fail.
The second rank of Warriors go first with their 6 attacks, 6 hits, 6 wounds. Luckily Tzeentch in his fickle ways saves a single Ogre as 3 regen saves come through. In return and an epic display of horrendous martial skill by the Tyrant who needs 3's to hit and promptly rolls 3 x 1's netting in 2 hits then goes on to roll a 1 to wound kills a single Warrior - way to go boss! The Ironguts then drop 7 warriors and take a further 8 wounds from the front rank for a drawn combat which wasn't the result I was hoping for. One point of note to which I will not forget in future games here is that Stomps etc go at the same time as the opponents attacks.

Turn 3 - Ogre Kingdoms
----------------------

The Thundertusk moves to spread his slow love to the rest of the warriors a bit more, whilst everything else moves into shooting positions. The Leadbelchers put on a fantastic display and put 3 wounds onto the Chimera making all of a sudden the possibility of it getting caught by a lucky hit with the Ironblaster a real possibility. Everything else from Harpoon Launchers and Ice bombs do nil damage.
The Tyrant supposedly has woken up by now and drops 4 warriors before the Warriors stack another 4 wounds into the Ironguts. I kill them all except the champion who turns tail and runs for the hills. So that's one standard down but I'm still pretty confident in my units ability to dish out the punishment.
The Ironblaster slots the remaining Hounds with just enough time to stare down the pants soiling Chimera about trash it.
Turn 3 - Warriors of Chaos
--------------------------

Chimera charges into the Ironblaster whilst the Skullcrushers charge into the Ironguts. I will interject here, my brother first declared a charge with his Chaos Ogres and I had to stop him reminding him about the rules of the scenario, 'Send your lackeys in first to do the heavy lifting then send the cleanup crew if required'. That's the kind of helpful player I am it seems.
So he does that and then some, the Skullcrushers crash into my Ironguts and his Ogres very Khorne like turn away and wander off. Damn he was making me work. Gateway is dispelled from the MFC, Treason of Tzeentch is cast onto the Ironguts which instead goes onto the Thundertusk. Bolt of Change I fail to dispel but yields nothing onto the Thundertusk luckily enough.No dice from the Ironblaster and he's smashed apart in a careless display of general ship. I deserved that.
Once again the Tyrant falls asleep doing sweet FA to the heavily armoured Skullcrushers. despite the -4 to armour saves my brother can still make a grown man cry with his armour saving rolls. He proceeds to butcher 9 Ironguts and I drop 2 Skull crushers back and yes he holds and I reform a little.
Turn 4 - Ogre Kingdoms
----------------------

So turn 4 comes and I suddenly start to remember the scenario we are playing, I've been stuck on auto-pilot this whole time. I'd better get moving here otherwise the slope I'm on will become a cliff face very suddenly. The late game charge from the MFC seems apparent and I really need to get some damage onto the Ogres if I've got any chance here so charge they go. Options are to drop the Chimera with shooting and let the Daemon Prince go for another turn or attempt to get some damage onto the Daemon Prince, he's worth 2 fortitude so let's go with option B. Leadbelchers, Throwing Spear (I remembered!!!), Harpoon Launcher and Ice Bomb all target the Daemon Prince for a single wound. Ouch. That Chimera sure looked like a great target....
I kill the final Skullcrusher with the Ironguts but not before I'm only left with the Champion and Standard in the unit, not healthy at all kids. The MFC do 8 wounds (damn you ninth wound!!) and I lose 2 models in return but hold which doesn't really account for much.
Turn 4 - Warriors of Chaos
--------------------------

The beginning of the end is here. Chimera charge into the Ironguts to get at least a banner. That Dragonhide banner that I've utilised so well this entire game! Gateway kills the Thundertusk and Treason goes onto the Leadbelchers and Bolt of Change hits a Sabretusk but 1 comes up to wound, hah take that! Firestorm fails to cast. After the Chimera comes in and does his dance I'm left with only the champion and I can't even pool the resources to drop the beast. My god dice what are you doing? Mournfang dead.

Turn 5 - Ogre Kingdoms
----------------------

There is no way to get myself out of this hole I've dug myself into so I switch back to auto-pilot and think to happier times in life. Shooting produces another single wound onto the Daemon Prince and I finally kill the Chimera.
Turn 5 - Warriors of Chaos
--------------------------

The Khorne pussies run away, yes that's right. Maybe the logical reasoning is they felt obligated to escort the Nurgle Champion off the battlefield, I'm sure that's what happened. I'm not bitter at all.
Gateway takes out the remaining Irongut and wounds the characters right before Bolt of Change skewers the BSB into a pile of dust sealing the victory for my brother. It was a good win, but more so what an impressive loss...Result - Warriors of Chaos Victory
Conclusion:
I've pretty much listed my mishaps in the running commentary but for a quick recap my target priorities were severely out of whack for whatever reason. That and recklessly moving forward when there was absolutely nothing gained from doing so lost me the game. That and my Tyrant can't hit a bull in the butt with a battle axe. Granted it wasn't a very well thought out list and there will be some changes but I'm won't be deviating too much for the next game.
"Nec sorte nec fato"
Ogre Battles!
Tactica: Sabretusks
Tactica: Gnoblars
Ogre Battles!
Tactica: Sabretusks
Tactica: Gnoblars
