05 Jul 2014
Ogre Kingdoms vs. Warriors of Chaos
===================================
"Pungent odours and clouds of flies revealed the enemy army long before the eye ball could reveal any sign of it. The Ogres had more than enough experience to tackle the Warriors of the North once again and even though most of the meat was spoilt by disease and filth, this far from the Mountains of Maw they couldn't be fussy. The Ogres morale jumped to new heights however as they spotted a familiar meat source of Chimera, some of the most juicy and tender steaks they'd come across and would be willing to die for."
Overview
--------
Scenario: Battle for the Pass
Date played: Saturday, 5 July 2014
Ogre Kingdoms
-------------
(SM) Slaughtermaster
- Sword of Striking, Armour of Destiny, Earthing Rod, Lore of Beasts (Wildform, Amber Spear, Savage Beast, Transformation), Level 4, Ironfist
(MB) Maw Butcher
- Extra Hand Weapon, Lore of the Great Maw (Trollguts), Forbidden Rod
(BB) Beast Butcher
- Sword of Swift Slaying, Dispel Scroll, Lore of Beasts (Wildform, Pelt)
(B) Bruiser
- BSB, Charmed Shield, Sword of Anti Heroes, Other Trickster's Shard, Heavy Armour
(I) 8 Ironguts
- Full Command, Standard of Discipline
(O) 7 Ogres
- Full Command, Ironfists, Look-out Gnoblar
(MC) 4 Mournfang Cavalry
- Standard, Musician, Ironfists, Heavy Armour, Dragonhide Banner
(S1) Sabretusk
(S2) Sabretusk
(S3) Sabretusk
(L) 10 Leadbelchers
- Musician
Warriors of Chaos
-----------------
(DP) Daemon Prince
- Scaly Skin, Dawn Stone, Soul Feeder, Lore of Nurgle (Fleshy Abundance, Curse of the Leper, Plague Wind, Miasma)
(BSB) Exalted Hero - BSB
- Mark of Khorne
(WoN) 18 Warriors of Nurgle
- Full Command, +1 Ld, Halberds, Shields
(CoN1) Chariot of Nurgle
(CoN2) Chariot of Nurgle
(CH1) 5 Chaos Hounds
(CH2) 5 Chaos Hounds
(C) Chimera
- Regen, Flaming Breath
(S) 3 Skullcrushers
- Ensorcelled Weapons, Musician
(COoK) 6 Chaos Ogres of Khorne
- Great Weapons, Full Command, Heavy Armour
Deployment
----------

Battle for the Pass was rolled up and this would give me a fairly good chance to put some hurt onto the enemy using the Leadbelchers as with a more narrow approach point he wouldn't be able to prevent something from getting pounded. Sabretusks went down as per usual countered by his Chaos Hounds and then the Warriors of Nurgle went down and Ogres really struggle to deal with the Mark of Nurgle and Warriors can put out so much damage that I decided they were the key target for the Leadbelchers and deployed accordingly. Ogres went down to support the Leadbelchers in case they managed to get through or got close enough.
I won the roll off for first turn.

Turn 1 - Ogre Kingdoms
----------------------

With all of his troops lined up against the army the Beastmaster signalled to his left flank. The new reinforcements of Leadbelchers were keen to prove their worth to the Beastmaster and unleashed their first volley into the Chaos Hounds shielding the Warriors of Nurgle. Within seconds after the smoke cleared a mixed match of hound parts, blood, and matted hair littered the area in front of the Warriors, however they were unimpressed with the carnage and simply began to march towards the Ogres. (I didn't bother casting any spells this turn, Amber Spear was out of range and I didn't want to risk a miscast for the sake of getting some spells off.)
Turn 1 - Warriors of Chaos
--------------------------

Without order the Chaos Warriors set into motion. The Skullcrushers begin to trample down the flank with the Chimera closely in tow as the Chariots wheel into better positions hugging the nearby desert ruins of an ancient race. The Daemon Prince of Nurgle directs his army from behind the safety of the Chaos Ogres. Envisioning that the Chaos Ogres would win the day the Daemon Prince cast (4 vs 2) Fleshy Abundance onto the hulks making them impervious to nearly all damage. Miasma of Pestilence then took effect onto the Chaos Hounds.

Turn 2 - Ogre Kingdoms
----------------------

All the Ogres hardly shifted in awe of the Leadbelchers spectacularly loud cannons and displays of Ogre firepower. The Beastmaster unsure how close the Warriors would come to his lines bolstered the Ogres with a casting (11 vs 6) of Wildform. The Beast Butcher followed his masters plan onto the Leadbelchers however he was unable to contain the surge in magical power causing a rip in time however the damage was minimal with a smoking corpse of an Irongut collapsing into the ground considered acceptable (BSB and SM took a wound as well). The Leadbelchers re-load and aim at advancing Nurgle Warriors again blasting their shot in the general direction. Once again smoke billowed forth from the weapons after the massive discharge and the Ogre army waiting in anticipation to inspect the damage. 6 Warriors of Nurgle in total lay on the battlefield covered in shrapnel wounds whilst the remaining 12 advanced with shields held high screaming their vengeance in some unknown language.

Turn 2 - Warriors of Chaos
--------------------------

The Skullcrushers spotted the Sabretusk and kicked their Juggernauts into action however the Sabretusk immediately fled it's position intent on saving it's hide for another battle to come. The Daemon Prince called to his gods however magic blew lightly across the battlefield (4 vs 3) and Fleshy Abundance (dispel scroll) was once again attempted on the Chaos Ogres and Miasma onto the Chaos Hounds however the counter spells put in place by the Beastmaster were too effective.
(The thoughts behind this turn were to scroll Fleshy Abundance in case next turn the Chaos Hounds just fled then I could re-direct the MFC into the Chaos Ogres).

Turn 3 - Ogre Kingdoms
----------------------

Sensing no other options the Mournfang charged into the Chaos Hounds and to the surprise of the Ogres they hold awaiting their doom. The Beastmaster and Butcher (7 vs 5) once again attempt the dual Wildform taking the Mournfang to even more menacing stature however the Daemon Prince manages to dispel one of the spells. The Leadbelchers this time close the distance with the remaining Warriors and with a loud concussive thud that is felt in every living thing on the battlefield unleash a volley that simply shreds the Nurgle followers to ribbons. Satisfied with the pool of blood and green armour the Leadbelchers scan for more targets.
Impact hits tear the Chaos Hounds up before they have a chance to bite back at the Ogre cavalry and they consolidate their position facing towards the Chariots.

Turn 3 - Warriors of Chaos
--------------------------

Seeking revenge for their fallen comrades the Chariots both pick up pace and crash into the Mournfang Cavalry. The Daemon Prince attempts a powered up fleshy abundance to make the chariots rock hard however at the very last moment the Beastmaster collapses the spell in on itself (high cast and rolled 2 x 6's to dispel!). Plague Wind is then summoned and the Daemon Prince hurls this ball of filth towards the Leadbelchers however the desert winds have other ideas rolling it behind his position taking it through the Mournfang and his own Chariots for minimal damage (1 wound MFC). The Chariots put on a vicious assault taking out a single Mournfang and take little damage in return holding the position (3 wounds on the MFC for 2 wounds back).

Turn 4 - Ogre Kingdoms
----------------------

Fleeing from the battlefield the Sabretusk now intent no enemies can reach it turns back around to face off against the foe. Winds pick up again and the Plague Wind blows back onto the Daemon Prince harming the enemy general and a single Mournfang (1 wound each). The Beastmaster harnesses whatever power he can muster (7 vs 4) and alongside the Beast Butcher attempt another dual serving of Wildform to bolster the Mournfang however only one casting sneaks through the defence of the Nurgle Daemon Prince. The Leadbelchers turn and face their Chaotic kin with no mercy and unleash more shrapnel into them dropping two of the traitors (8 wounds in total).
The combat continues as the Mournfang take more damage however manage to dispatch a single Chariot (2 wounds onto the MFC) however the combat continues...

Turn 4 - Warriors of Chaos
--------------------------

Furious as the blockade the Skullcrushers chase down the lone Sabretusk intent on reaching the Ogre lines and claiming skulls for their lord. The Chaos Ogres of the same god follow the example and barrel into the Sabretusk. The nearby Plague Wind finally collapses in on itself and the Daemon Prince (5 vs 4) attempts another powered up Fleshy Abundance granting the nearby Chaos units with further resilience however the Ogres put a stop to it clashing the spell and earthing it's power (rolled another 2 x 6's on the dispel roll!). Combats are brutal and the Sabretusks are each trampled underfoot and the Ogres slam into the flank of the Mournfang destroying them however not before they reduce the last chariot to splinters.
Turn 5 - Ogre Kingdoms
----------------------

The Ogres spot the opportunity to bludgeon their traitorous kin into the sands and charge with fury. The Leadbelchers turn to face off against the Chimera realising this would be their last volley before taking up arms with the enemy. The Beastmaster gets to work (10 vs 6) augmenting his Ogres with Wildform before enhancing the Maw Butcher with the power of the Savage Beast. The spell however spells catastrophe and the Beastmaster is left mentally scarred and his former 2 spells become lost to him (power drain).
The Khorne Champion screams a challenge and the Ogre Crusher steps forth as they each batter the other around in a entertaining combat display however none can gain the upper hand (1 wound a piece). The remaining Ogres tear apart their cousins and the Maw Butcher now influenced by the Beastmaster spells leading the Ogres in his display of cruelty as the unit is cut down on the spot and the Ogres face towards the Skullcrushers as their savagery fuels them to tear more opponents apart.

Turn 5 - Warriors of Chaos
--------------------------

In unison the Daemon Prince and Chimera assault the Leadbelchers. With ancient words the Daemon Prince (8 vs 6) curses the Leadbelchers with leprosy (-2T), Fleshy Abundance then grants the Chimera greater resilience and then Miasma takes hold of the Chimera and the Beastmaster is unable to cease this spell as the power unleashed detonates the area around the Daemon Prince killing a Leadbelcher instantly.
With the magic wearing down the Leadbelchers they lose 3 of their number however hold knowing the Ironguts would be on their way ready to exact revenge.
Turn 6 - Ogre Kingdoms
----------------------

The desert dust once again kicked up as the Ogres rushed into the flank of the Skullcrushers and the Ironguts hit the Chimera in the flank. Wasting no time (11 vs 7) the Beastmaster and Butcher used their double Wildform into the Ogres however only a single casting managed to get through. Trollguts was them attempted from the Maw Butcher however his concentration waivered and the spell was all but lost. It was all for show however as the Ogres took minimal damage from the single Skullcrusher and in turn he was clubbed to death and the remaining Khorne worshippers turned tail and ran with the Ogres in pursuit.
The Ironguts however didn't have luck on their side. Damage was very minimal with only a single wound penetrating the Chimera's hide and regenerating capabilities the beast clawed back. The Leadbelchers however unable to hold their nerve broke from the combat and ran away but the Daemon Princes wings unfurled granting him blinding speed easily cutting down the Ogres in pursuit.

Turn 6 - Warriors of Chaos
--------------------------

Still in mid flight the Daemon Prince hurls himself at the Ogres intent on continuing his devastation through the Ogre army. The Skullcrushers flee the battlefield their morale completely spent. Winds blow moderately (7 vs 5) and the Daemon Prince attempts to Curse the Ogres however the Beastmaster puts a stop to the spell with a thought. This however allows Miasma to make a mockery of the Ironguts skill in combat with the beast. The Ogres deflect the worst of the damage from the Daemon Prince and hold their position and finally the sheer volume of attacks puts down the Chimera and the Ogres regroup. (Apologies Chimera still listed as being alive on map!)
Result - Ogre Kingdoms Victory
"The drums and belching lasted long into the night around the massive fire pit the Ogres dug into the desert sands feasting on various elements that the Chaos gods had unwillingly parted with. Although the stench took some getting used to the Nurgle meat was quite palatable in an over cooked and toughened leather type of way, it would make great jerky to the long road that lay ahead for the Beastmaster...."
Conclusion:
To follow shortly.
Thanks for reading.
===================================
"Pungent odours and clouds of flies revealed the enemy army long before the eye ball could reveal any sign of it. The Ogres had more than enough experience to tackle the Warriors of the North once again and even though most of the meat was spoilt by disease and filth, this far from the Mountains of Maw they couldn't be fussy. The Ogres morale jumped to new heights however as they spotted a familiar meat source of Chimera, some of the most juicy and tender steaks they'd come across and would be willing to die for."
Overview
--------
Scenario: Battle for the Pass
Date played: Saturday, 5 July 2014
Ogre Kingdoms
-------------
(SM) Slaughtermaster
- Sword of Striking, Armour of Destiny, Earthing Rod, Lore of Beasts (Wildform, Amber Spear, Savage Beast, Transformation), Level 4, Ironfist
(MB) Maw Butcher
- Extra Hand Weapon, Lore of the Great Maw (Trollguts), Forbidden Rod
(BB) Beast Butcher
- Sword of Swift Slaying, Dispel Scroll, Lore of Beasts (Wildform, Pelt)
(B) Bruiser
- BSB, Charmed Shield, Sword of Anti Heroes, Other Trickster's Shard, Heavy Armour
(I) 8 Ironguts
- Full Command, Standard of Discipline
(O) 7 Ogres
- Full Command, Ironfists, Look-out Gnoblar
(MC) 4 Mournfang Cavalry
- Standard, Musician, Ironfists, Heavy Armour, Dragonhide Banner
(S1) Sabretusk
(S2) Sabretusk
(S3) Sabretusk
(L) 10 Leadbelchers
- Musician
Warriors of Chaos
-----------------
(DP) Daemon Prince
- Scaly Skin, Dawn Stone, Soul Feeder, Lore of Nurgle (Fleshy Abundance, Curse of the Leper, Plague Wind, Miasma)
(BSB) Exalted Hero - BSB
- Mark of Khorne
(WoN) 18 Warriors of Nurgle
- Full Command, +1 Ld, Halberds, Shields
(CoN1) Chariot of Nurgle
(CoN2) Chariot of Nurgle
(CH1) 5 Chaos Hounds
(CH2) 5 Chaos Hounds
(C) Chimera
- Regen, Flaming Breath
(S) 3 Skullcrushers
- Ensorcelled Weapons, Musician
(COoK) 6 Chaos Ogres of Khorne
- Great Weapons, Full Command, Heavy Armour
Deployment
----------

Battle for the Pass was rolled up and this would give me a fairly good chance to put some hurt onto the enemy using the Leadbelchers as with a more narrow approach point he wouldn't be able to prevent something from getting pounded. Sabretusks went down as per usual countered by his Chaos Hounds and then the Warriors of Nurgle went down and Ogres really struggle to deal with the Mark of Nurgle and Warriors can put out so much damage that I decided they were the key target for the Leadbelchers and deployed accordingly. Ogres went down to support the Leadbelchers in case they managed to get through or got close enough.
I won the roll off for first turn.

Turn 1 - Ogre Kingdoms
----------------------

With all of his troops lined up against the army the Beastmaster signalled to his left flank. The new reinforcements of Leadbelchers were keen to prove their worth to the Beastmaster and unleashed their first volley into the Chaos Hounds shielding the Warriors of Nurgle. Within seconds after the smoke cleared a mixed match of hound parts, blood, and matted hair littered the area in front of the Warriors, however they were unimpressed with the carnage and simply began to march towards the Ogres. (I didn't bother casting any spells this turn, Amber Spear was out of range and I didn't want to risk a miscast for the sake of getting some spells off.)
Turn 1 - Warriors of Chaos
--------------------------

Without order the Chaos Warriors set into motion. The Skullcrushers begin to trample down the flank with the Chimera closely in tow as the Chariots wheel into better positions hugging the nearby desert ruins of an ancient race. The Daemon Prince of Nurgle directs his army from behind the safety of the Chaos Ogres. Envisioning that the Chaos Ogres would win the day the Daemon Prince cast (4 vs 2) Fleshy Abundance onto the hulks making them impervious to nearly all damage. Miasma of Pestilence then took effect onto the Chaos Hounds.

Turn 2 - Ogre Kingdoms
----------------------

All the Ogres hardly shifted in awe of the Leadbelchers spectacularly loud cannons and displays of Ogre firepower. The Beastmaster unsure how close the Warriors would come to his lines bolstered the Ogres with a casting (11 vs 6) of Wildform. The Beast Butcher followed his masters plan onto the Leadbelchers however he was unable to contain the surge in magical power causing a rip in time however the damage was minimal with a smoking corpse of an Irongut collapsing into the ground considered acceptable (BSB and SM took a wound as well). The Leadbelchers re-load and aim at advancing Nurgle Warriors again blasting their shot in the general direction. Once again smoke billowed forth from the weapons after the massive discharge and the Ogre army waiting in anticipation to inspect the damage. 6 Warriors of Nurgle in total lay on the battlefield covered in shrapnel wounds whilst the remaining 12 advanced with shields held high screaming their vengeance in some unknown language.

Turn 2 - Warriors of Chaos
--------------------------

The Skullcrushers spotted the Sabretusk and kicked their Juggernauts into action however the Sabretusk immediately fled it's position intent on saving it's hide for another battle to come. The Daemon Prince called to his gods however magic blew lightly across the battlefield (4 vs 3) and Fleshy Abundance (dispel scroll) was once again attempted on the Chaos Ogres and Miasma onto the Chaos Hounds however the counter spells put in place by the Beastmaster were too effective.
(The thoughts behind this turn were to scroll Fleshy Abundance in case next turn the Chaos Hounds just fled then I could re-direct the MFC into the Chaos Ogres).

Turn 3 - Ogre Kingdoms
----------------------

Sensing no other options the Mournfang charged into the Chaos Hounds and to the surprise of the Ogres they hold awaiting their doom. The Beastmaster and Butcher (7 vs 5) once again attempt the dual Wildform taking the Mournfang to even more menacing stature however the Daemon Prince manages to dispel one of the spells. The Leadbelchers this time close the distance with the remaining Warriors and with a loud concussive thud that is felt in every living thing on the battlefield unleash a volley that simply shreds the Nurgle followers to ribbons. Satisfied with the pool of blood and green armour the Leadbelchers scan for more targets.
Impact hits tear the Chaos Hounds up before they have a chance to bite back at the Ogre cavalry and they consolidate their position facing towards the Chariots.

Turn 3 - Warriors of Chaos
--------------------------

Seeking revenge for their fallen comrades the Chariots both pick up pace and crash into the Mournfang Cavalry. The Daemon Prince attempts a powered up fleshy abundance to make the chariots rock hard however at the very last moment the Beastmaster collapses the spell in on itself (high cast and rolled 2 x 6's to dispel!). Plague Wind is then summoned and the Daemon Prince hurls this ball of filth towards the Leadbelchers however the desert winds have other ideas rolling it behind his position taking it through the Mournfang and his own Chariots for minimal damage (1 wound MFC). The Chariots put on a vicious assault taking out a single Mournfang and take little damage in return holding the position (3 wounds on the MFC for 2 wounds back).

Turn 4 - Ogre Kingdoms
----------------------

Fleeing from the battlefield the Sabretusk now intent no enemies can reach it turns back around to face off against the foe. Winds pick up again and the Plague Wind blows back onto the Daemon Prince harming the enemy general and a single Mournfang (1 wound each). The Beastmaster harnesses whatever power he can muster (7 vs 4) and alongside the Beast Butcher attempt another dual serving of Wildform to bolster the Mournfang however only one casting sneaks through the defence of the Nurgle Daemon Prince. The Leadbelchers turn and face their Chaotic kin with no mercy and unleash more shrapnel into them dropping two of the traitors (8 wounds in total).
The combat continues as the Mournfang take more damage however manage to dispatch a single Chariot (2 wounds onto the MFC) however the combat continues...

Turn 4 - Warriors of Chaos
--------------------------

Furious as the blockade the Skullcrushers chase down the lone Sabretusk intent on reaching the Ogre lines and claiming skulls for their lord. The Chaos Ogres of the same god follow the example and barrel into the Sabretusk. The nearby Plague Wind finally collapses in on itself and the Daemon Prince (5 vs 4) attempts another powered up Fleshy Abundance granting the nearby Chaos units with further resilience however the Ogres put a stop to it clashing the spell and earthing it's power (rolled another 2 x 6's on the dispel roll!). Combats are brutal and the Sabretusks are each trampled underfoot and the Ogres slam into the flank of the Mournfang destroying them however not before they reduce the last chariot to splinters.
Turn 5 - Ogre Kingdoms
----------------------

The Ogres spot the opportunity to bludgeon their traitorous kin into the sands and charge with fury. The Leadbelchers turn to face off against the Chimera realising this would be their last volley before taking up arms with the enemy. The Beastmaster gets to work (10 vs 6) augmenting his Ogres with Wildform before enhancing the Maw Butcher with the power of the Savage Beast. The spell however spells catastrophe and the Beastmaster is left mentally scarred and his former 2 spells become lost to him (power drain).
The Khorne Champion screams a challenge and the Ogre Crusher steps forth as they each batter the other around in a entertaining combat display however none can gain the upper hand (1 wound a piece). The remaining Ogres tear apart their cousins and the Maw Butcher now influenced by the Beastmaster spells leading the Ogres in his display of cruelty as the unit is cut down on the spot and the Ogres face towards the Skullcrushers as their savagery fuels them to tear more opponents apart.

Turn 5 - Warriors of Chaos
--------------------------

In unison the Daemon Prince and Chimera assault the Leadbelchers. With ancient words the Daemon Prince (8 vs 6) curses the Leadbelchers with leprosy (-2T), Fleshy Abundance then grants the Chimera greater resilience and then Miasma takes hold of the Chimera and the Beastmaster is unable to cease this spell as the power unleashed detonates the area around the Daemon Prince killing a Leadbelcher instantly.
With the magic wearing down the Leadbelchers they lose 3 of their number however hold knowing the Ironguts would be on their way ready to exact revenge.
Turn 6 - Ogre Kingdoms
----------------------

The desert dust once again kicked up as the Ogres rushed into the flank of the Skullcrushers and the Ironguts hit the Chimera in the flank. Wasting no time (11 vs 7) the Beastmaster and Butcher used their double Wildform into the Ogres however only a single casting managed to get through. Trollguts was them attempted from the Maw Butcher however his concentration waivered and the spell was all but lost. It was all for show however as the Ogres took minimal damage from the single Skullcrusher and in turn he was clubbed to death and the remaining Khorne worshippers turned tail and ran with the Ogres in pursuit.
The Ironguts however didn't have luck on their side. Damage was very minimal with only a single wound penetrating the Chimera's hide and regenerating capabilities the beast clawed back. The Leadbelchers however unable to hold their nerve broke from the combat and ran away but the Daemon Princes wings unfurled granting him blinding speed easily cutting down the Ogres in pursuit.

Turn 6 - Warriors of Chaos
--------------------------

Still in mid flight the Daemon Prince hurls himself at the Ogres intent on continuing his devastation through the Ogre army. The Skullcrushers flee the battlefield their morale completely spent. Winds blow moderately (7 vs 5) and the Daemon Prince attempts to Curse the Ogres however the Beastmaster puts a stop to the spell with a thought. This however allows Miasma to make a mockery of the Ironguts skill in combat with the beast. The Ogres deflect the worst of the damage from the Daemon Prince and hold their position and finally the sheer volume of attacks puts down the Chimera and the Ogres regroup. (Apologies Chimera still listed as being alive on map!)
Result - Ogre Kingdoms Victory
"The drums and belching lasted long into the night around the massive fire pit the Ogres dug into the desert sands feasting on various elements that the Chaos gods had unwillingly parted with. Although the stench took some getting used to the Nurgle meat was quite palatable in an over cooked and toughened leather type of way, it would make great jerky to the long road that lay ahead for the Beastmaster...."
Conclusion:
To follow shortly.
Thanks for reading.
"Nec sorte nec fato"
Ogre Battles!
Tactica: Sabretusks
Tactica: Gnoblars
Ogre Battles!
Tactica: Sabretusks
Tactica: Gnoblars

No such thing as overkill with Ogres besides 2 x 5 Leadbelchers is great and flexible but nothing says 'delete' like a unit of 10 Leadbelchers. You put that on the table and it's bound to get attention.