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2400 Beastmaster vs Daemons of Khorne

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Ogre Kingdoms vs. Daemons of Khorne
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I was lucky enough to get a second game in over the weekend against Tim and his Daemons of Khorne.  Although Tim isn't a regular player of Warhammer it was a very entertaining game even though his dice did some ultimate betrayals for him.  It provided some great laughing stock on a Saturday night.

"The Beastmasters taste buds were fine tuned for exquisite culinary delights across all of the known world however anything Daemonic left him with a dull ear ringing sensation for days and a grumbling gut for weeks, it just didn't agree with him or his army.  However if an Ogre has to pick between the lesser of two meals it will simply pick the one it has never tried.  Should the battle be won then dinner would consist of an entree serving of Khorne on a cob, mushroom & sage stuffed Bloodcrushers with mains being pepper crusted Flesh Hound steaks and finally a hearty Bloodthirster Bolognaise."   

Overview
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Scenario: Meeting Engagement
Date played: Saturday, 31 May 2014

Ogre Kingdoms
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  (SM) Slaughtermaster
      - Sword of Striking, Armour of Destiny, Earthing Rod, Lore of Beasts (Wildform, Savage Beast, Pelt, Curse), Level 4, Ironfist
  (MB) Maw Butcher
      - Extra Hand Weapon, Lore of the Great Maw (Spinemarrow),  Forbidden Rod
  (BB) Beast Butcher
      - Level 2, Sword of Swift Slaying, Dispel Scroll, Lore of Beasts (Wildform, Amber Spear)
  (B) Bruiser
      - BSB, Charmed Shield, Sword of Anti Heroes, Other Trickster's Shard, Heavy Armour
  (I) 7 Ironguts
      - Full Command, Standard of Discipline
  (O) 7 Ogres
      - Full Command, Ironfists, Look-out Gnoblar
  (M) 7 Maneaters
      - Full Command, Banner of Eternal Flame, Stubborn, Poison, Brace of Pistols x 6
  (MC) 4 Mournfang Cavalry
      - Standard, Musician, Ironfists, Heavy Armour, Dragonhide Banner
  (S1) Sabretusk
  (S2) Sabretusk
  (S3) Sabretusk

Daemons of Khorne
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  (B1) Bloodthirster
      - 2+ Armour save, Blade of Blood   
  (HoK1) Herald of Khorne
      - BSB, Multiple Wounds (2), Juggernaut
  (HoK2) Herald of Khorne
      - 2+ ward against first wound
  (B2) 30 Bloodletters
      - Full Command
  (B3) 15 Bloodletters
      - Full Command
  (FH1) 5 Flesh Hounds
  (FH2) 5 Flesh Hounds
  (B4) 4 Bloodcrushers
      - Full Command   
  (S1) Skullcannon
  (S2) Skullcannon

Deployment
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The following units were held in reserve:

Mournfang Cavalry
Bruiser
Flesh Hounds
Herald - BSB
Herald
Bloodcrushers

I was happy to have the Mournfang off the table for the time being as it meant my opponent didn't have the auto target for his Skullcannons on them.  Secondly it would allow me to really take note of what his army is going to do before committing them to either flank.  Match ups for me were the usual, I needed to try and get some wounds onto the Bloodthirster via poisonous shooting and make sure when I got into combat with it I had characters and augment magic hanging around.  Daemons won the roll off and went first.

Turn 1 - Daemons of Khorne
--------------------------
 

The Bloodthirster spun his axe in wide arcs whilst spitting out outlandish orders in a tongue not familiar to anything else other than of daemonic origin.  The reserves of the army finally arrived onto the battlefield ready to take there place and continue to win skulls for their lord.  The Skullcannons both took careful aim at the Ironguts however the Maw must have been smiling upon his children as the first shot failed to bounce whilst the second merely bounced off the gut plate of the champion (1 to wound!).

Turn 1 - Ogre Kingdoms
----------------------
 

The Maneaters sensing an opportunity wasted no time and crashed into the Bloodletters hard and fast intent on taking the fight to the red enemy and gifting khorne with skulls from his own children.  The Ogre reserves marched onto the battlefield with the Mournfang ordered down a flank as the Bruiser moved into position to take up the armies standard in the Ironguts next to his lord.  The Beastmaster sensing Khorne's magical draining abilities was surprised to be able to draw some raw power from the air and both Beast casters focussed onto the Maneaters enhancing their physical prowess confusing Khorne as to which spell to cease.  The Maneaters now toughened like stone took no damage as the Bloodletters blades simply couldn't penetrate their skin.  In retaliation the Maneaters clearly made their mark simply bludgeoning their way through the enemy unit like  a pack of wolves through children.  The Bloodletters begun to lose their essence of this reality and the Maneaters viscious momentum now augmented with an ancient primal rage easily carried them into the Flesh Hounds caught off guard.  The Ogres first blow had pushed them deep into the enemy.

Turn 2 - Daemons of Khorne
--------------------------
 

The Bloodthirster roared his orders and the red tide immediately closed ranks around the Maneaters with Flesh hounds rushing into the flank and the larger regiment of Bloodletters hell blades held high hitting the other flank.  The winds of magic play into the Daemons favour and Khorne assaults a Sabretusk however the beast is able to with stand the wound.  The Skullcannons take aim once again however the exact same result is achieved as the Ironguts now laugh inviting more pathetic fire from the Khornate artillery.  The combat proves to be a bloody affair as the Maneaters lose two of their illustrious members under the hacking and goring of the Khorne warriors however they respond with an impressive amount of kills tallying up in the Ogres favour leaving 3 Flesh Hounds standing from the original 10 and taking 5 Bloodletters as well.  This frees up the unit somewhat allowing them to face the greater threat of the Bloodletters as the magical effects now begin to leave them...

Turn 2 - Ogre Kingdoms
----------------------
 

The Beastmaster orders the Ironguts into the Bloodletters flank however he's unable to communicate over the roaring laughter of the Ironguts in retaliation to the enemy shooting and the nearby lurking Greater Daemon and the unit stumbles forward (3").  The Mournfang boot their mounts into action and scream up the flank intent on making their presence felt in this world and the next.  Magical winds blow across the desert floor picking up sand and infusing the casters with power (7 vs 6).  The Beastmaster once again turns his gaze upon the Maneaters to gift them with Wildform however Khorne puts a stop to this immediately.  Looking for the source of corruption the Beastmaster then turns towards the Bloodthirster and augments the Bruiser with Pann's Pelt growing a thick impenetrable hide onto the armies Battle Standard Bearer.  The Maneaters now weaning off their magical augments take some more damage with 3 of their number remaining, they however succeed in making their presence known to Khorne cutting down the remaining Flesh Hounds with ease and dropping a few Bloodletters whilst waiving their standard high for all the Ogres to see.

Turn 3 - Daemons of Khorne
--------------------------
 

The Bloodthirster contemplates charging the Ironguts however the hulk looking Bruiser wielding a glowing weapon pauses his thoughts and he swoops into a better position in order to assault the Ogres once the Bloodcrushers are in position.  Khorne looked to his minions on the battlefield granting them extra protective wards to fight off the Ogre filth.  Imbued with their masters spirit this time the Skullcannons claimed skulls, the first cannonball squealing through the air and decapitating an Irongut whilst the next merely spraying the nearest on looker in flaming shrapnel, needless to say the laughter ceased within the Ironguts as they looked for the closest enemy to assault.  The combat continued on as another single Maneater succumbed to his wounds however the remaining pair of Maneaters smashed aside any thought of defeat and held their nerves as reinforcements were on their way.

Turn 3 - Ogre Kingdoms
----------------------
 

The Ogres charged into the flank of the Bloodletters coming to the much needed aid of the Maneaters whilst the Ironguts no longer wishing to be target practice sprinted into the nearby Bloodcrushers hungry to cut down the servants of chaos.  The magic saturation infused the battlefield lighting up the very skies and the Maw Butcher cracked his Forbidden rod against an unsuspecting Bloodletter unleashing the power into the Ogres (8 vs 4 which turned into a 12 vs 4) however the Butcher suddenly coughed up blood with internal wounds (3!).  The Ogres are augmented with Wildform whilst the Bruiser is infused with the Savage Beast.  The Beastmaster then attempts to curse the Bloodcrushers however their eternal master blows the spell away along with the Beastmasters concentration as he fail's to cast Wildform again. 

The Bruiser makes way to the front of the Ironguts raising his weapon and shield however in a blur of furious daemonic swordsmanship the Herald obliterates the Bruiser's shield (rolled a '1' for charmed shield!) who collaspes gasping for air as blood leaks from multiple wounds staining the earth (Tim rolled up 3 wounds, and his multiple wound rolls were 3 x 6's!! - I was cursing myself hard for positioning him where I did and simply not thinking that through!!).  As the army standard drops to the ground the Ironguts dig their heels deep into the ground swearing not to leave their army standard.  The Irongut champion takes the brunt of the Bloodcrushers assault meeting the same fate as the Bruiser and in retaliation the sapping morale of the Ironguts shows as they're unable to cut down a single Bloodcrusher (2 wounds only - that Other Trickster's Shard would have really helped here!!). 

Nearby however the Ogres slam into the Bloodletters flank sapping their very power that fuels them into this reality.  Between their immense bulk and furious strength the Bloodletters vanish in a flash of semi-fluorescent light blinding all mortals on the battlefield before facing new targets (Tim rolled a 12 for their break test!).

Turn 4 - Daemons of Khorne
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The Bloodthirster uncoiled his whip and swooped low into the Ironguts with his only aim to mash the Ogres into a pulp.  One Skullcannon no longer attracted to shooting decides to charge into the Maneaters who wisely withdraw from their position and the Herald makes chase but to no avail.  A Firestorm of Tzeentch erupts over the battlefield bathing everyone in a murky light however only a single Sabretusk catches fire and disintegrates into dust.  The stationary Skullcannon unleashes a payload of shrapnel into the nearby Ogres shredding them in red hot devastation dropping a single Ogre and badly wounding another (5 wounds).

Dealing with the new threat the Beast Butcher puts a wound onto the Bloodthirster who has just joined the fight before 3 Ironguts are cut down.  The Ironguts manage to drop a single Crusher (2 wounds) but the cost is high.

Turn 4 - Ogre Kingdoms
----------------------
 

The Ogres rush into support their master afraid of empty stomachs lacking gourmet grub.  The Sabretusk escorts the Mournfang into the Skullcannon whilst the nearby Sabretusk charges into the second war machine of Khorne.  The Maneaters consolidate their position re-loading their pistols before witnessing more magic at play saturating the Ogres once again (8 vs 5).  The Beastmaster this time mutters words of ancient power cursing the Bloodcrushers before his every orifice pours an infinite light for a split second as a powerful augmentation of Savage Beasts effects the remaining spell casters of the Ogres.  The magical feedback is contained however with the Beastmaster merely triggering a flesh wound from the spells price (Rolled a Dimensional Cascade and the Earthing Rod kicked in, taking it to a S6 hit on all spell casters).

The Mournfang perform poorly due to the build up of fatigue from all the running doing minimal damage (2 wounds!) to the Skullcannon right after the Sabretusk is cut to pieces savagely and the artillery piece turns in place to bring more attacks onto the Ogre cavalry.  The remaining Sabretusk takes a wound for it's trouble however it's able to tear a rather large piece of the cannon off and the combat continues as the Skullcannon slowly starts to de-materialise from the mortal plain...

Khorne's cavalry knows no rest as they continue to carve a path through the Ironguts however the curse slows their blows and the Ironguts are able to step aside for the most part suffering minimal casualties.  The Beast Butcher now with raw primal power flowing through his veins in unison with the Beastmaster test the Bloodthirster's defenses piercing the skin of the Daemonic beast (2 wounds).  The Ogres now reinforcing their general attack the Herald of Khorne with no regard for their own life continuing to hack and slash well after the pool of daemonic fluid and metal from the Juggernaut stops twitching.  The remaining Ironguts finally gain some composure with the reinforcements and cut down the remaining Bloodcrushers, combined with the loss of the Daemonic standard it's enough to break the combat and whilst swinging weapons and roaring daemonic obscenities all the way back to the realm of chaos the Bloodthirster parts the world and the Ogre forces reform to face the remaining enemy forces.

Turn 5 - Daemons of Khorne
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With their general deceased the Khornate forces autonomously fight on.  The Skullcannon tramples the remaining Sabretusk however it's brethren is less capable against the Mournfang and is torn apart.

Turn 5 - Ogre Kingdoms
----------------------
 

Re-fueled by their recent kill the Mournfang charge into the remaining Skullcannon.  Magic is of little event with Khorne sucking away any chance of more magical assaults (4 vs 2) as an Amber Spear fails to travel much further than a few Ogre lengths from the Beast Butchers grasp.  The Maneaters however unload into the Herald however the single target proves far too elusive for the Maneaters to contact.

The Skullcannon falls apart on impact from the Mournfang Cavalry shattered from the brutal charge.

Turn 6 - Daemons of Khorne
--------------------------
 

Resigned to it's fate the Herald flicks his sword into a well paced spin and charges into the Ogres to sell his essence dearly.  It's a brutal affair as the Ogres batter his attacks aside and cast him back to the Realm of Chaos.

Result - Ogre Kingdoms Victory.

"The Ogres dragged the remaining Khornate cadavers towards the massive fire pit that had been recently dug.  Tonight a massive feast would be dedicated to the Ogre deity however it was sure to capture the attention of Khorne.  The Lord of Battle would be most displeased that his subjects skulls was forming the very broth that would fuel the Ogres to fight his forces once more.  Then again, Khorne cares not where the blood comes from, just so long as it continued to flow." 

Conclusion:

A thoroughly enjoyable game for both parties even though the Ogres ended up dominating.  Aside from my stupidity with the Bruiser (please forgive me!! ;)) I was a fan of everything else that happened.  I had envisioned the MFC hitting the Skullcannon and absolutely creaming through it before hitting the second one and allowing another immediate combat however these grand ideas have a way of avoiding us and in this case that's exactly what happened.

From my opponents point of view however, I think with an army like his vs an army like mine he can't afford to advance piece meal, had he kept his battle line in a single unit, kept the somewhat 'inaccurate' artillery and snuck the Bloodthirster into a rear/flank there is no reason he could not have made some more trouble for my army and a totally different outcome.

Turn 2 I was lucky to get through Pann's onto a character that could hold up the Bloodthirster if he did in fact charge and I'm confident this was enough to be a deterrent to keep him away, besides in a protracted combat against the Ironguts he'd come out second best.  Thinking now had the Bloodthirster simply from Turn 1 zoomed down the other side of the tower things could have been interesting.

I'm unsure why the Skullcannons didn't re-direct/dual charge the Ogres and I was actually hoping the Bloodthirster would charge the Maneaters and I was hoping to sneak through at least a shot into him but with his armour save it was a big ask.

Anyway I'm sure there is lots more however that's final report for the week and following fortnight done.

Please comment as per usual.  :)
"Nec sorte nec fato"

Ogre Battles!

Tactica: Sabretusks
Tactica: Gnoblars
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