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9th Edition

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Yeah I was thinking about a way to have miscast be more potent to avoid 6 dicing spells like there is no tommorrow and I came up with that idea. While it may complicate things a little, it would make people think twice about 6 dicing over and over again.

To me, 8th edition has been very fun to play. There are a few tweaks here and there that could improve the experience, but I feel like it should be built upon, not completly overhauled.

So, something like adding the number of dice thrown to the final result, and adjusting the table slightly?
Ogre Achievements: 36/101

New Ogre Record: 2/7/0
Most Recent: 2000 vs. Dwarfs Solid Win.
Yeah I was thinking about a way to have miscast be more potent to avoid 6 dicing spells like there is no tomorrow and I came up with that idea. While it may complicate things a little, it would make people think twice about 6 dicing over and over again.

To me, 8th edition has been very fun to play. There are a few tweaks here and there that could improve the experience, but I feel like it should be built upon, not completely overhauled.

Another way to do it would be to roll multiple times based on the dice roll, and take the most favorable result.

I can't think of an elegant way to state this just yet, but here is the gist:

If you rolled 2 dice on your spell, you get to roll the miscast table 3 times and take whatever result you want from those 3 rolls.

If you rolled 3 or 4 dice on your spell, you get to roll the miscast table 2 times and take whatever result you want from those 2 rolls.

If you rolled 5 or 6 dice on your spell, you roll the miscast table once and take what you get.

This way there is still the luck factor, but it means there is less of a chance for getting hugely punished for miscasting a first level fireball with 2 dice.  Meanwhile, if you 6-dice something and miscast, you have no cushion and take whatever you get.
Yeah I was thinking about a way to have miscast be more potent to avoid 6 dicing spells like there is no tommorrow and I came up with that idea. While it may complicate things a little, it would make people think twice about 6 dicing over and over again.

To me, 8th edition has been very fun to play. There are a few tweaks here and there that could improve the experience, but I feel like it should be built upon, not completly overhauled.

So, something like adding the number of dice thrown to the final result, and adjusting the table slightly?

That or having different tables depending on how many dices your are using.
Armies played: Ogre Kingdoms and Lizardmen
Record in 8th :         W  /  L  /  D 
Ogre Kingdoms:        10  /  2  /  0

Another way to do it would be to roll multiple times based on the dice roll, and take the most favorable result.
A more intuative way might be the reverse; rolling dice equal to what you rolled to cast the spell, and the three highest add up on a 1-36 table of mistcastness?

Another way to do it would be to roll multiple times based on the dice roll, and take the most favorable result.
A more intuative way might be the reverse; rolling dice equal to what you rolled to cast the spell, and the three highest add up on a 1-36 table of mistcastness?
This puts me in mind of Spy/Fantasycraft's "Table of Ouch": Roll to see how messed up you just got from that hit.  I'm all for it, though it would be a large table.
Most recent result: Defeat.  2400 Points Swedish vs Tomb Kings

W | D | L
33 | 3 | 30
D66 knowing GW.  :D
"Nec sorte nec fato"

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Tactica: Sabretusks
Tactica: Gnoblars
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