20 May 2014
Ogre Kingdoms vs. Warriors of Chaos
===================================
"The Ogres continued to push deep into the arid lands with the Beastmasters determination to find his 3rd secret herb driving the campaign. The Sabretusks however excitedly rushed back to their master clearly drived into a elated state by a scent they'd discovered. It wasn't before too long that a Chaos Warband made itself known to the Ogres setting up a battle line to block their path of advance. A dark shadow crossed the battlefield and a mighty Chimera landed amongst the enemy army and just like that every
thought about the campaign vanished and was replaced instead with juicy tender Chimera steaks seasoned lightly with Cathyan sea salt..."
Overview
--------
Date played: Saturday, 17 May 2014
Ogre Kingdoms
-------------
(SM) Slaughtermaster
- Sword of Striking, Armour of Destiny, Earthing Rod, Lore of Beasts (Curse, Panns, Savage Beast, Wildform), Level 4, Ironfist
(MB) Maw Butcher
- Extra Hand Weapon, Lore of the Great Maw (Spinemarrow), Forbidden Rod
(BB) Beast Butcher
- Sword of Swift Slaying, Dispel Scroll, Lore of Beasts (Wildform, Amber Spear)
(B) Bruiser
- BSB, Charmed Shield, Sword of Anti Heroes, Other Trickster's Shard, Heavy Armour
(I) 7 Ironguts
- Full Command, Standard of Discipline
(O) 7 Ogres
- Bellower, Standard, Ironfists, Look-out Gnoblar
(M) 7 Maneaters
- Musician, Standard, Banner of Eternal Flame, Stubborn, Poison, Brace of Pistols x 6
(MC) 4 Mournfang Cavalry
- Standard, Musician, Ironfists, Heavy Armour, Gleaming Pennant
(S1) Sabretusk
(S2) Sabretusk
(S3) Sabretusk
Warriors of Chaos
-----------------
(DPoN) Daemon Prince of Nurgle
- Level 4, Scaly Skin, Dawn Stone, Lore of Nurgle (Curse of the Leper, Miasma, Fleshy Abundance, Plague Wind)
(EC) Exalted Champion
- BSB, Daemonic Mount, Mark of Khorne
(WoN) 21 Warriors of Nurgle
- Halberd, Shield, Full Command, Banner of Discipline
(OoK) 6 Ogre of Khorne
- Full Command, Great Weapons
(C) Chimera
- Scaly Skin, Regeneration, Flaming Breath
(S) 3 Skullcrushers
- Musician, Ensorcelled Weapons
(CoN1) Chariot of Nurgle
(CoN2) Chariot of Nurgle
(CH1) 5 Chaos Hounds - Vanguard
(CH2) 5 Chaos Hounds - Vanguard
Deployment
----------

We rolled up the scenario watch tower with my brother claiming the tower. We however just deemed that whoever took the tower at the end of the game got an extra 500 VP to save any units holing up in it for the entire game. My usual match ups were in play and I wanted to get the maneaters shooting at the Chimera however I knew my brother would be trying to sneak him around to cause havoc. Also I was going to try and get an Amber Spear off for a flank shot onto the Skullcrushers. This time I'd be sure to send my Ogres after the Chaos Ogres and use my superior (hah!) initiative value to overwhelm them.
Turn 1 - Warriors of Chaos
--------------------------

With shields locked in place the Warriors of Chaos army started a relentless march towards the Ogre lines with the Nurgle Warriors clearly going to garrison the nearby tower.
Magical winds blew only lightly (4 vs 3) however it was enough for the Daemon Prince to curse the Mournfang (-2T) and they certainly weren't looking as intimidating as moments ago.
Turn 1 - Ogre Kingdoms
----------------------

With a promise of a belly full of food the Ogres advanced to meet the foe. The Ogres marched up the flank to gain a better position against the Skullcrushers however the Chimera flex far out of range of the Maneaters primed pistols. The spell casters begun chanting and drew power from the earth (8 vs 6) and immediately the Beast Butcher went to work conjuring up a spear and lobbing it at the Skullcrushers. Khorne however would not entertain the thought and the power of the spear dissipated over the distance it traveled. The Ironguts however grew in stature and power and no less than 2 casts of Wildform augmented them. The Maneaters dismissed the Chimera and instead focused on the incoming chariot snapping off rounds in it's general direction striking the Chariot and ensuring it wouldn't make it to them at full strength (3 wounds).
Turn 2 - Warriors of Chaos
--------------------------

The Chariot of Nurgle crew screamed in rage and charged into the Maneaters, they let off more shots however the smoke had yet to clear from their last volley and it obstructed their view doing no damage to the war machine. The Daemon Prince drew in magical energy and turned his attention to the Maneaters sapping their toughness however the Ogres were able to produce a counter spell to extinguish the magical effects. The Daemon Prince finally created a green sickly looking cloud but before he could take full control the winds blew it back into his nearby Chaos Hounds killing one of the beasts.
In combat the initial impact of the chariot and the fierce crew killed two Maneaters however the retaliation was just as brutal splintering the chariot beyond recognition.
Turn 2 - Ogre Kingdoms
----------------------

The Ironguts charged into the nearby Chaos Hounds blocking their path as the rest of the army moved into position. The magic winds hardly make a sound however the Maw Butcher chants and his forbidden rod crackles with power infusing the Ogres with power (6 vs 1). He gets to work with Spinemarrow to consolidate their position and wildform augments the Maneaters. Pann's Pelt is then attempted by the Beastmaster however this fails miserably and the Beast Butcher attempts to cast Wildform onto the Ironguts however the forces of Chaos easily dispel this. The Maneaters continue to snap fire at the enemy this time targeting the Chaos Ogres, their shots however go far wide only causing a flesh wound (1 W).
The Ironguts easily chop up the Chaos Hounds and then reform to face the Skullcrushers.
Turn 3 - Warriors of Chaos
--------------------------

With that the Khorne warriors let out a frenzied call to their god and close with the Ironguts backed up with a Chariot of Nurgle. The rest of the army begins to move about and the Daemon Prince swoops into a better position to influence the combat with his magical abilities however the winds betray him (3 vs 2) and the Ogres put a stop to his Curse of the Leper attempt. The Ironguts however take severe casualties with 3 Ogres dropping to the ground overcome with crippling injuries, the combined forces return some punishment managing to dispatch a single Skullcrusher however the tide of combat holds with neither force willing to give ground.
Turn 3 - Ogre Kingdoms
----------------------

The Maw Butcher orders his Ogres into the Chariot as they crash into the flank of the war machine through the buzzing flies. The Beastmaster harnesses the magical winds (6 vs 4) and takes total concentration attempting to force through a Savage Beast casting however between the ongoing combat and magical disruption from the Daemon Prince he's left with nothing to show for his efforts. The Maneaters spot an opportunity and with military precision they reform to face the Chimera and let off a fierce volley into the
creature with well aimed shots. The creature rises up in protest however after several seconds it was clear its vitals have been hit and the very life blood that carries this beast spills into the earth cutting the Chimera's thread.
The Ogres new assault takes the Chariot by surprise however they defend the assault and both combatants take some damage. The Ironguts lose another 3 members with just the champion remaining however a second Skullcrusher succumbs to wounds caused leaving a sole survivor losing his momentum. Khorne eyes the combat closely however and the red warrior holds.
Turn 4 - Warriors of Chaos
--------------------------

The Daemon Prince hovers behind the Mournfang gaining a better position and infusing himself with magical power (12 vs 6). He calls to Papa Nurgle to grace the remaining Khorne warrior with Miasma however the Beastmaster puts a stop to this immediately. He calls upon Curse of the Leper however the Beast Butcher reads his scroll aloud and the energy dissipates harmlessly from the Irongut. In a roar of anger the Daemon Prince sends a plague wind sailing towards the Ironguts catching them in the choking filth however the winds pick up and blow the putrid vortex into the Warriors of Nurgle and 4 of their number collapse to the earth.
The combat finally turns and enough damage is inflicted by the Ogre to turn the tide. The Skullcrusher and Chariot lose their nerve and the Ogres cut both units down as the Irongut and characters overcome with fatigue consolidate their position to contend with the nearby Daemon Prince.
Turn 4 - Ogre Kingdoms
----------------------

The Maneaters charge into the Daemon Prince and wanting to lead by example the Beastmaster signals the charge. The Mournfang Cavalry hunch into their saddles and crash into the Chaos Hounds as the Sabretusk attacks their flank whilst the Ogres assault their Chaotic kin. With renewed vigour the Beastmaster draws his reserves of power (12 vs 6)
and casts Wildform onto the Ogres, the Daemon Prince however silences this attempt and the Beast Butcher backs it up again. Nurgle however smiles upon the battlefield and the second attempt to bolster the Ogres is simply smited away. The Beastmaster sensing a lull in the enemy magical defenses however pours all of his strength into a powerful casting of Savage Beasts blanketing the Ogre leaders in increased muscle mass and feral speed.
On impact the Ogres drop a single Chaos Ogre before the enemy BSB calls forth a challenge. The Ogre crusher steps forward relentlessly blocking the BSB's attacks however a single cut gains purchase in his tough skin. The Ogres cut down the Chaotic followers with reckless abandon and another Ogre from each force drops dead. The Sabretusk and Mournfang make short work of the Chaos Hounds before turning their attention to the nearby Ogres in need of help and reform to face.
The Daemon Prince wastes no time dealing with his assailants tearing a single Maneater in half and regaining some power in the process (1 wound from Soul Feeder) however the sheer feral like ferocity witnessed from the Ogres in a blink simply sends the Daemon Prince back to the realms of chaos and the Ogres reform.
Turn 5 - Warriors of Chaos
--------------------------

The Warriors of Nurgle chase down the nearby Sabretusk intent on avenging their master. The Ogre crusher is cut down in the combat and the forces keep battling away leaving both sides looking worse for wear.
Turn 5 - Ogre Kingdoms
----------------------

Ground shakes and the Mournfang crash into the flank of the Chaos Ogres ensuring victory. The Beastmaster returns to his normal state and with little disruption to work with (8 vs 5) he sets about casting Wildform onto the Ogres. Savage Beast is then attempted onto the Maw Butcher however Khorne plucks this spell from the air. Finally the Beastmaster infuses the Maw Butcher with Pann's Pelt. The Khornate BSB witnesses the magical augments and calls a challenge to the Butcher who without hesitation accepts.
His magical augments however simply are no match for the decades of martial skill and strength the mortal warrior shows cutting down the Butcher in front of his Ogres. This only solidifies the Ogres position and they cut down the remaining Ogres and in turn break the will of the BSB. A roar goes up from the Ogres as the enemy standard drops into the ground never to be raised again.
Turn 6 - Warriors of Chaos
--------------------------

With only revenge on their mind the sons of Nurgle charge into the enemy units however they don't stick around and withdraw to safer positions intent on drawing the Warriors of Chaos into a trap.
Turn 6 - Ogre Kingdoms
----------------------

With one final bellow the Beastmaster signals the charge and the Mournfang are more than happy to join the cause. Through no focus and the swirling melee the Beastmaster is unable to concentrate enough to get any reliable spells off. The Bruiser steps forward meeting the Chaos champions challenges in a foreign tongue however he's no match for the brute force from the Mountains of Maw. Between the goring of the Mournfang and the sheer bulk of the attack the warriors of Nurgle turn and withdraw from the Ogres.
Result - Ogre Kingdoms Victory
"As the Beastmaster turned to address his army already the Maneaters were digging a fire pit with remnants of the enemy chariots being used for firewood. The Ogres begun dragging the corpse of the Chimera towards the pit and all array of bladed tools begun skinning the beast. With a defiant roar of victory the Beastmaster raised his weapons in salute of un-denied gods and was echoed by the rest of his war band. The campaign into deeper territories would continue right after the Ogres had sufficient protein to re-build their strength after today's efforts."
Conclusion: This was the 7th game running the Beastmaster list and the second time with the initial changes to the list. I almost think that the list now needs to act on a strike first/hard principle with the loss of the ward saves on the characters as opposed to taking my time a little with things. From the top I think my opponents deployment was far better than mine (not saying mine was bad). He had all the right tools in all of the right places and his opening turn I could certainly see the aggression was coming for the Ogres. Where did it go wrong however? I think had my opponent charged both chariots or the Skullcrushers straight into the Maneaters it would have given him so many better later game options purely because I then have nothing reliable to tackle the Chimera with. Even if I fled it gives him a free turn to move the Chimera without threat of being shot at period. It was my error as well pushing the Ironguts so far forward but I was hoping he'd take the bait and charge into the obstacle.
Even though I scored a victory I believe this list has a pretty good toolbox against mine, I don't think my opponent did himself any favours by sitting in the tower until it was too late. Had that unit started behind the Skullcrushers then it would have applied so much more pressure on me and provided so much more tactical options for the Warriors of Chaos in this instance.
Anyway I thank you for reading.
===================================
"The Ogres continued to push deep into the arid lands with the Beastmasters determination to find his 3rd secret herb driving the campaign. The Sabretusks however excitedly rushed back to their master clearly drived into a elated state by a scent they'd discovered. It wasn't before too long that a Chaos Warband made itself known to the Ogres setting up a battle line to block their path of advance. A dark shadow crossed the battlefield and a mighty Chimera landed amongst the enemy army and just like that every
thought about the campaign vanished and was replaced instead with juicy tender Chimera steaks seasoned lightly with Cathyan sea salt..."
Overview
--------
Date played: Saturday, 17 May 2014
Ogre Kingdoms
-------------
(SM) Slaughtermaster
- Sword of Striking, Armour of Destiny, Earthing Rod, Lore of Beasts (Curse, Panns, Savage Beast, Wildform), Level 4, Ironfist
(MB) Maw Butcher
- Extra Hand Weapon, Lore of the Great Maw (Spinemarrow), Forbidden Rod
(BB) Beast Butcher
- Sword of Swift Slaying, Dispel Scroll, Lore of Beasts (Wildform, Amber Spear)
(B) Bruiser
- BSB, Charmed Shield, Sword of Anti Heroes, Other Trickster's Shard, Heavy Armour
(I) 7 Ironguts
- Full Command, Standard of Discipline
(O) 7 Ogres
- Bellower, Standard, Ironfists, Look-out Gnoblar
(M) 7 Maneaters
- Musician, Standard, Banner of Eternal Flame, Stubborn, Poison, Brace of Pistols x 6
(MC) 4 Mournfang Cavalry
- Standard, Musician, Ironfists, Heavy Armour, Gleaming Pennant
(S1) Sabretusk
(S2) Sabretusk
(S3) Sabretusk
Warriors of Chaos
-----------------
(DPoN) Daemon Prince of Nurgle
- Level 4, Scaly Skin, Dawn Stone, Lore of Nurgle (Curse of the Leper, Miasma, Fleshy Abundance, Plague Wind)
(EC) Exalted Champion
- BSB, Daemonic Mount, Mark of Khorne
(WoN) 21 Warriors of Nurgle
- Halberd, Shield, Full Command, Banner of Discipline
(OoK) 6 Ogre of Khorne
- Full Command, Great Weapons
(C) Chimera
- Scaly Skin, Regeneration, Flaming Breath
(S) 3 Skullcrushers
- Musician, Ensorcelled Weapons
(CoN1) Chariot of Nurgle
(CoN2) Chariot of Nurgle
(CH1) 5 Chaos Hounds - Vanguard
(CH2) 5 Chaos Hounds - Vanguard
Deployment
----------

We rolled up the scenario watch tower with my brother claiming the tower. We however just deemed that whoever took the tower at the end of the game got an extra 500 VP to save any units holing up in it for the entire game. My usual match ups were in play and I wanted to get the maneaters shooting at the Chimera however I knew my brother would be trying to sneak him around to cause havoc. Also I was going to try and get an Amber Spear off for a flank shot onto the Skullcrushers. This time I'd be sure to send my Ogres after the Chaos Ogres and use my superior (hah!) initiative value to overwhelm them.
Turn 1 - Warriors of Chaos
--------------------------

With shields locked in place the Warriors of Chaos army started a relentless march towards the Ogre lines with the Nurgle Warriors clearly going to garrison the nearby tower.
Magical winds blew only lightly (4 vs 3) however it was enough for the Daemon Prince to curse the Mournfang (-2T) and they certainly weren't looking as intimidating as moments ago.
Turn 1 - Ogre Kingdoms
----------------------

With a promise of a belly full of food the Ogres advanced to meet the foe. The Ogres marched up the flank to gain a better position against the Skullcrushers however the Chimera flex far out of range of the Maneaters primed pistols. The spell casters begun chanting and drew power from the earth (8 vs 6) and immediately the Beast Butcher went to work conjuring up a spear and lobbing it at the Skullcrushers. Khorne however would not entertain the thought and the power of the spear dissipated over the distance it traveled. The Ironguts however grew in stature and power and no less than 2 casts of Wildform augmented them. The Maneaters dismissed the Chimera and instead focused on the incoming chariot snapping off rounds in it's general direction striking the Chariot and ensuring it wouldn't make it to them at full strength (3 wounds).
Turn 2 - Warriors of Chaos
--------------------------

The Chariot of Nurgle crew screamed in rage and charged into the Maneaters, they let off more shots however the smoke had yet to clear from their last volley and it obstructed their view doing no damage to the war machine. The Daemon Prince drew in magical energy and turned his attention to the Maneaters sapping their toughness however the Ogres were able to produce a counter spell to extinguish the magical effects. The Daemon Prince finally created a green sickly looking cloud but before he could take full control the winds blew it back into his nearby Chaos Hounds killing one of the beasts.
In combat the initial impact of the chariot and the fierce crew killed two Maneaters however the retaliation was just as brutal splintering the chariot beyond recognition.
Turn 2 - Ogre Kingdoms
----------------------

The Ironguts charged into the nearby Chaos Hounds blocking their path as the rest of the army moved into position. The magic winds hardly make a sound however the Maw Butcher chants and his forbidden rod crackles with power infusing the Ogres with power (6 vs 1). He gets to work with Spinemarrow to consolidate their position and wildform augments the Maneaters. Pann's Pelt is then attempted by the Beastmaster however this fails miserably and the Beast Butcher attempts to cast Wildform onto the Ironguts however the forces of Chaos easily dispel this. The Maneaters continue to snap fire at the enemy this time targeting the Chaos Ogres, their shots however go far wide only causing a flesh wound (1 W).
The Ironguts easily chop up the Chaos Hounds and then reform to face the Skullcrushers.
Turn 3 - Warriors of Chaos
--------------------------

With that the Khorne warriors let out a frenzied call to their god and close with the Ironguts backed up with a Chariot of Nurgle. The rest of the army begins to move about and the Daemon Prince swoops into a better position to influence the combat with his magical abilities however the winds betray him (3 vs 2) and the Ogres put a stop to his Curse of the Leper attempt. The Ironguts however take severe casualties with 3 Ogres dropping to the ground overcome with crippling injuries, the combined forces return some punishment managing to dispatch a single Skullcrusher however the tide of combat holds with neither force willing to give ground.
Turn 3 - Ogre Kingdoms
----------------------

The Maw Butcher orders his Ogres into the Chariot as they crash into the flank of the war machine through the buzzing flies. The Beastmaster harnesses the magical winds (6 vs 4) and takes total concentration attempting to force through a Savage Beast casting however between the ongoing combat and magical disruption from the Daemon Prince he's left with nothing to show for his efforts. The Maneaters spot an opportunity and with military precision they reform to face the Chimera and let off a fierce volley into the
creature with well aimed shots. The creature rises up in protest however after several seconds it was clear its vitals have been hit and the very life blood that carries this beast spills into the earth cutting the Chimera's thread.
The Ogres new assault takes the Chariot by surprise however they defend the assault and both combatants take some damage. The Ironguts lose another 3 members with just the champion remaining however a second Skullcrusher succumbs to wounds caused leaving a sole survivor losing his momentum. Khorne eyes the combat closely however and the red warrior holds.
Turn 4 - Warriors of Chaos
--------------------------

The Daemon Prince hovers behind the Mournfang gaining a better position and infusing himself with magical power (12 vs 6). He calls to Papa Nurgle to grace the remaining Khorne warrior with Miasma however the Beastmaster puts a stop to this immediately. He calls upon Curse of the Leper however the Beast Butcher reads his scroll aloud and the energy dissipates harmlessly from the Irongut. In a roar of anger the Daemon Prince sends a plague wind sailing towards the Ironguts catching them in the choking filth however the winds pick up and blow the putrid vortex into the Warriors of Nurgle and 4 of their number collapse to the earth.
The combat finally turns and enough damage is inflicted by the Ogre to turn the tide. The Skullcrusher and Chariot lose their nerve and the Ogres cut both units down as the Irongut and characters overcome with fatigue consolidate their position to contend with the nearby Daemon Prince.
Turn 4 - Ogre Kingdoms
----------------------

The Maneaters charge into the Daemon Prince and wanting to lead by example the Beastmaster signals the charge. The Mournfang Cavalry hunch into their saddles and crash into the Chaos Hounds as the Sabretusk attacks their flank whilst the Ogres assault their Chaotic kin. With renewed vigour the Beastmaster draws his reserves of power (12 vs 6)
and casts Wildform onto the Ogres, the Daemon Prince however silences this attempt and the Beast Butcher backs it up again. Nurgle however smiles upon the battlefield and the second attempt to bolster the Ogres is simply smited away. The Beastmaster sensing a lull in the enemy magical defenses however pours all of his strength into a powerful casting of Savage Beasts blanketing the Ogre leaders in increased muscle mass and feral speed.
On impact the Ogres drop a single Chaos Ogre before the enemy BSB calls forth a challenge. The Ogre crusher steps forward relentlessly blocking the BSB's attacks however a single cut gains purchase in his tough skin. The Ogres cut down the Chaotic followers with reckless abandon and another Ogre from each force drops dead. The Sabretusk and Mournfang make short work of the Chaos Hounds before turning their attention to the nearby Ogres in need of help and reform to face.
The Daemon Prince wastes no time dealing with his assailants tearing a single Maneater in half and regaining some power in the process (1 wound from Soul Feeder) however the sheer feral like ferocity witnessed from the Ogres in a blink simply sends the Daemon Prince back to the realms of chaos and the Ogres reform.
Turn 5 - Warriors of Chaos
--------------------------

The Warriors of Nurgle chase down the nearby Sabretusk intent on avenging their master. The Ogre crusher is cut down in the combat and the forces keep battling away leaving both sides looking worse for wear.
Turn 5 - Ogre Kingdoms
----------------------

Ground shakes and the Mournfang crash into the flank of the Chaos Ogres ensuring victory. The Beastmaster returns to his normal state and with little disruption to work with (8 vs 5) he sets about casting Wildform onto the Ogres. Savage Beast is then attempted onto the Maw Butcher however Khorne plucks this spell from the air. Finally the Beastmaster infuses the Maw Butcher with Pann's Pelt. The Khornate BSB witnesses the magical augments and calls a challenge to the Butcher who without hesitation accepts.
His magical augments however simply are no match for the decades of martial skill and strength the mortal warrior shows cutting down the Butcher in front of his Ogres. This only solidifies the Ogres position and they cut down the remaining Ogres and in turn break the will of the BSB. A roar goes up from the Ogres as the enemy standard drops into the ground never to be raised again.
Turn 6 - Warriors of Chaos
--------------------------

With only revenge on their mind the sons of Nurgle charge into the enemy units however they don't stick around and withdraw to safer positions intent on drawing the Warriors of Chaos into a trap.
Turn 6 - Ogre Kingdoms
----------------------

With one final bellow the Beastmaster signals the charge and the Mournfang are more than happy to join the cause. Through no focus and the swirling melee the Beastmaster is unable to concentrate enough to get any reliable spells off. The Bruiser steps forward meeting the Chaos champions challenges in a foreign tongue however he's no match for the brute force from the Mountains of Maw. Between the goring of the Mournfang and the sheer bulk of the attack the warriors of Nurgle turn and withdraw from the Ogres.
Result - Ogre Kingdoms Victory
"As the Beastmaster turned to address his army already the Maneaters were digging a fire pit with remnants of the enemy chariots being used for firewood. The Ogres begun dragging the corpse of the Chimera towards the pit and all array of bladed tools begun skinning the beast. With a defiant roar of victory the Beastmaster raised his weapons in salute of un-denied gods and was echoed by the rest of his war band. The campaign into deeper territories would continue right after the Ogres had sufficient protein to re-build their strength after today's efforts."
Conclusion: This was the 7th game running the Beastmaster list and the second time with the initial changes to the list. I almost think that the list now needs to act on a strike first/hard principle with the loss of the ward saves on the characters as opposed to taking my time a little with things. From the top I think my opponents deployment was far better than mine (not saying mine was bad). He had all the right tools in all of the right places and his opening turn I could certainly see the aggression was coming for the Ogres. Where did it go wrong however? I think had my opponent charged both chariots or the Skullcrushers straight into the Maneaters it would have given him so many better later game options purely because I then have nothing reliable to tackle the Chimera with. Even if I fled it gives him a free turn to move the Chimera without threat of being shot at period. It was my error as well pushing the Ironguts so far forward but I was hoping he'd take the bait and charge into the obstacle.
Even though I scored a victory I believe this list has a pretty good toolbox against mine, I don't think my opponent did himself any favours by sitting in the tower until it was too late. Had that unit started behind the Skullcrushers then it would have applied so much more pressure on me and provided so much more tactical options for the Warriors of Chaos in this instance.
Anyway I thank you for reading.

"Nec sorte nec fato"
Ogre Battles!
Tactica: Sabretusks
Tactica: Gnoblars
Ogre Battles!
Tactica: Sabretusks
Tactica: Gnoblars