The Ogre Stronghold

The first and largest home of the Ogre Kingdoms — preserved.

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Starting new players

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I'm looking for content to put on a quick start page for new WHFB players. I've shown a few people how to play and it seems I am forever telling them how many dice to roll for different things, what they need to roll to hit/wound, and so on. Beyond those details I want to put in a quick summary of the turn order and definitions of some basic options like swift reform, charge reactions, etc. I think people get intimidated when I say, "The rulebook is 100+ pages, want to play?" I'd like to have a single page that I can put in front of a brand new player with a pile of dice and some borrowed minis and have them feel like they know what to do after just a few minutes explaining the turn order.

So in your opinion, what things would new players find useful to have on a reference sheet?
If it were me, when I first start playing any game I guess, the things I most want to know are;

What do I need to roll to hit something
What do I have to roll to kill something
What saves does the opponent have (generally)

For WFB I would be asking for a simple explanation of magic dice; how many do I get and how can I use them?

For me personally these were the things that I have more problems with because my reading is a bit rubbish and It takes me a bit longer than most for a rule to sink in (mild dyslexia).

To get people involved in a game they really just need to know how/ where they can move, how much magic they get, when and who can they shoot, what happens when I charge and attack someone.

I would touch upon not attacking something you can't actually kill. It took me forever (literally!) to get my head around this when I first started playing 40k and still had units of Orks shooting at things they couldn't ever kill!  :oops: even after 6 years!

Hope this helps a bit
G_H
The thing that helped me most when a friend and myself were getting into it was printing out scans of the summary pages at the back of the BRB.

It contains the core rules for most of the game when a beginner is starting as for what you need to hit, wound etc at a quick glance.  Having to open up the fat book every turn as a beginner sucks!

While having a veteran on the side like yourself can fill in the gaps for more advanced rules.

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