14 May 2014
Hi there,
Basically, the theme of my Tribe is Norse in origin, using names of giants, titans and gods for the names of characters and units in the army.
The only units in the army that I find to be somewhat inappropriate to the lore of the Tribe are the Sabretusks. I've simply named them the Spawn of Fenris, so as you can assume, I'll be using wolves to represent them.
While the wolves of the Goblin Wolf Riders seem to be vicious, in my opinion, they lack the necessary bulk and energy in their sculpt that a Sabretusk (or its wolf-equivalent should have).
So, I need some ideas to help me choose models to use as Sabretusks. Again, in my opinion, the sculpt should be energetic, yet bulky, with considerable movement in the model to represent the speed of the beasts.
Any help would be appreciated,
Thanks
Dirksteve
Basically, the theme of my Tribe is Norse in origin, using names of giants, titans and gods for the names of characters and units in the army.
The only units in the army that I find to be somewhat inappropriate to the lore of the Tribe are the Sabretusks. I've simply named them the Spawn of Fenris, so as you can assume, I'll be using wolves to represent them.
While the wolves of the Goblin Wolf Riders seem to be vicious, in my opinion, they lack the necessary bulk and energy in their sculpt that a Sabretusk (or its wolf-equivalent should have).
So, I need some ideas to help me choose models to use as Sabretusks. Again, in my opinion, the sculpt should be energetic, yet bulky, with considerable movement in the model to represent the speed of the beasts.
Any help would be appreciated,
Thanks
Dirksteve
Thrymheim, the House of Clamour - the Frostheim Mountains
Tyrant: Thiazzi of Thrymheim
Slaughtermaster: Suttung, Heavy with Broth
Notable Traits: Icy blue skin, portraying the tribe's affinity for the frozen wastes of the Far North
Tyrant: Thiazzi of Thrymheim
Slaughtermaster: Suttung, Heavy with Broth
Notable Traits: Icy blue skin, portraying the tribe's affinity for the frozen wastes of the Far North
