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Maneater Star worth it or stupid

original thread ↗

Has anyone ever tried horsing man eaters with scout/stubborn and then wacking them down 12" from the enemy battleline?

I have a huge game in the next few weeks and I'm curious to how this would work
Has anyone ever tried horsing man eaters with scout/stubborn and then wacking them down 12" from the enemy battleline?

I have a huge game in the next few weeks and I'm curious to how this would work
Yep. I saw someone do the scout stubborn unit with a full horde of eaters at a tournament. It didn't win but it did well enough I think. Some armies just can't deal with that.
Hording*
Has anyone ever tried horsing man eaters with scout/stubborn and then wacking them down 12" from the enemy battleline?

I have a huge game in the next few weeks and I'm curious to how this would work

I've done it with a unit of 8.  They had stubborn/scout, gleaming pendant and the front four had AHW. 

It's pretty mean.  I got a charge off on Empire Great Swords and crushed them.  4 S6 impact hits, 33 S5 attacks, and 4 S5 stomps is hard for infantry to deal with.  Especially since maneaters are I3 and will strike simultaneously or possibly even before a lot of enemies.

Don't get em shot, they're too expensive.
The enemy of my enemy is my double enemy.

Gut magic:  The art of eating what nobody else wants to eat, just to see what happens.
I know this runs contrary to popular belief, but not every single wargaming concept needs to have its own clever abbreviation ;)...  Everyone could tell what this thread was about with "Maneater Star" in the title, right? 

Joakim- I'll seriously pledge $30 U.S. towards you or anyone else converting and painting an actual Villiage People Manstar with disco ball.  Half now, half when you post the pictures, and I'll vow to happily embrace the term Manstar now and for all time.  Ahem, anyhow...

I just finished painting up my Lustrian Adventurers to seven strong, and have been running them with swiftstride and poison, which seemed appropriate;  2x great weapons, 5x brace, with command and +1 movement banner.  Granted, it's technically not a Deathstar without characters, but extrapolate what you will from my experience thus far:

Vs Vampires:  Zombie/Skeleton hoards with necromancers spamming Invocation, Terrorgheist support.  These guys blew through his army faster than he could raise them, and racked up more kills in one game than most of my units have in their careers.  Poor shriek rolls on his part saved them early on, and by the time they started taking heavy losses from it they had crippled his army single handed.  Swiftstride made all the difference, both with extra impact hits and overrunning his chaff much further than he expected.

Vs Gun Dwarfs:  The good news is, they draw a lot of fire away from the rest of your army.  The bad news is I'd have rather had the shooting going at the rest of my army.  I needed better target saturation here.

Vs (mainly) CC Dwarfs:  Striking before they do makes all the difference.  The maneaters fall eventually, but not before doing frightening amounts of damage.  I think with some Mournfang in close support they will dominate.  As is they get ahead of the rest of my force too far.

Brace doesn't seem to be as useful as I had hoped, but this is mainly due to how good they are in CC, and how vulnerable they are to shooting themselves.  I'm switching to single pistol for most of them, which is still a good value over AHW I think.  With actual regen gone from the Hydras, I don't really need flaming banner as much, so I'm sticking with movement for now.
By the middle I grasp firmly
My great halberd that I have loved so long.
I lay it across my shoulder;
with leisurely step stride forward.
Be he demon or hobgoblin, how
shall he stand against me?
Such trust I have in my own prowess.
Oh, how I long
For a foeman worthy of my hand!
- Benkei, Japanese warrior monk, ca. 1180 AD
I found a good flanking unit to be a mere 3 man squad with additional Hand Weapons, Scout, and Stubborn. I used to basically just park them in a flank, then go and trap something until they died. Been tempted to try a 4 man version, but I found these guys were generally pretty annoying for most opponents.
Ogres - because who honestly likes 2 wound heroes?

I just finished painting up my Lustrian Adventurers to seven strong, and have been running them with swiftstride and poison, which seemed appropriate;  2x great weapons, 5x brace, with command and +1 movement banner.  Granted, it's technically not a Deathstar without characters, but extrapolate what you will from my experience thus far:

I really like this idea, definitely something I am going to try this Sunday. Going with AHWs just to save points and since the models don't have them modeled anyways. Put them against something juicy you need gone by turn 3 and charge away! :D
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