23 Mar 2014
Ogre Kingdoms vs. Daemons of Khorne
===================================
Overview
--------
Date played: Saturday, 22 March 2014
Ogre Kingdoms
-------------
(S1) Slaughtermaster
- Level 4, Fencer's Blades, Talisman of Endurance, Earthing Rod
(B) Bruiser
- BSB, Talisman of Preservation, Ironcurse Icon, Extra Hand Weapon
(O1) 3 Ogres
(O2) 3 Ogres
(G1) 22 Gnoblars
- Standard, Musician, Trappers
(G2) 22 Gnoblars
- Standard, Musician, Trappers
(I1) 6 Ironguts
- Full Command, Standard of Discipline
(MC1) 2 Mournfang Cavalry
- Ironfists, Heavy Armour, Musician
(MC2) 2 Mournfang Cavalry
- Ironfists, Heavy Armour, Musician
(G3) Gorger
(G4) Gorger
(L1) 3 Leadbelchers
- Musician
(L2) 3 Leadbelchers
- Musician
(I2) Ironblaster
(M) 3 Maneaters
- Musician, Extra Hand Weapons, Stubborn, Scout
(S2) Sabretusk
(S3) Sabretusk
Daemons of Khorne
-----------------
(B1) Bloodthirster
- Axe of Khorne, 2+ war vs first wound
(HoK1) Herald of Khorne
- Juggernaut, Battle Standard Bearer, ASF
(HoK2) Herald of Khorne
- Locus of Fury, 2+ Ward vs first wound
(B2) 15 Bloodletters
- Full Command
(B3) 29 Bloodletters
- Full Command, Banner of Swiftness
(FH1) 5 Flesh Hounds
(FH2) 5 Flesh Hounds
(S1) Skullcannon
(S2) Skullcannon
(B4) 4 Bloodcrushers
- Full Command
Deployment
----------

Turn 1 - Daemons of Khorne
--------------------------

Turn 1 - Ogre Kingdoms
----------------------

Maneaters charge into the Flesh Hounds, Gnoblars into the Bloodthirster. Trollguts goes up onto the Gnoblars. Shooting puts a wound or two onto the Skullcannon.
Turn 2 - Daemons of Khorne
--------------------------

Bloodletters charge into Leadbelchers who flee but not high enough for my liking. Flesh Hounds kill last Maneater. Cannon pops a mournfang.
Turn 2 - Ogre Kingdoms
----------------------

Ironblaster puts some wounds onto the Skullcannon. Leadbelchers rally.
Turn 3 - Daemons of Khorne
--------------------------

Flesh Hounds take out the Ogres. Bloodletters take out the lone Sabretusk.
Turn 3 - Ogre Kingdoms
----------------------

Ogres charge into the Skullcannon. Ironguts, Ironblaster and Gnoblars and single MFC charge into the Bloodletters. Trollguts goes off powered up effecting most of the army whilst Toothcracker effects the Mournfang (MC2). Combat pops the Bloodletters allowing the Ironguts to overrun into the Skullcannon however they can't kill it just yet.
Turn 4 - Daemons of Khorne
--------------------------

Flesh Hounds into the MFC doing a massive airswing. Bloodletters into the Gnoblars and take a few casualties from stand and shoot and trappers. Bloodthirster into the Ironblaster taking it out.
Turn 4 - Ogre Kingdoms
----------------------

Gorger fails charge into Bloodcrushers. Ironguts and MFC charge into the Bloodcrusher. Bullgorger goes up onto the MFC and the S6 impact hits make short work of the Bloodthirster. Shooting drops a Flesh Hound. Ogres sacrifice for the Bloodcrushers.
Turn 5 - Daemons of Khorne
--------------------------

Flesh Hounds take out the Leadbelchers, Gnoblars finally drop and Bloodcrushers take out the Ogres.
Turn 5 - Ogre Kingdoms
----------------------

Gorger into the flank of the Bloodcrushers, Ironguts into the front, Mournfang into the flank. Leadbelchers drop another Flesh Hound.
Turn 6 - Daemons of Khorne
--------------------------

Turn 6 - Ogre Kingdoms
----------------------

Combat keeps going.
Result - Ogre Kindgoms Victory
Conclusion:
Well after I played that game I walked away with a bitter taste in my mouth. I wasn't impressed with the MSU list even though I told myself going into the game I'm very much an MSU beginner and don't nearly have enough experience with it to expect to walk away trampling my opponent. It's the next day and even though I was never planning on doing a report for this game I don't think I did that badly looking back on it. There is a few errors in the report however and I can't help but feel that perhaps I did take out the Bloodcrushers and Herald (I honestly can't remember.) Magic isn't really listed however there was very low magic phases all game and I was averaging about 2 casts and 1 spell off each phase and sometimes 2. The Reign of Chaos table didn't account for that much however in the opening turn it put two wounds onto the Maneaters straight away and the Mournfang Cavalry.
So quickly skimming over what worked and what didn't. It sucks when you have some dedicated units to take out warmachines such as Gorgers and Maneaters and there simply isn't any great targets. Against a S5 or greater opponent I really do take some damage getting into position. Ogres need the Musicians for swift reform purposes and of course the healthy +1Ld for rallying. Leadbelchers were ok however I can't help but feel with their poor BS and the randomness of the number of shots I struggle to see the logic in keeping them in the list. Ogres are combat machines so perhaps I should be focusing on that outside of an Ironblaster.
It was a fun game looking back, it's every general's dream to catch a Bloodthirster and I was lucky enough to set a trap for him in terms of charging the Ironblaster and taking out the only shooting element that could hurt him or take on the Mournfang and then potentially take a shot from the Ironblaster in the following turn.
Anyway as per usual I thank you all for reading.
===================================
Overview
--------
Date played: Saturday, 22 March 2014
Ogre Kingdoms
-------------
(S1) Slaughtermaster
- Level 4, Fencer's Blades, Talisman of Endurance, Earthing Rod
(B) Bruiser
- BSB, Talisman of Preservation, Ironcurse Icon, Extra Hand Weapon
(O1) 3 Ogres
(O2) 3 Ogres
(G1) 22 Gnoblars
- Standard, Musician, Trappers
(G2) 22 Gnoblars
- Standard, Musician, Trappers
(I1) 6 Ironguts
- Full Command, Standard of Discipline
(MC1) 2 Mournfang Cavalry
- Ironfists, Heavy Armour, Musician
(MC2) 2 Mournfang Cavalry
- Ironfists, Heavy Armour, Musician
(G3) Gorger
(G4) Gorger
(L1) 3 Leadbelchers
- Musician
(L2) 3 Leadbelchers
- Musician
(I2) Ironblaster
(M) 3 Maneaters
- Musician, Extra Hand Weapons, Stubborn, Scout
(S2) Sabretusk
(S3) Sabretusk
Daemons of Khorne
-----------------
(B1) Bloodthirster
- Axe of Khorne, 2+ war vs first wound
(HoK1) Herald of Khorne
- Juggernaut, Battle Standard Bearer, ASF
(HoK2) Herald of Khorne
- Locus of Fury, 2+ Ward vs first wound
(B2) 15 Bloodletters
- Full Command
(B3) 29 Bloodletters
- Full Command, Banner of Swiftness
(FH1) 5 Flesh Hounds
(FH2) 5 Flesh Hounds
(S1) Skullcannon
(S2) Skullcannon
(B4) 4 Bloodcrushers
- Full Command
Deployment
----------

Turn 1 - Daemons of Khorne
--------------------------

Turn 1 - Ogre Kingdoms
----------------------

Maneaters charge into the Flesh Hounds, Gnoblars into the Bloodthirster. Trollguts goes up onto the Gnoblars. Shooting puts a wound or two onto the Skullcannon.
Turn 2 - Daemons of Khorne
--------------------------

Bloodletters charge into Leadbelchers who flee but not high enough for my liking. Flesh Hounds kill last Maneater. Cannon pops a mournfang.
Turn 2 - Ogre Kingdoms
----------------------

Ironblaster puts some wounds onto the Skullcannon. Leadbelchers rally.
Turn 3 - Daemons of Khorne
--------------------------

Flesh Hounds take out the Ogres. Bloodletters take out the lone Sabretusk.
Turn 3 - Ogre Kingdoms
----------------------

Ogres charge into the Skullcannon. Ironguts, Ironblaster and Gnoblars and single MFC charge into the Bloodletters. Trollguts goes off powered up effecting most of the army whilst Toothcracker effects the Mournfang (MC2). Combat pops the Bloodletters allowing the Ironguts to overrun into the Skullcannon however they can't kill it just yet.
Turn 4 - Daemons of Khorne
--------------------------

Flesh Hounds into the MFC doing a massive airswing. Bloodletters into the Gnoblars and take a few casualties from stand and shoot and trappers. Bloodthirster into the Ironblaster taking it out.
Turn 4 - Ogre Kingdoms
----------------------

Gorger fails charge into Bloodcrushers. Ironguts and MFC charge into the Bloodcrusher. Bullgorger goes up onto the MFC and the S6 impact hits make short work of the Bloodthirster. Shooting drops a Flesh Hound. Ogres sacrifice for the Bloodcrushers.
Turn 5 - Daemons of Khorne
--------------------------

Flesh Hounds take out the Leadbelchers, Gnoblars finally drop and Bloodcrushers take out the Ogres.
Turn 5 - Ogre Kingdoms
----------------------

Gorger into the flank of the Bloodcrushers, Ironguts into the front, Mournfang into the flank. Leadbelchers drop another Flesh Hound.
Turn 6 - Daemons of Khorne
--------------------------

Turn 6 - Ogre Kingdoms
----------------------

Combat keeps going.
Result - Ogre Kindgoms Victory
Conclusion:
Well after I played that game I walked away with a bitter taste in my mouth. I wasn't impressed with the MSU list even though I told myself going into the game I'm very much an MSU beginner and don't nearly have enough experience with it to expect to walk away trampling my opponent. It's the next day and even though I was never planning on doing a report for this game I don't think I did that badly looking back on it. There is a few errors in the report however and I can't help but feel that perhaps I did take out the Bloodcrushers and Herald (I honestly can't remember.) Magic isn't really listed however there was very low magic phases all game and I was averaging about 2 casts and 1 spell off each phase and sometimes 2. The Reign of Chaos table didn't account for that much however in the opening turn it put two wounds onto the Maneaters straight away and the Mournfang Cavalry.
So quickly skimming over what worked and what didn't. It sucks when you have some dedicated units to take out warmachines such as Gorgers and Maneaters and there simply isn't any great targets. Against a S5 or greater opponent I really do take some damage getting into position. Ogres need the Musicians for swift reform purposes and of course the healthy +1Ld for rallying. Leadbelchers were ok however I can't help but feel with their poor BS and the randomness of the number of shots I struggle to see the logic in keeping them in the list. Ogres are combat machines so perhaps I should be focusing on that outside of an Ironblaster.
It was a fun game looking back, it's every general's dream to catch a Bloodthirster and I was lucky enough to set a trap for him in terms of charging the Ironblaster and taking out the only shooting element that could hurt him or take on the Mournfang and then potentially take a shot from the Ironblaster in the following turn.
Anyway as per usual I thank you all for reading.

"Nec sorte nec fato"
Ogre Battles!
Tactica: Sabretusks
Tactica: Gnoblars
Ogre Battles!
Tactica: Sabretusks
Tactica: Gnoblars