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Thoughts on this Homebrew Character

original thread ↗

I like adding a touch of fluff to my armies, and while I am prepared not to use homebrewed characters, I always ask if I can and show them a document with it all worked out on it. Now with my High Elves, IG, and Eldar, I knew enough about how the armies worked to know my dudes were balanced, but with Ogres, I am not confident enough yet. So I was wondering two things:

1: Does the Fluff fit? I am confident it does, but I am far from a fluff expert so I always like to take others views into consideration.

2: Is he pointed right, and does he fall into balanced.

The Great Khan Khenti Temujin, the Red Mountain
Ogre Tyrant

The Khan of the Amsa-Sunnasa Horde, and a rare thing among Ogres, and educated one. Born and raised in the service of a monastery in Cathay, employed as a guardian of the village and temple. The monks educated the ogre, and those like him, as best they could, featuring lessons in simple math, astronomy, poetry, history, and basic philosophy. As Temujin grew older, his hunger grew, and more keenly then his fellows, he felt the call to the Great Maw.

On the night he decided he would begin his pilgrimage, the monks forbid him to leave, and by the following morning, he had killed and eaten all the monks. He gather the handful of Ogres at the temple and set out to the Maw. Few of his initial Ogres would live, but as he got closer, he accumulated other pilgrims. It is said once he got to the Great Maw, he was granted a vision of a great horde devouring all before them with him at the head of it. He left the Great Maw following the Ivory Road west. Once in the Mountains of Mourn, he joined up with a tribe, which he quickly became Tyrant of, and began marching the tribe west. In this march, he absorbed smaller tribes as he passed near them, the number following him growing with each passing day. Eventually he hit the first signs of the Empire, a city which was promptly razed and consumed. During the battle, a local Prince witnessed Temujin carving his way through all defenders, covered in blood, and obscene amount of blood. He described the ogre after the Prince escaped as a violent Red Mountain.

Temujin kept going west until he came to a stop in the grey mountains after witnessing a comet streak across the night sky. They followed the direction of the comet, and found an old dilapidated fortress. He established his throne in that fortress and has since been raiding the lowlands around him, and building his fortress in the mountains.

Khenti Temujin M: 6, WS: 7 BS: 3 S: 5 T: 6 W: 6 I: 2 A: 4 LD: 10

Troop Type: Monstrous Infantry, Special Character (400 Points)

Special Rules: Terror, Ogre Charge

Cathay Classical Education:

When joined with a unit, he provides a bonus depending on the type of unit he joins.

Leadbelchers: Adds d6 to range as he uses his knowledge of the heavens to directs the leadbelchers to take advantage of the local conditions.
Bulls/Ironguts: His recitation of stories of great hereos, all who have been turned into Ogres in these stories, motivate his men to fight on. They gain +d3 on their charge roll.

Loyalty Before Grub:

Temujin places no stock, or trust in mercenaries. Any Maneater force in his army may never benefit from spells, inspiring presence, or battle standards.

Pre-Destined Death:

Temujin saw his death when he looked into the Great Maw and knows the exact time and place of his death. He charges into battle without fear of his own death. Any unit he is in causes terror, and is immune to psychology on the turn they charge.

Magic Items:

Celestial Tetsubo:
A large war-club, fit for any Ogre, is made from the shattered archway that marked the beginning of the steps of the temple he once guarded. It has been shod with the armor of those he has defeated in battle, and has forever been marked by the Great Maw. Like its master, and the race he is a member of, it always hungers. It has the multiple wounds, d3, special rule. It is a great weapon that requires two hands.

The Celestial Globe:
Temujin always brings his celestial globe to battle. It was looted from the temple he once guarded, and is now cared for and maintained by his favorite Gnobblers. Before battle, Temujin consults the globe, and reads the portents in the heavens. After deployment is done, he may re-deploy one unit within the established deployment zone.
I like him! Fluff is ok, generally Cathay would not train an Ogre for they knew what they would do, but that doesn't matter much. As for rules I have 1 critique:
The Orb= OP. In fanatasy, re-deploying units is a game breaker (why you don't see many around). I would change the orb to simulate his death, so your Tyrant gets a 5++ or something.
Nice work!
I like him! Fluff is ok, generally Cathay would not train an Ogre for they knew what they would do, but that doesn't matter much. As for rules I have 1 critique:
The Orb= OP. In fanatasy, re-deploying units is a game breaker (why you don't see many around). I would change the orb to simulate his death, so your Tyrant gets a 5++ or something.
Nice work!

I was trying to avoid giving him a ward save, and as I think about it, you are right, that is a tad too powerful. Keeping in spirit of the original idea...

"One unit may be given vanguard. It may not be a unit in which Temujin joins."
Nice actually, that works, imagine VANGUARDING GUTHOARDE
Opponent: "Hey that's unfair"
I bust in the room: *SLAP* "DEAL WITH IT"
Nice actually, that works, imagine VANGUARDING GUTHOARDE
Opponent: "Hey that's unfair"
I bust in the room: *SLAP* "DEAL WITH IT"

Well the upside is they have to agree to allow me to run a custom character before the game, so... they actually have an opportunity to stop it. But then again, I don't gut horde, so it is not a super huge issue.
I really like the fluff for this guy, and the rules seem balanced but strong :) Have you play-tested it much? I have a wealth of homebrew characters and units in a book somewhere, but don't often get the chance to play-test them as thoroughly as I would like :)

JJ
Resident Smiley Spam Artist and Fastest Fingers in the Stronghold.

Raising the forum's smiley count, one post at a time, since 2008

Quote from: Shadowlord on Mar 11, 2013, 01:57:18 PM
After all, painting 100 night goblins is something you do in the morning just before you are off to work.

And I think you missed a 0 when you wrote 11 armies. The correct nr should be 110 armies I would think, based on your painting speed.
Sadly he has not been play-tested yet, as I do not have enough core to get to the minimum 1600 points needed to run him. Hoping once some stuff on consignment sells I will be able to get another battalion and get my core up to 2x6 Bulls, and 14 Ironguts.
Excellent, well make sure you let us know how he gets on :)

JJ
Resident Smiley Spam Artist and Fastest Fingers in the Stronghold.

Raising the forum's smiley count, one post at a time, since 2008

Quote from: Shadowlord on Mar 11, 2013, 01:57:18 PM
After all, painting 100 night goblins is something you do in the morning just before you are off to work.

And I think you missed a 0 when you wrote 11 armies. The correct nr should be 110 armies I would think, based on your painting speed.
Looks good, does he have armor of any kind or some type of built in save?
At WS7 and T6 he is quite hard to hit though, but it can still happen.

-GL
I didn't put the bestiary entry up out of thoughtlessness, but he has heavy armor, so just a flat 5+
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