09 Feb 2014
Ogre Kingdoms vs. Daemons of Khorne
===================================
Overview
--------
Date played: Sunday, 9 February 2014
Ogre Kingdoms
-------------
(S1) Slaughtermaster
- Level 4, Glittering Scales, Fencer's Blades, Crown of Command, Lore of the Great Maw (Bonecruncher, Bullgorger, Toothcracker, Trollguts)
(B) Bruiser
- Battle Standard Bearer, Talisman of Preservation, Ironcurse Icon, Great Weapon
(I1) 9 Ironguts
- Standard, Musician, Banner of Discipline
(O) 6 Ogres
- Standard, Musician, Ironfists
(L) 5 Leadbelchers
- Musician
(MC) 4 Mournfang Cavalry
- Musician, Standard, Ironfists, Heavy Armour, Dragonhide Banner
(S2) Sabretusk
(S3) Sabretusk
(S4) Sabretusk
(I2) Ironblaster
(M) 6 Maneaters
- Full Command, Brace of Pistols, Poison, Scout, Gleaming Pennant
Daemons of Khorne
-----------------
(B1) Bloodthirster
- Axe of Khorne
(HoK1) Herald of Khorne
- Juggernaut, Battle Standard Bearer, Blade of Blood
(HoK2) Herald of Khorne
- Locus of Fury, 2+ Ward vs first wound
(B2) 15 Bloodletters
- Full Command
(B3) 29 Bloodletters
- Full Command, Banner of Swiftness
(FH1) 5 Flesh Hounds
(FH2) 5 Flesh Hounds
(S1) Skullcannon
(S2) Skullcannon
(B4) 4 Bloodcrushers
- Full Command
Deployment
----------


Turn 1 - Ogre Kingdoms
----------------------

Magic phase 5 vs 3. Bullgorger goes up onto the MFC whilst Bonecruncher chips a wound from the Skullcannon. The Ironblaster hits the Bloodthirster
however he wards the damage before the Maneaters inflict a single wound onto the Greater Daemon. The Leadbelchers target and kill a single Flesh Hound
of Khorne.

Sneaky Maneaters...
Turn 1 - Daemons of Khorne
--------------------------

Dark Princes thirst effects a flesh hound, wounds the Ogres and kills a Sabretusk. First Skullcannon misfires preventing it from shooting next turn.
Second kills 2 Ogres.

Turn 2 - Ogre Kingdoms
----------------------

Sabretusk charges into the flank of the Bloodcrushers whilst the Ironguts charge the front of the Flesh Hounds. The Mournfang slam into the
Bloodletters. Magic is a powerful 12 vs 6 and whilst the Khorne magic dissapates the Trollgut attempt it allows for Toothcracker and Bullgorger to
effect the Mournfang. The Ironblaster shot travels true putting a gaping hole into the chest of the Bloodthirster as it dematerialises from the mortal
plains. The Mournfang make short work of the Bloodletters taking little damage in return and when the cloud of dust settles after the sheed impact of
mass only 2 Bloodletter and the Herald remain. The Ironguts burst apart the Flesh Hounds on impact allowing them to over run into the Bloodcrushers who
are pinned in place by the Sabretusk.
Turn 2 - Daemons of Khorne
--------------------------

Flesh Hounds rush into the flank of the Ironguts whilst the Skullcannon and Bloodletters slam into the front of the Ogres. Daemonic Posession targets
the Slaughtmaster however he waves off any dark biddings by higher gods. The Skullcannon fails to bounce proving that Khorne shouldn't dabble in the
shooting arts. The Bruiser screams a challenge at the Herald who complies and takes 2 wounds for his troubles. The Flesh hounds kill an Ogre and in
return the unit is dispatched to the nether. A Bloodcrusher drops and the fight continues. On the other side of the battlefield the Skullcannon and
Bloodletters ferocity breaks the Ogres spirit and turn and run however they simply can't out run Khorne's wraith. The Mournfang dispatch the remaining
Children of Khorne and turn to face new threats.

Turn 3 - Ogre Kingdoms
----------------------

The ground shakes as once again the Mournfang charge into the flank of the nearby Skullcannon. The Maneaters take the element of surprise and attack
the flank of the Bloodletters. Toothcracker goes up onto the Ironguts. The Ironblaster shatters the defences of the Skullcannon leaving it on a single
wound. The Bruiser succumbs to his wounds and drops the army standard whilst the remaining Ironguts destroy the Bloodreaper. The Maneaters chew
through the Chaos Daemons leaving 3 of their number whilst predictably the Mournfang annihilate the Daemonic feat of engineering.
Turn 3 - Daemons of Khorne
--------------------------

Another Daemonic Posession is attempted onto the Slaughtermaster however his belief in the Great Maw overcomes all visions. The Skullcannon takes
careful aim and the shot tears apart the Ironblaster in the Ogre Kingdoms lines. The remaining Ironguts dispatch the Herald of Khorne whilst the
eastern Bloodletters are thrashed from reality.
Turn 4 - Ogre Kingdoms
----------------------

The Ogre Kingdom forces re-group and converge on the remaining Daemonic entity. The Maneaters continue on their roll and take careful aim with their
Ogre pistols sending shot down range at the last threat splitting the war machine apart in an explosive fireworks display tearing a hole in reality.
Result - Ogre Kingdoms Victory
Please comment.
===================================
Overview
--------
Date played: Sunday, 9 February 2014
Ogre Kingdoms
-------------
(S1) Slaughtermaster
- Level 4, Glittering Scales, Fencer's Blades, Crown of Command, Lore of the Great Maw (Bonecruncher, Bullgorger, Toothcracker, Trollguts)
(B) Bruiser
- Battle Standard Bearer, Talisman of Preservation, Ironcurse Icon, Great Weapon
(I1) 9 Ironguts
- Standard, Musician, Banner of Discipline
(O) 6 Ogres
- Standard, Musician, Ironfists
(L) 5 Leadbelchers
- Musician
(MC) 4 Mournfang Cavalry
- Musician, Standard, Ironfists, Heavy Armour, Dragonhide Banner
(S2) Sabretusk
(S3) Sabretusk
(S4) Sabretusk
(I2) Ironblaster
(M) 6 Maneaters
- Full Command, Brace of Pistols, Poison, Scout, Gleaming Pennant
Daemons of Khorne
-----------------
(B1) Bloodthirster
- Axe of Khorne
(HoK1) Herald of Khorne
- Juggernaut, Battle Standard Bearer, Blade of Blood
(HoK2) Herald of Khorne
- Locus of Fury, 2+ Ward vs first wound
(B2) 15 Bloodletters
- Full Command
(B3) 29 Bloodletters
- Full Command, Banner of Swiftness
(FH1) 5 Flesh Hounds
(FH2) 5 Flesh Hounds
(S1) Skullcannon
(S2) Skullcannon
(B4) 4 Bloodcrushers
- Full Command
Deployment
----------


Turn 1 - Ogre Kingdoms
----------------------

Magic phase 5 vs 3. Bullgorger goes up onto the MFC whilst Bonecruncher chips a wound from the Skullcannon. The Ironblaster hits the Bloodthirster
however he wards the damage before the Maneaters inflict a single wound onto the Greater Daemon. The Leadbelchers target and kill a single Flesh Hound
of Khorne.

Sneaky Maneaters...
Turn 1 - Daemons of Khorne
--------------------------

Dark Princes thirst effects a flesh hound, wounds the Ogres and kills a Sabretusk. First Skullcannon misfires preventing it from shooting next turn.
Second kills 2 Ogres.

Turn 2 - Ogre Kingdoms
----------------------

Sabretusk charges into the flank of the Bloodcrushers whilst the Ironguts charge the front of the Flesh Hounds. The Mournfang slam into the
Bloodletters. Magic is a powerful 12 vs 6 and whilst the Khorne magic dissapates the Trollgut attempt it allows for Toothcracker and Bullgorger to
effect the Mournfang. The Ironblaster shot travels true putting a gaping hole into the chest of the Bloodthirster as it dematerialises from the mortal
plains. The Mournfang make short work of the Bloodletters taking little damage in return and when the cloud of dust settles after the sheed impact of
mass only 2 Bloodletter and the Herald remain. The Ironguts burst apart the Flesh Hounds on impact allowing them to over run into the Bloodcrushers who
are pinned in place by the Sabretusk.
Turn 2 - Daemons of Khorne
--------------------------

Flesh Hounds rush into the flank of the Ironguts whilst the Skullcannon and Bloodletters slam into the front of the Ogres. Daemonic Posession targets
the Slaughtmaster however he waves off any dark biddings by higher gods. The Skullcannon fails to bounce proving that Khorne shouldn't dabble in the
shooting arts. The Bruiser screams a challenge at the Herald who complies and takes 2 wounds for his troubles. The Flesh hounds kill an Ogre and in
return the unit is dispatched to the nether. A Bloodcrusher drops and the fight continues. On the other side of the battlefield the Skullcannon and
Bloodletters ferocity breaks the Ogres spirit and turn and run however they simply can't out run Khorne's wraith. The Mournfang dispatch the remaining
Children of Khorne and turn to face new threats.

Turn 3 - Ogre Kingdoms
----------------------

The ground shakes as once again the Mournfang charge into the flank of the nearby Skullcannon. The Maneaters take the element of surprise and attack
the flank of the Bloodletters. Toothcracker goes up onto the Ironguts. The Ironblaster shatters the defences of the Skullcannon leaving it on a single
wound. The Bruiser succumbs to his wounds and drops the army standard whilst the remaining Ironguts destroy the Bloodreaper. The Maneaters chew
through the Chaos Daemons leaving 3 of their number whilst predictably the Mournfang annihilate the Daemonic feat of engineering.
Turn 3 - Daemons of Khorne
--------------------------

Another Daemonic Posession is attempted onto the Slaughtermaster however his belief in the Great Maw overcomes all visions. The Skullcannon takes
careful aim and the shot tears apart the Ironblaster in the Ogre Kingdoms lines. The remaining Ironguts dispatch the Herald of Khorne whilst the
eastern Bloodletters are thrashed from reality.
Turn 4 - Ogre Kingdoms
----------------------

The Ogre Kingdom forces re-group and converge on the remaining Daemonic entity. The Maneaters continue on their roll and take careful aim with their
Ogre pistols sending shot down range at the last threat splitting the war machine apart in an explosive fireworks display tearing a hole in reality.
Result - Ogre Kingdoms Victory
Please comment.
"Nec sorte nec fato"
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