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2400 High Elves vs Daemons of Chaos

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High Elves vs. Daemon of Khorne
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Overview
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Date played: Thursday, 2 January 2014

High Elves
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  (AoA) Annointed of Asuryan
      - Ogre Blade, Enchanted Shield, Ring of Fury
  (A1) Archmage
      - Talisman of Preservation, Book of Hoeth, Lore of High Magic (Apotheosis, Fiery Convocation, Soul Quench, Hand of Glory)
  (N) Noble
      - Battle Standard Bearer, Dawn Stone, Dragonhelm, Ironcurse Icon, Barded Elf Steed, Great Weapon
  (SoH) 23 Swordmasters of Hoeth
      - Full Command, Banner of the World Dragon
  (PG) 19 Phoenix Guard
      - Full Command, Razor Standard
  (A2) 20 Archers
      - Full Command
  (ER1) 5 Ellyrian Reavers
      - Musician, Spears
  (ER2) 5 Ellyrian Reavers
      - Musician, Spears
  (SH) 9 Silver Helms
      - Full Command, Shields
  (FP) Flamespyre Phoenix

Daemon of Khorne
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  (B1) Bloodthirster
      - Axe of Khorne
  (HoK1) Herald of Khorne
      - Juggernaut, Battle Standard Bearer, 2+ ward vs first wound
  (HoK2) Herald of Khorne
      - Locus of Fury   
  (B2) 15 Bloodletters
      - Full Command      
  (B3) 29 Bloodletters
      - Full Command, Banner of Swiftness
  (FH1) 5 Flesh Hounds
  (FH2) 5 Flesh Hounds
  (S1) Skullcannon
  (S2) Skullcannon
  (B4) 4 Bloodcrushers
      - Full Command   
 
Deployment
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Turn 1 - Daemon of Khorne
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Magic Phase - Ward save increase.  Skullcannons take out 3 Phoenix Guard and 2 Silverhelms (Someone forgot about the Ironcurse Icon!!).

Turn 1 - High Elves
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Magic phase sees Fiery Convocation drop 7 Bloodletters whilst Hand of Glory increases the archers to +3 BS.  Shooting puts 3 wounds onto the Flesh Hounds.

Turn 2 - Daemon of Khorne
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Boxcars for magic phase summoning a unit of 8 bloodletters infront of the Swordmasters.  Fiery Convocation dispelled.  2 more Phoenix Guard drop to shooting whilst the second Skullcannon misfires.

Turn 2 - High Elves
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Phoenix Guard charge into the Flesh Hounds whilst the Swordmasters take on the annoying block of Bloodletters.  Magic Phase sees Hand of Glory powered up effect the Archers again.  The Archers shave a rank off the advancing Bloodletters.  Both combats are quick with the High Elves losing nil.

Turn 3 - Daemon of Khorne
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Bloodletters fail a charge into the archers before taking 4 casualties from stand and shoot.  The Bloodthirster however makes the distance.  The Flesh Hounds charge the Flamespyre Phoenix whilst the Bloodletters charge into the Reavers.  Magic Phase sees the second unit of Reavers get destroyed vis Rot Glorious Rot.  The Skullcannon drops another 4 Phoenix Guard.  The Bloodthirster air swings massively against the Archer Champion and ends up crumbling by 3 whilst the other combat certainly goes there way.  Bloodletters kill the Reavers, over run into the Phoenix and drop that easily enough reforming to face my centre.  No Phoenix Re-born folks.

Turn 3 - High Elves
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Phoenix Guard charge the flank of the Bloodthirster hoping to use combat resolution to pop him.  Swordmasters and Silverhelms charge into the Bloodletters and Flesh Hounds.  Hand of Glory gives the Silverhelms a nice +3 boost to stats and the miscast kills a single Swordmaster.  The Phoenix Guard champion steps up to his demise with the Bloodthirster and when things are looking good my opponent rolls snake eyes for the Bloodthirster taking him back to full wounds.  Sad Panda.  The other combat goes my way with the Flesh Hounds getting minced and a few Bloodletters holding onto the material world.

Turn 4 - Daemon of Khorne
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Bloodcrushers charge the flank of the Swordmasters.  Bloodletters into the flank of the Phoenix Guard.  The Bloodthirster breaks the Archers who flee from the battlefield however the Phoenix Guard hold.  The Swordmasters do 4 wounds onto the Blodocrushers, winning the combat and reforming.

Turn 4 - High Elves
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Silverhelms charge the Skullcannon.  hand of Glory boosts them whilst the Swordmasters clean up the Bloodcrushers.  Phoenix Guard are destroyed and the Khornate Daemons look for new targets.

Turn 5 - Daemon of Khorne
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Bloodthirster and Skullcannon charge into the Silverhelms destroying.  Bloodthirster fails to overrun enough to reach Swordmasters.

Turn 5 - High Elves
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Swordmasters charge Bloodthirster, kill, overrun into Skullcannon.

Turn 6 - Daemon of Khorne
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Skullcannon and Bloodletters charge into the Swordmasters, kill 2 models and take a few back in return holding.

Turn 6 - High Elves
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Swordmasters dispatch remaining Daemonic forces.

Result - High Elves Victory.
"Nec sorte nec fato"

Ogre Battles!

Tactica: Sabretusks
Tactica: Gnoblars
That was quite the battle to the end. As always your battle reps are fantastic.

Keep it up!

-GL
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