20 Nov 2013
Quick game against my brother as I wanted to try out an Ogres list that seemed to be capable of most situations.
'Calories Rising'
Ogre Kingdoms vs. Warriors of Chaos
===================================
Overview
--------
Date played: Wednesday, 20 November 2013
Ogre Kingdoms
-------------
(S1) Slaughtermaster
- Fencer's Blades, Glittering Scales, Dispel Scroll, Level 4 (Toothcracker, Trollguts, Spinemarrow, Bonecruncher)
(BSB) Bruiser - BSB
- Great Weapon, Talisman of Preservation, Ironcurse Icon, Heavy Armour
(IG) 6 Ironguts
- Musician, Standard, Standard of Discipline
(O) 6 Ogres
- Standard, Musician, Ironfists
(G1) 15 Gnoblars
- Trappers
(G2) 15 Gnoblars
- Trappers
(LB) 6 Leadbelchers
- Musician
(ME) 6 Maneaters
- Standard, Musician, Gleaming Pendant, Brace of Pistols, Poison, Sniper
(S2) Sabretusk
(S3) Sabretusk
(MFC) 4 Mournfang Cavalry
- Standard, Musician, Banner of Swiftness, Ironfists, Heavy Armour
(IB) Ironblaster
Warriors of Chaos
-----------------
(SL) Sorcerer Lord
- Mark of Nurgle, Fencer's Blades, Lore of Nurgle (Miasma, Fleshy Abundance, Plague Wind, Rancid Visitations)
(BSB) Exalted Hero - BSB
- Mark of Nurgle, 2+ Save
(S) Sorcerer
- Chaos Familiar, Lore of Fire (Fireball, Flame Cloak, Burning Head)
(WoN1) 18 Warriors of Nurgle
- Full Command, Halberds, Shields
(WoN2) 18 Warriors of Nurgle
- Full Command, Halberds, Shields
(CH1) 5 Chaos Hounds
- Vanguard
(CH2) 5 Chaos Hounds
- Vanguard
(C) Chimera
- Regen
(MH1) 5 Marauder Horsemen
- Mark of Slaanesh, Throwing Axes
(MH2) 5 Marauder Horsemen
- Mark of Slaanesh, Throwing Axes
(H) Hellcannon
(SoN) Spawn of Nurgle
Deployment
----------

Turn 1 - Ogre Kingdoms
----------------------

Sabretusk enters the Forest which turns out to be a blood forest. MFC advance up the flank for a better position late game. Bonecruncher is dispelled targetting the fast cavalry which allows Trollguts to go through on the Ogres and Toothcracker onto the Ironguts. I was worried about a potential Plague Wind down this flank but in hindsight I should have put Trollguts onto the Ironblaster. Shooting thins out the Marauder Horsemen from both units.
Turn 1 - Warriors of Chaos
--------------------------

Fireball fails to cast on the Gnoblars, Fleshy Abundance goes viral powering up covering the army however the resulting miscast drops 10 Warriors of Nurgle. 2 Gnoblars drop from 1 unit via throwing axes and a single casualty from the other unit. The Hellcannon chips a single wound from the Ironblaster.
Turn 2 - Ogre Kingdoms
----------------------

The Ironguts charge into the Chaos Hounds who opt to flee however the Ironguts outrun the four legged creatures. The Ogres charge into the Marauder horsemen who are killed via impact hits alone whilst the Sabretusk charges the last Horseman. Toothcracker goes up on the Ironguts, Bonecruncher is dispelled targetting the Warriors and Trollguts goes up on the Ironblaster. Shooting only yields a single wound from the Chimera after everything targets it. I certainly missed the Banner of Eternal Flame this game!!
Turn 2 - Warriors of Chaos
--------------------------

The Chimera roars in fury charging the Gnoblars who flee, the Maneaters are the next target and after the gunpowder lets rip the Chimera shows no sign of slowing its attack. Fireball takes out 4 Gnoblars, Rancid Visitations is dispelled on the Ironguts and Miasma on the Warriors of Nurgle is dispelled. The Hellcannon shot scatters from the Ironblaster. In combat the Maneaters dish out a single wound whilst the Chimera does 2 and the combat holds!
Turn 3 - Ogre Kingdoms
----------------------

The Ironguts attempt a 12" charge onto the Warriors of Nurgle however fail to make the distance, stamina issues right there. The Gnoblars continue to flee. Spinemarrow is cast onto the Gnoblars whilst Bonecruncher is again dispelled from the Warriors of Nurgle. The Ironblaster drops a single crew member from the Hellcannon. The Maneaters dispatch the Chimera.
Turn 3 - Warriors of Chaos
--------------------------

The Chaos Hounds run down the Gnoblars, the Warriors of Nurgle rush into the Gnoblars and lose two on the way in. The Spawn hits the flank of the Maneaters. Fire Cloak is attempted on the Warriors but I scroll this. The Hellcannon scatters and takes out an Ogre and wounds another. The Warriors predictably cut down the Gnoblars whilst the Spawn is removed from this world.
Turn 4 - Ogre Kingdoms
----------------------

Mournfang and Ironguts charge into the Warriors of Nurgle, the MFC becomes a failed charge as it can't complete however I didn't want a repeat of last turn and needed something to make it in! The Sabretusks both charge into the Chaos Hounds who flee but are a little too tired to make the distance it seems. Spinemarrow goes up on the Ogres however Toothcracker is dispelled. The Leadbelchers drop 4 Warriors of Nurgle whilst the Maneaters in an expert show of marksmanship drop the enemy BSB. The Ironblast consistently takes off another crew member. The Ironguts do significant damage to the Warriors leaving just the Sorcerer Lord and his Champion who turn tail and flee taking the Ironguts off the battlefield.
Turn 4 - Warriors of Chaos
--------------------------

The Warriors crash into the Ogres whilst the Chaos Hounds flee to the wastes. Magic is shutdown and the despite some losses the Ogres hold their nerve.
Turn 5 - Ogre Kingdoms
----------------------

The Maneaters charge into the flank of the Nurgle Warriors. Toothcracker and Trollguts goes up onto the Ogres and true to form the Ironblaster kills the last crew member of the Hellcannon. After failing a fear check the Warriors of Nurgle are all trampled into the ground. We end the game there.
'Calories Rising'
Ogre Kingdoms vs. Warriors of Chaos
===================================
Overview
--------
Date played: Wednesday, 20 November 2013
Ogre Kingdoms
-------------
(S1) Slaughtermaster
- Fencer's Blades, Glittering Scales, Dispel Scroll, Level 4 (Toothcracker, Trollguts, Spinemarrow, Bonecruncher)
(BSB) Bruiser - BSB
- Great Weapon, Talisman of Preservation, Ironcurse Icon, Heavy Armour
(IG) 6 Ironguts
- Musician, Standard, Standard of Discipline
(O) 6 Ogres
- Standard, Musician, Ironfists
(G1) 15 Gnoblars
- Trappers
(G2) 15 Gnoblars
- Trappers
(LB) 6 Leadbelchers
- Musician
(ME) 6 Maneaters
- Standard, Musician, Gleaming Pendant, Brace of Pistols, Poison, Sniper
(S2) Sabretusk
(S3) Sabretusk
(MFC) 4 Mournfang Cavalry
- Standard, Musician, Banner of Swiftness, Ironfists, Heavy Armour
(IB) Ironblaster
Warriors of Chaos
-----------------
(SL) Sorcerer Lord
- Mark of Nurgle, Fencer's Blades, Lore of Nurgle (Miasma, Fleshy Abundance, Plague Wind, Rancid Visitations)
(BSB) Exalted Hero - BSB
- Mark of Nurgle, 2+ Save
(S) Sorcerer
- Chaos Familiar, Lore of Fire (Fireball, Flame Cloak, Burning Head)
(WoN1) 18 Warriors of Nurgle
- Full Command, Halberds, Shields
(WoN2) 18 Warriors of Nurgle
- Full Command, Halberds, Shields
(CH1) 5 Chaos Hounds
- Vanguard
(CH2) 5 Chaos Hounds
- Vanguard
(C) Chimera
- Regen
(MH1) 5 Marauder Horsemen
- Mark of Slaanesh, Throwing Axes
(MH2) 5 Marauder Horsemen
- Mark of Slaanesh, Throwing Axes
(H) Hellcannon
(SoN) Spawn of Nurgle
Deployment
----------

Turn 1 - Ogre Kingdoms
----------------------

Sabretusk enters the Forest which turns out to be a blood forest. MFC advance up the flank for a better position late game. Bonecruncher is dispelled targetting the fast cavalry which allows Trollguts to go through on the Ogres and Toothcracker onto the Ironguts. I was worried about a potential Plague Wind down this flank but in hindsight I should have put Trollguts onto the Ironblaster. Shooting thins out the Marauder Horsemen from both units.
Turn 1 - Warriors of Chaos
--------------------------

Fireball fails to cast on the Gnoblars, Fleshy Abundance goes viral powering up covering the army however the resulting miscast drops 10 Warriors of Nurgle. 2 Gnoblars drop from 1 unit via throwing axes and a single casualty from the other unit. The Hellcannon chips a single wound from the Ironblaster.
Turn 2 - Ogre Kingdoms
----------------------

The Ironguts charge into the Chaos Hounds who opt to flee however the Ironguts outrun the four legged creatures. The Ogres charge into the Marauder horsemen who are killed via impact hits alone whilst the Sabretusk charges the last Horseman. Toothcracker goes up on the Ironguts, Bonecruncher is dispelled targetting the Warriors and Trollguts goes up on the Ironblaster. Shooting only yields a single wound from the Chimera after everything targets it. I certainly missed the Banner of Eternal Flame this game!!
Turn 2 - Warriors of Chaos
--------------------------

The Chimera roars in fury charging the Gnoblars who flee, the Maneaters are the next target and after the gunpowder lets rip the Chimera shows no sign of slowing its attack. Fireball takes out 4 Gnoblars, Rancid Visitations is dispelled on the Ironguts and Miasma on the Warriors of Nurgle is dispelled. The Hellcannon shot scatters from the Ironblaster. In combat the Maneaters dish out a single wound whilst the Chimera does 2 and the combat holds!
Turn 3 - Ogre Kingdoms
----------------------

The Ironguts attempt a 12" charge onto the Warriors of Nurgle however fail to make the distance, stamina issues right there. The Gnoblars continue to flee. Spinemarrow is cast onto the Gnoblars whilst Bonecruncher is again dispelled from the Warriors of Nurgle. The Ironblaster drops a single crew member from the Hellcannon. The Maneaters dispatch the Chimera.
Turn 3 - Warriors of Chaos
--------------------------

The Chaos Hounds run down the Gnoblars, the Warriors of Nurgle rush into the Gnoblars and lose two on the way in. The Spawn hits the flank of the Maneaters. Fire Cloak is attempted on the Warriors but I scroll this. The Hellcannon scatters and takes out an Ogre and wounds another. The Warriors predictably cut down the Gnoblars whilst the Spawn is removed from this world.
Turn 4 - Ogre Kingdoms
----------------------

Mournfang and Ironguts charge into the Warriors of Nurgle, the MFC becomes a failed charge as it can't complete however I didn't want a repeat of last turn and needed something to make it in! The Sabretusks both charge into the Chaos Hounds who flee but are a little too tired to make the distance it seems. Spinemarrow goes up on the Ogres however Toothcracker is dispelled. The Leadbelchers drop 4 Warriors of Nurgle whilst the Maneaters in an expert show of marksmanship drop the enemy BSB. The Ironblast consistently takes off another crew member. The Ironguts do significant damage to the Warriors leaving just the Sorcerer Lord and his Champion who turn tail and flee taking the Ironguts off the battlefield.
Turn 4 - Warriors of Chaos
--------------------------

The Warriors crash into the Ogres whilst the Chaos Hounds flee to the wastes. Magic is shutdown and the despite some losses the Ogres hold their nerve.
Turn 5 - Ogre Kingdoms
----------------------

The Maneaters charge into the flank of the Nurgle Warriors. Toothcracker and Trollguts goes up onto the Ogres and true to form the Ironblaster kills the last crew member of the Hellcannon. After failing a fear check the Warriors of Nurgle are all trampled into the ground. We end the game there.
"Nec sorte nec fato"
Ogre Battles!
Tactica: Sabretusks
Tactica: Gnoblars
Ogre Battles!
Tactica: Sabretusks
Tactica: Gnoblars
