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Tournament I'll be running...

original thread ↗

As the topic says, I'll be...hopefully...running/playing in a friendly tournament next Sunday at a friend of mine's house. I made the games halloween themed, so I thought I'd post them up here to see what everyone thought of them and to check their fairness/ease to understand. :p

Game 1: Smashing Pumpkins
Scenario: Battleline
Special Rules:
Super Gourds: Each player will alternate setting up 4 gourds (2 per player) in their half of the table before deployment, starting with the player that will deploy first. Gourds must be at least 12” apart and 6” from the table edge.
Super Gourds add 100 Victory Points to any player controlling the gourd at the end of the battle. To control a gourd, a unit must be within 3” of it with no opposing units within 3” of the gourd. Alternatively, you may break the gourd open in order to reap it’s delicious and juicy benefits, but then forfeiting it’s VP bonus for everyone. In order to do so, you must declare a legal charge against the gourd. You may only choose models to fight the gourd as if you were fighting in a building (pg 127). The gourd is hit automatically, and has this profile: T 8, W 3, 4+ Scaly Skin. The unit that first manages to break a gourd open (by reducing it’s wounds to 0) immediately gains d6+1 to it’s S, T and I, to a max of 10 (roll once for all 3) and frenzy. On the roll of a 1, the unit still gains the perks, however the gourd has spoiled. Every model in the unit suffers a S1 hit with no armor saves as their insides wrench under the bacterial infection and they get sick beyond all reason.


Game 2: The Haunting
Scenario: Meeting Engagement
Special Rules:
   Restless Spirits: The spirits on this battlefield are not easily silenced. After each combat is over, before CC results are calculated, roll a d6. On a 4+ the spirits of the fallen warriors are angry and decide to lash out at their opponent one last time! Count the number of models that were removed as casualties from each unit, starting with the unit that has the highest initiative. The owner of this unit then gets to make this many attacks on the enemy unit that caused the most wounds this combat. The attacks use the following profile: WS 3, S 3.
        (For example: Unit A, controlled by Johnny, is in combat with unit B and C, controlled by Susie. Unit A suffers enough wounds to lose 3 models [1 caused by B, 2 by C], while unit B suffers enough wounds to lose 5 models, unit C is unscathed. At the end of this combat, and because unit A has the higher initiative, Johnny counts the number of models he lost in this combat [3] and then makes that many attacks on unit C [because they cased the most wounds out of the enemy units]. Then, unit B gets to make 5 attacks on unit A.)
        Any additional wounds are counted towards combat resolution.



Game 3: Geheimnisnacht
Scenario: Dawn Attack (Night Attack is more like it!)
Special Rules:
   Night Fighting: The battle is fought at night. Roll 4d6 at the start of each player turn to see how much moonlight there is that turn. The result is the maximum distance that can be seen that turn.
   Reality Instability: Every player turn roll a d6, on a 1 or 2, the player whose turn it is randomly chooses one of their own units. This unit takes d3 wounds with no armour saves representing poor souls who have suffered a spontaneous and horrid mutation, causing their comrades to swiftly end their lives.
        On a 3 or 4, roll 3d6 for winds of magic power dice generation, your opponent gets the sum of your highest and lowest dice. (for example, Johnny rolls 3d6 for winds and rolls a 6, a 5, and a 1. He gets 12 power dice and his opponent gets 7 dispel dice)
        On a 5 or 6, there has been a break in the fabric of reality and as a result, wandering daemons have found a way to enter the physical world! Your opponent gets to place 5 Bloodletters anywhere on the battlefield, they then scatter 2d6 inches (like deep striking in 40k). If this randomization would put them on any units, impassible terrain, or off the battlefield, each Bloodletter then takes one wound (take Daemonic saves as normal). After this is resolved, the other player now gets to place this unit as above.
        These units will move as fast as possible towards the nearest unit (in LOS or not) using the shortest route, and if possible, must declare a charge against the nearest unit they see. Killing these units does not incur any panic checks, nor do they award and victory points

So, what do you think? Also, I'll be posting my list soon...OH! One more thing! 1500 pt games, and no model may have more than 1 magic item (including runes), and fun lists!

They call me MR. Cthulhu! AAAAAHHHHHHH!
I like the idea and the theme. A few comments for each individual round:

Smashing Pumpkins: A clever idea! Using the VP markers to give your unit a small boost is something I actually haven't thought of before. However, I feel that d6+1 for three stats may be a bit too powerful for a whole unit; Maybe even just a d3 could work, or a d6 for any one of the stats (either player's choice or a roll-off of some sort), but this is only my opinion.

The Haunting: The Restless Spirits rule is interesting, but VERY clunky wording-wise. I'd almost change the wording to something like: "Each unit suffers a number of Str3 No-armor-save hits equal to the amount of wounds they successfully inflict in combat; these hits resolve after ASL but before CR, and wounds are added to CR." That way, the units still suffer the effects of the spirits, without having to add in a "mini-combat" subphase. OR something of that sort :P

Geheimnisnacht: Night Fighting, I'd change it to the start of each game turn, IMO; it seems slightly more fair to have the charge distance the same for each side, but, it's still a dice game lol... As for Reality Instability... What happens for those of us who don't happen to own Bloodletters? Proxy them, I guess? I'm not really a big fan of how this rule is laid out at the moment, but I do like the concept. The other results seem legitimate, but maybe a tad too powerful? But, it's a fun tourney, so that shouldn't be an issue.

Overall, in spite of the one rule in the last game, I'd totally play in this tournament :) Good thinking!
33 Gnobs! Over 3 Packs of Trappers! Woot!
Gibblet, Nibblet, Crunchybit (from Slaughtermaster achievement)

New book WLD: 20/10/2 - Yay tourney wins and random game win!

Thanks for the feedback!

The smashing pumpkins idea was devised by my GF and I when we went to go get pumpkins for carving, hehe. I understand what you mean by them gaining too much 'umph'...at that rate, no one will want to just control the gourds! (I would like to see Gnoblars with S, T and I 10 though...) I do like the poisoned gourd effect however, so I want to keep that. So, d6 to either S, T or I, randomly.

The haunting was something I concocted, and I completely agree with you on the wording, it's atrocious! I guess I wanted the killed models to be treated as 'spirit hosts' that lash out one more time before they enter Morr's realm. And, as long as you don't mind, I will take the ruling you revised verbatim...  :D

I took night fighting from the Warhammer Battlefields ebook (which is AWEOSME btw). As far as Geheimnisnacht goes, it is a night of pure terror and general craziness. The Bloodletters will be assessed (my good friend that is hosting has a daemon army he wont be playing) and if we run out, I'll use Dryads as stand ins (they're daemon-like in appearance....) I do want to keep this rule as crazy and 'game changing' as possible, because that night in WH lore is that 'game changingly' scary and crazy...if that makes sense...

Again, thank you so much for the wonderful feedback! I'll post my list soon...
They call me MR. Cthulhu! AAAAAHHHHHHH!
No Problem! I'm honored that you'd take my revision; hopefully it'll work well for your rules! (My friends used to refer to me as a "rules monkey" that learned and created rules easily... Maybe it's my lawful neutral alignment :P )... But yeah, go for it if it works and gets the right feel for you!

I guess I need to go back through and actually read more of the Warhammer Lore :P I wasn't too sure about how the Geheimnisnacht was, but hey, if you actually have access to the models, that's pretty awesome!

Ooh, and I just thought of some more results for your unstable reality event! Take 'em or leave 'em, I'm content either way :P

1: the d3 wounds you listed
2: One unit is "blinded" by the night, cannot charge or march
3: Morale is weakened, all armies (both sides) have -1LD (or maybe just one or the other??)
4. 3d6 Magic you listed
5. Daemon Swarm you listed
6. Insanity's Reign: all units get ItP and Frenzy for the turn, all fleeing units immediately rally on both sides (or something like that :P)...

Again, just a random idea!

BTW I may decide to save these rules and keep them in case I ever host or take part in a friendly tourney m'self!
33 Gnobs! Over 3 Packs of Trappers! Woot!
Gibblet, Nibblet, Crunchybit (from Slaughtermaster achievement)

New book WLD: 20/10/2 - Yay tourney wins and random game win!

Looks like fun! I would reverse the order of the scenarios so smashing pumpkins is last. The other scenarios can potentially screw up someone's game right from deployment, and you want to end on a high note.
theviking's gnoblog - http://www.ogrestronghold.com/forum/index.php?topic=29176.0
No Problem! I'm honored that you'd take my revision; hopefully it'll work well for your rules! (My friends used to refer to me as a "rules monkey" that learned and created rules easily... Maybe it's my lawful neutral alignment :P )... But yeah, go for it if it works and gets the right feel for you!

I guess I need to go back through and actually read more of the Warhammer Lore :P I wasn't too sure about how the Geheimnisnacht was, but hey, if you actually have access to the models, that's pretty awesome!

Ooh, and I just thought of some more results for your unstable reality event! Take 'em or leave 'em, I'm content either way :P

1: the d3 wounds you listed
2: One unit is "blinded" by the night, cannot charge or march
3: Morale is weakened, all armies (both sides) have -1LD (or maybe just one or the other??)
4. 3d6 Magic you listed
5. Daemon Swarm you listed
6. Insanity's Reign: all units get ItP and Frenzy for the turn, all fleeing units immediately rally on both sides (or something like that :P)...

Again, just a random idea!

BTW I may decide to save these rules and keep them in case I ever host or take part in a friendly tourney m'self!

I'm the creative one in the group. I can come up with campaigns and tournaments, etc on the spot. Although, as you can see, I'm not so good on the wording, and sometimes my ideas go a wee bit crazy. Haha

As far as Geheimnisnacht, here's a little lore: http://whfb.lexicanum.com/wiki/Geheimnisnacht. I LOVE those rules!, I might add them...or change them a little...we'll see, but thanks again for the input! And by all means, take these ideas! Just remember that the all powerful Cthulhu put them in your head....  8)

Looks like fun! I would reverse the order of the scenarios so smashing pumpkins is last. The other scenarios can potentially screw up someone's game right from deployment, and you want to end on a high note.

I understand what you're saying about Dawn Attack...it's definitely a scenario that can be abysmal for one player and amazing for another. I chose it because of the random deployment...but maybe battleline would be better in such a crazy game anyways....Thanks!
They call me MR. Cthulhu! AAAAAHHHHHHH!
So, I'll finally post my list for y'all:

Tyrant; Mawseeker, HA, IF - 250

Firebelly; lvl2, XHW - 157

2x3 Ogres; Bellower, XHW - 206

4 Ironguts; Bellower, Gutlord - 192

2x Gorger - 180

2 MF Cav; HA, IF - 140

4 Leadbelchers - 172

Giant - 200

1,497 Total

I call this tribe my Cave Ogres. I though of them a while ago, running a tribe that's been shut inside the MTs of Mourn for decades, fighting and nomming the things inside the caves and tunnels (SQUIGS!). As such, they've never been exposed to magic weapons. I threw the Firebelly in because neanderthals love fire! Hahaha
They call me MR. Cthulhu! AAAAAHHHHHHH!
Tournament was a success! Unfortunately we had a little less of a turnout than I thought we would with only 4 players instead of 6, but when you like in the hills of NY, that's still a decent amount of players!  :lol:

My GF and a friend of ours tied for first, we all decided not to play a third game since it was getting slightly late, but that would have definitely broken the tie...(which is slightly upsetting because I REALLY wanted to play Geheimnisnacht...)

I played my GF and her Orcs and Gobbos the first game, and she always beats me. Then I played an all cav HE list and the mix of flubbing every Ld and charge roll, miscasting 3 times in a row, and running into a river of light that killed 2 and 2/3 MEs, let's just say that the HE game was not in my favor in the least...

So, I'll be planning one for Christmas, and who knows, maybe I'll start a Gnoblog of Tournament ideas soon!
They call me MR. Cthulhu! AAAAAHHHHHHH!
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