17 Sep 2013
Ogre-friends,
In my seeking to become a better WHF-playing, I have started to wonder more about point denial as an underlying part of army composition and gaming style. Previously I have tried to focus on the aspect of panic-"denial" as a conscious way of choosing and positioning my troops so easy caused panic test are avoided: Placing easy units 6"+ away, using gleaming pendant on units I know will roam outside the 12" BSB, use more gnobblars as they do not casu panic in ogres and finally do more calculation to charge to achieve steadfast and deny CR to my opponent (eg. the classic situation of not support charging with zombies as they pose as easy targets and hence CR).
But now I see my gaming meta focusing more on not loosing points while maybe accepting also not making a lot of points back. I mean a victory of 600-400 equals the same score as 1600-1400 (depending on the scoring system, excluding "blood on the dance floor" rules). And should I need to make 1600 points then I am also in the risk of exposing my own army to heavy loses.
Does anybody out there have some Ogre specific rules of thumb you use or how do you deal with this?
In this aspect I tend to like a defensive Heavens list rather some, as it can incorporate magic defense and offense with HH and sniper ME, lots of hard hitting spells to kill of easy targets and even some fliers/monsters worth tons of points. Or maybe the tyrants builds where he keeps your star-units untouchable. Not that I fancy tyrants in other builds than the beast-characters lists, but htat is another topic.
In my seeking to become a better WHF-playing, I have started to wonder more about point denial as an underlying part of army composition and gaming style. Previously I have tried to focus on the aspect of panic-"denial" as a conscious way of choosing and positioning my troops so easy caused panic test are avoided: Placing easy units 6"+ away, using gleaming pendant on units I know will roam outside the 12" BSB, use more gnobblars as they do not casu panic in ogres and finally do more calculation to charge to achieve steadfast and deny CR to my opponent (eg. the classic situation of not support charging with zombies as they pose as easy targets and hence CR).
But now I see my gaming meta focusing more on not loosing points while maybe accepting also not making a lot of points back. I mean a victory of 600-400 equals the same score as 1600-1400 (depending on the scoring system, excluding "blood on the dance floor" rules). And should I need to make 1600 points then I am also in the risk of exposing my own army to heavy loses.
Does anybody out there have some Ogre specific rules of thumb you use or how do you deal with this?
In this aspect I tend to like a defensive Heavens list rather some, as it can incorporate magic defense and offense with HH and sniper ME, lots of hard hitting spells to kill of easy targets and even some fliers/monsters worth tons of points. Or maybe the tyrants builds where he keeps your star-units untouchable. Not that I fancy tyrants in other builds than the beast-characters lists, but htat is another topic.