13 Nov 2006
This year in Fantasy, there was 30 players. The army present were:
4-Wood Elves
4-Empire
4-Vampire Counts
3-Tomb Kings
2-Lizardmen
2-Skavens
1-Ogres (me)
1-Dwarves
1-Bretonians
1-Beastmen
1-Chaos
1-High Elves
1-Savage Orcs
1-Nurgle
1-Night Goblins
1-Goblins
Top 3 Best Overall:
1-Lizardmen
2-Lizardmen
3-Wood Elves
Top 3 Best General:
1-Tomb Kings
2-Wood Elves
3-Lizardmen
Here was my army list:
Characters
Tyrant: Luck Gnoblar, Tenderiser, Wyrdstone, Longstrider.
Butcher: Bangstick.
Butcher: Dispel Scroll.
Butcher: Dispel Scroll, Gnoblar Thiefstone.
Rare
Gorger
Maneaters x2: Heavy Armour, Great Weapon. (butcher)
Special
Yhetees x3
Leadbelchers x2
Core
Ironguts x3: Banner, Musician, Lookout. (tyrant)
Ironguts x3: Banner, Musician, Lookout. (butcher)
Ironguts x3:
Bulls x3: Extra Hand Weapons.
Gnoblar Fighters x20
I don't recall every turn of my games but will give a small rundown.
Game 1 Middle Ground (Bretonians)
Turn 1, I started first, moved my troops towards the center for the objective. Magic phase wasn't effective and no shooting. On his turn, no charges or movement, he had 1 magic user (lore of beast). 2 trebuchet that misfire and 20 bowmen causing 2 wounds on my bulls.
Turn 2, Gorger shows up towards his skirmish bowmen. No charges were declared, magic phase was on fire with the bangstick, bonecruncher (magic missile) and brain gobbler (panic test) against his 2 units of cavalry causing 1 of them to panic off the board. Lead belchers shot his fast cav but he passed his panic test. On his turn, no charges and or movement, nothing on magic, shooting both trebuchet bowmen towards my units which I all panic checks were successful.
Turn 3, Gorger Charges skirmisher, No charges since I stayed next to the objective. The butchers did all the work with magic missiles, bang stick and braingobbler which he had no cavalry left which a unit of men at arms were fleeing. His turn, rallied men at arms nothing on magic and shooting was not enough for panic.
Turn 4, I was in range for 2 units of guts to charge with maneaters leaving the tyrant with ironguts next to objective. Winning combat resolution as all unit overran. His turn a battle standard bearer charged a single butcher killing the butcher.
Turn 5, I charge his last bowman troops and he lost combat. The game was declared a massacre for the Ogres.
Game 2 Offending Unit (Wood Elves)
Turn 1, He started, having an all tree except for Battle standard, unit of glade guards and a level 4 wizards, 2 treemen. 2 units of 3 treekin. This wasn't a good game since my friend played him the first game and told me to watch him. My opponent tried cheating 8-10 time which I had to look at his armybook and correct him which was reported to the judges later on. His dice rolling was very good which I had no match. My magic wasn't working much and my tyrant wasn't passing his fear checks for charging the treemens. On turn 6, the objective was to distroy a unit and get double their points which I did and he did not. The game was declared a barely a solid victory for the wood elves.
Game 3 Magic Flux (Beast of Chaos)
Turn 1, I started by moving my troops up to 6 inches. I had a poor magic phase as the dice didn't work. On his turn, he charged my bulls with his 5 flying chaos furies as the lost CR and fail their Ld and crumbled. His magic wasn't too affective and no shooting.
Turn 2, my Tyrant charged a chariot and destroyed it (str7). My Yhetees did hardly anything that game as I kept them in standby. I used magic missiles and bangstick towards the dragon ogre shaggoth and brought it down to 2 wounds while another butcher slained his unit of 5 maureders with bonecruncher. His turn, his other chariot stayed out of line of site from my tyrant. My leadbelcher shot his unit dragon ogres wich 1 dragon ogre died. My 3rd butcher cast magic missile at his fast cav which failed their panic (turn 4 they fled off the table). Dragon ogres charge the leadbelchers wich they suffered 2 wounds but passed their Ld.
Turn 3, I charge his bestigor herd unit (full command) including, his mage, battle standard with my maneaters/butcher with a unit of 3 guts on the flank and everyone hold ground. Butcher cast troll bugts on leadbelchers. His turn, his general charged my unit of guts/butcher and declared a challenge which the butcher was slained. Dragon gores did 3 wounds but I regenerated.
Turn 4, I placed my Tyrant in front of his last chariot waiting for him to charge. Yhetees faced the dragon ogres on the right for a charge on turn 5 if leadbelchers stand their ground. Not much magic. Maneaters slained his magic user, battle standard and made other wounds on unit with ironguts on flank which my opponent lost CR and failed Ld. On his turn, chariot charge tyrant and chariot was destroyed (str7). His general killed 2 guts and got the remaining gut with banner on the run. Dragon ogres won combat and leadbelchers fled.
Turn 5, Bucher slained general with magic missiles and other butcher killed the last unit of dragon ogres with an amazing roll of 2d6 (11 hits) with a roll of 7 6's!
Another massacre for the ogres.
Game 4 Order of March (Nurgle/Storm of Chaos)
I don't know what to say since i'm against these unblanced armies which is their last season in tournaments. Poison attacks in combat, ward saves of 4+ and 5+ and my enitre army is at -1 to hit in shooting and combat. So Maneaters, Guts, Bulls ar hitting on 5's. I also dislike players that mumble and talk fast and move fast. Besidees that, he was a good player and had some good rolls. No tactics, just straight forward charge. My maneaters with tyrant stood ground for 4 rounds of combat. I had many flank attacks but my roll to hit on 5+ wasn't enough. My biggest mistake after rallying my last yhetee on turn 5, I charged hit biggest unit, needing 1 kill to drop it at half and my yhetee died which I could have saved 100pts for a minor lost. So the ogres suffered a solid lost.
Game 5 Flank Attack (Lizardmen/sotek)
Turn 1, I never played this scenario so I didn't kow what to expect. I started and entered my second half on the right flank. My die rollind didn't work much even for the magic. His advantage he entered his units on the same side. His unit of cold one's had an magical item, 2d6 movement that considered a charge if in contact with a unit. My bulls got destroyed which caused a panic test to my 3 guts with butcher and fled off the table as he overan into another butcher.
Turn 2, moving my lead belcher out of range in case of another overun. Leadbelchers killed his terradons and fled off the table. My butcher died in combat and I got shot at by his salamanders after rolling 24 shots and causing 13 wounds on my guts. On his turn, he charged my leadbelchers with a crazy wheel, won combat and pursuit in my Yhetee's. At turn 5, I had maneaters, 1 butcher and tyrant with 1 wound left which the wyrdstone had cause one at the begining of the game. Turn 6, I had only maneater and butcher left. Which the ogres got massacred.
All in all, it was a good tournament, I was selected for best paint again and came in 3rd. My friend played against this kid in 40k which his father was around watching. My friend gave the kid suggestions not to do certain moves because he will lose some of his units and which the kid didn't listen and lost those units. He explain alot about the rules and helped him out. In the end, the kid's dad told his son to score my friend: 0 points for sportmenship, 1 point presentation, 0 point selection and 0 points in honour !! " I would of created such a big scene for the judges to kick his dad out "
In conclusion, learn and know your rules because people can cheat and make it look like they didn't know.
4-Wood Elves
4-Empire
4-Vampire Counts
3-Tomb Kings
2-Lizardmen
2-Skavens
1-Ogres (me)
1-Dwarves
1-Bretonians
1-Beastmen
1-Chaos
1-High Elves
1-Savage Orcs
1-Nurgle
1-Night Goblins
1-Goblins
Top 3 Best Overall:
1-Lizardmen
2-Lizardmen
3-Wood Elves
Top 3 Best General:
1-Tomb Kings
2-Wood Elves
3-Lizardmen
Here was my army list:
Characters
Tyrant: Luck Gnoblar, Tenderiser, Wyrdstone, Longstrider.
Butcher: Bangstick.
Butcher: Dispel Scroll.
Butcher: Dispel Scroll, Gnoblar Thiefstone.
Rare
Gorger
Maneaters x2: Heavy Armour, Great Weapon. (butcher)
Special
Yhetees x3
Leadbelchers x2
Core
Ironguts x3: Banner, Musician, Lookout. (tyrant)
Ironguts x3: Banner, Musician, Lookout. (butcher)
Ironguts x3:
Bulls x3: Extra Hand Weapons.
Gnoblar Fighters x20
I don't recall every turn of my games but will give a small rundown.
Game 1 Middle Ground (Bretonians)
Turn 1, I started first, moved my troops towards the center for the objective. Magic phase wasn't effective and no shooting. On his turn, no charges or movement, he had 1 magic user (lore of beast). 2 trebuchet that misfire and 20 bowmen causing 2 wounds on my bulls.
Turn 2, Gorger shows up towards his skirmish bowmen. No charges were declared, magic phase was on fire with the bangstick, bonecruncher (magic missile) and brain gobbler (panic test) against his 2 units of cavalry causing 1 of them to panic off the board. Lead belchers shot his fast cav but he passed his panic test. On his turn, no charges and or movement, nothing on magic, shooting both trebuchet bowmen towards my units which I all panic checks were successful.
Turn 3, Gorger Charges skirmisher, No charges since I stayed next to the objective. The butchers did all the work with magic missiles, bang stick and braingobbler which he had no cavalry left which a unit of men at arms were fleeing. His turn, rallied men at arms nothing on magic and shooting was not enough for panic.
Turn 4, I was in range for 2 units of guts to charge with maneaters leaving the tyrant with ironguts next to objective. Winning combat resolution as all unit overran. His turn a battle standard bearer charged a single butcher killing the butcher.
Turn 5, I charge his last bowman troops and he lost combat. The game was declared a massacre for the Ogres.
Game 2 Offending Unit (Wood Elves)
Turn 1, He started, having an all tree except for Battle standard, unit of glade guards and a level 4 wizards, 2 treemen. 2 units of 3 treekin. This wasn't a good game since my friend played him the first game and told me to watch him. My opponent tried cheating 8-10 time which I had to look at his armybook and correct him which was reported to the judges later on. His dice rolling was very good which I had no match. My magic wasn't working much and my tyrant wasn't passing his fear checks for charging the treemens. On turn 6, the objective was to distroy a unit and get double their points which I did and he did not. The game was declared a barely a solid victory for the wood elves.
Game 3 Magic Flux (Beast of Chaos)
Turn 1, I started by moving my troops up to 6 inches. I had a poor magic phase as the dice didn't work. On his turn, he charged my bulls with his 5 flying chaos furies as the lost CR and fail their Ld and crumbled. His magic wasn't too affective and no shooting.
Turn 2, my Tyrant charged a chariot and destroyed it (str7). My Yhetees did hardly anything that game as I kept them in standby. I used magic missiles and bangstick towards the dragon ogre shaggoth and brought it down to 2 wounds while another butcher slained his unit of 5 maureders with bonecruncher. His turn, his other chariot stayed out of line of site from my tyrant. My leadbelcher shot his unit dragon ogres wich 1 dragon ogre died. My 3rd butcher cast magic missile at his fast cav which failed their panic (turn 4 they fled off the table). Dragon ogres charge the leadbelchers wich they suffered 2 wounds but passed their Ld.
Turn 3, I charge his bestigor herd unit (full command) including, his mage, battle standard with my maneaters/butcher with a unit of 3 guts on the flank and everyone hold ground. Butcher cast troll bugts on leadbelchers. His turn, his general charged my unit of guts/butcher and declared a challenge which the butcher was slained. Dragon gores did 3 wounds but I regenerated.
Turn 4, I placed my Tyrant in front of his last chariot waiting for him to charge. Yhetees faced the dragon ogres on the right for a charge on turn 5 if leadbelchers stand their ground. Not much magic. Maneaters slained his magic user, battle standard and made other wounds on unit with ironguts on flank which my opponent lost CR and failed Ld. On his turn, chariot charge tyrant and chariot was destroyed (str7). His general killed 2 guts and got the remaining gut with banner on the run. Dragon ogres won combat and leadbelchers fled.
Turn 5, Bucher slained general with magic missiles and other butcher killed the last unit of dragon ogres with an amazing roll of 2d6 (11 hits) with a roll of 7 6's!
Another massacre for the ogres.
Game 4 Order of March (Nurgle/Storm of Chaos)
I don't know what to say since i'm against these unblanced armies which is their last season in tournaments. Poison attacks in combat, ward saves of 4+ and 5+ and my enitre army is at -1 to hit in shooting and combat. So Maneaters, Guts, Bulls ar hitting on 5's. I also dislike players that mumble and talk fast and move fast. Besidees that, he was a good player and had some good rolls. No tactics, just straight forward charge. My maneaters with tyrant stood ground for 4 rounds of combat. I had many flank attacks but my roll to hit on 5+ wasn't enough. My biggest mistake after rallying my last yhetee on turn 5, I charged hit biggest unit, needing 1 kill to drop it at half and my yhetee died which I could have saved 100pts for a minor lost. So the ogres suffered a solid lost.
Game 5 Flank Attack (Lizardmen/sotek)
Turn 1, I never played this scenario so I didn't kow what to expect. I started and entered my second half on the right flank. My die rollind didn't work much even for the magic. His advantage he entered his units on the same side. His unit of cold one's had an magical item, 2d6 movement that considered a charge if in contact with a unit. My bulls got destroyed which caused a panic test to my 3 guts with butcher and fled off the table as he overan into another butcher.
Turn 2, moving my lead belcher out of range in case of another overun. Leadbelchers killed his terradons and fled off the table. My butcher died in combat and I got shot at by his salamanders after rolling 24 shots and causing 13 wounds on my guts. On his turn, he charged my leadbelchers with a crazy wheel, won combat and pursuit in my Yhetee's. At turn 5, I had maneaters, 1 butcher and tyrant with 1 wound left which the wyrdstone had cause one at the begining of the game. Turn 6, I had only maneater and butcher left. Which the ogres got massacred.
All in all, it was a good tournament, I was selected for best paint again and came in 3rd. My friend played against this kid in 40k which his father was around watching. My friend gave the kid suggestions not to do certain moves because he will lose some of his units and which the kid didn't listen and lost those units. He explain alot about the rules and helped him out. In the end, the kid's dad told his son to score my friend: 0 points for sportmenship, 1 point presentation, 0 point selection and 0 points in honour !! " I would of created such a big scene for the judges to kick his dad out "
In conclusion, learn and know your rules because people can cheat and make it look like they didn't know.
Who will be the next Khan in the Ogre Kingdoms?
Thank you for the comments.