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The Lord Tenderheart

original thread ↗

House rules for fielding the Tyrant of the Tenderheart Tribe.

M6 WS6 BS3 S5 T5 W5 I4 A5 Ld9

Equipment:
Armour of Care-A-Lot, Great Weapon, Bag of Hearts

Special Rules:

Armour of Care-a-lot: This collection of armour plates combine to give the wearer a 3+ armour save.

Bag of Hearts: At the start of very turn declare whichof the four following "Hearty meals" the Lord Tenderheart will enjoy from his collection of pulmonary treats.

Elf Heart Gains Always strikes first (meaning he wills trike at Initiative order) for the turn

Daemon Heart Gains a 5+ Ward Save  and magical attacks for the turn

Skink Heart Gains Poison attacks and the scaly skin (6+) rule for the turn

Dwarf Heart Gains Magic Resistance 3 for the turn

The Lord Tenderheart is a Lord Choice for an Ogre Kingdoms Army and costs 325 Points.

The bag of hearts thing is one of those things that could keep running and running......



http://www.ogrestronghold.com/forum/index.php?topic=27204.new#new
Is it assumed that you only get one heart of each type per game? Or is it more of a "pick one pack of special traits per round" sort of a gig?

Clever idea, nevertheless! So far probably the most viable of all our special characters... Which, tbh, isn't a hard obstacle to overcome lol
33 Gnobs! Over 3 Packs of Trappers! Woot!
Gibblet, Nibblet, Crunchybit (from Slaughtermaster achievement)

New book WLD: 20/10/2 - Yay tourney wins and random game win!

Think of it as equivalent to the old wardancers dances, white lion axe fighting styles, etc, so yeah he can pull the same heart type out of his bag all game if he wanted to.

Yeah ogre sc do tend towards overcosted and overweight, while a lot of what I've seen in this particular part of the forum is overpowered.
http://www.ogrestronghold.com/forum/index.php?topic=27204.new#new
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