23 Aug 2013
House rules for fielding the Tyrant of the Tenderheart Tribe.
M6 WS6 BS3 S5 T5 W5 I4 A5 Ld9
Equipment:
Armour of Care-A-Lot, Great Weapon, Bag of Hearts
Special Rules:
Armour of Care-a-lot: This collection of armour plates combine to give the wearer a 3+ armour save.
Bag of Hearts: At the start of very turn declare whichof the four following "Hearty meals" the Lord Tenderheart will enjoy from his collection of pulmonary treats.
Elf Heart Gains Always strikes first (meaning he wills trike at Initiative order) for the turn
Daemon Heart Gains a 5+ Ward Save and magical attacks for the turn
Skink Heart Gains Poison attacks and the scaly skin (6+) rule for the turn
Dwarf Heart Gains Magic Resistance 3 for the turn
The Lord Tenderheart is a Lord Choice for an Ogre Kingdoms Army and costs 325 Points.
The bag of hearts thing is one of those things that could keep running and running......
M6 WS6 BS3 S5 T5 W5 I4 A5 Ld9
Equipment:
Armour of Care-A-Lot, Great Weapon, Bag of Hearts
Special Rules:
Armour of Care-a-lot: This collection of armour plates combine to give the wearer a 3+ armour save.
Bag of Hearts: At the start of very turn declare whichof the four following "Hearty meals" the Lord Tenderheart will enjoy from his collection of pulmonary treats.
Elf Heart Gains Always strikes first (meaning he wills trike at Initiative order) for the turn
Daemon Heart Gains a 5+ Ward Save and magical attacks for the turn
Skink Heart Gains Poison attacks and the scaly skin (6+) rule for the turn
Dwarf Heart Gains Magic Resistance 3 for the turn
The Lord Tenderheart is a Lord Choice for an Ogre Kingdoms Army and costs 325 Points.
The bag of hearts thing is one of those things that could keep running and running......
http://www.ogrestronghold.com/forum/index.php?topic=27204.new#new