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In 6th ed the Butchers had tooth gnoblars to help power their magic. Our magic revolves around blood and guts so there should be a rule accounting for this. I am not here to tell you how you should do this, I am just going to put forward some ideas on how we might implement it.

Tooth Gnoblar - once use only. Rule: Fresh meat, the caster revitalized by a bit of fresh blood can add a d6 to the casting cost. On a roll of a one  - "urp- I shouldn't have eaten that." caster suffers a str d6 hit that cannot be saved.
The cost of the tooth gnoblar is an upgrade and does not count against the magic item total.

Alternatively there could be a benefit for getting your caster into the thick of it. It works a little like killing blow. If the caster rolls a 6 to hit and that hit results in a casualty the caster gets a +1 to cast or dispell next magic phase, this stacks with the Gut Lore bonus. This won't happen very often which is why I feel you can drop it on the caster without altering the points cost.

C&C welcome.
Actions speak louder than words, unless your eating a mime of course.
Quite honestly, I prefer the first rule, akin to the way Tooth Gnoblars worked in our old book. Whilst our magic isn't weak enough to need serious help, it would certainly make running a single caster list a lot more viable :)

JJ
Resident Smiley Spam Artist and Fastest Fingers in the Stronghold.

Raising the forum's smiley count, one post at a time, since 2008

Quote from: Shadowlord on Mar 11, 2013, 01:57:18 PM
After all, painting 100 night goblins is something you do in the morning just before you are off to work.

And I think you missed a 0 when you wrote 11 armies. The correct nr should be 110 armies I would think, based on your painting speed.
Just a small thought, instead of a tooth gnoblar, maybe a 'bad meat gnoblar'? Something better sounding of course. The idea is that the bad meat can have a profound effect on the butchers magic, increasing its potency (maybe just for lore of death) but it can also have dangerous repercussions.
Another idea possibly is instead of a d6, maybe it causes irresistible force? There you combine risk vs reward and powerful negative effects?
Thirdly, sorry, treat them as ogre magic mushrooms used by night goblins?

Now for CC. Instead of giving him killing blow, instead it just gives a bonus to his next cast if he kills. So for every model killed by the caster, they get that number added to their casting value. This represents the gnoblar scrounging fresh meat from the dead to please his master?
Adding to the point above, how about after x number of turns, the butcher will consume his gnoblar assistant?
In response to just-josh's post, if the gnoblar worked like the first option before, then we know it is play tested. So of your 2, the first.
Grum.
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