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Ward save + Parry save question

original thread ↗

Hey guys.
 
Got a buddy of mine who plays High Elves, he is claiming that the High magic attribute will affect his models "parry" save because in the BRB it says it is a "ward". Is this correct?
I would look it up myself but until I get a new rulebook I cannot :(
Mine had a fight with some blue paint, the paint won. I've managed to scrape it off some pages, but not this one ;) :P
 
Thanks
Chris
 
Edit - If you do not agree could you please link a page no so I can show it to my mate? :)
Or if its in an FAQ could you tell me which one :P
 
Thanks
(8th Edition Rules)
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Ogre Kingdoms Tactica - http://www.ogrestronghold.com/forum/index.php?topic=26888.msg354181#msg354181
pg 88 BRB

Right column 2nd paragraph, Parry save. It is 6+ ward save.

Yet I'm total newb when it comes to WHFB xD
My argument was that "Ward save" has an entirely different section all to its self and in the "parry save" text it only refers to the "parry" as a "ward" meaning it is taken after armour saves was my understanding.
 
Further on it repeatedly refers to it as a "parry" not a "ward"
Or am I mistaken?
I managed to scrape more paint off :P
 
Chris
(8th Edition Rules)
W |L|D
32|3|3

Ogre Kingdoms Tactica - http://www.ogrestronghold.com/forum/index.php?topic=26888.msg354181#msg354181
A parry is counted as a ward save, even if referred to as parry. The High magic attribute is +1 to a ward save, so my understanding is that it would increase the parry save by one as well, in situations were a parry save would be used, similar the the Mark of Tzeentch (so only attacks from the front).

Within a High Elf army there is little use for this however, most core and specials use two handed weapons (or bows), calvalry cannot parry and neither can characters with magic weapons. All these units would just have a 6++.

The two instances I can think of where it would make a difference is the Phoenix Guard essentially giving them a 3++ and Swordmasters ward save versus shooting (making it a 5++).

Hope this helps  :)
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Thanks that does clear it up :) Just didn't think the attribute would affect Parry saves :(
 
We were discussing Phoenix guard anyway lol
 
Thanks
Chris
(8th Edition Rules)
W |L|D
32|3|3

Ogre Kingdoms Tactica - http://www.ogrestronghold.com/forum/index.php?topic=26888.msg354181#msg354181
By my count there are exactly three ways a high elf can claim a parry save:

1) A prince with hand weapon/shield
2) A noble with hand weapon/shield
3) Any character with Shield of the Merwyrm and a single-handed weapon

Every other character/unit in the book that can select a shield is denied a parry save for one reason or another!
A parry save is indeed a ward save, and anything effecting or pertaining to ward saves will apply.

the High Magic lore attribute will indeed increase it.
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The only thing in the entire book that would ever get a parry save would be characters, who generally either have a magic weapon or better ward save.  Can archers take shields?  If so they would be the only other case.
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Nope. Most high elf characters can't get a parry save either except for the merwyrm shield. Pretty sure my list above is exhaustive.
It does appear to be the complete list... all three options.  I find it odd that an army with an extremely limited ability to parry would have the shield of super-awesome parrying.
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